The Lair of Shiva the Destroyer 07

Level 7

[ dungeon map ]
[ map key ]
Room #1, 50' x 30', 6 x Drow and 6 x Giant SpiderRoom #2, 30' x 50', EmptyRoom #3, 30' x 30', EmptyRoom #4, 30' x 50', EmptyRoom #5, 50' x 50', Fomorian and 5 x BoggleRoom #6, 50' x 50', Spawn of Kyuss and 9 x ZombieRoom #7, 50' x 50', Gloom Weaver, Arrow Blaster, Hidden TreasureRoom #8, 50' x 30', EmptyRoom #9, 30' x 50', EmptyRoom #10, 30' x 30', Fomorian and 8 x Boggle, Teleporter Crystal, Hidden TreasureRoom #11, 50' x 30', 5 x Orc Red Fang of Shargaas and 5 x Giant BatRoom #12, 30' x 50', Adult OblexRoom #13, 30' x 50', EmptyRoom #14, 50' x 50', Barbed Net Trap, Hidden TreasureRoom #15, 50' x 50', EmptyRoom #16, 30' x 30', Orc Nurtured One of Yurtrus and 14 x OrcRoom #17, 50' x 50', Ogre Chain Brute and 2 x OgreRoom #18, 30' x 30', Orc Nurtured One of Yurtrus and 8 x Orc, Falling Cage Trap, Hidden TreasureRoom #19, 30' x 30', 7 x MimicRoom #20, 50' x 50', Orog and 7 x Orc, Symbol of HypnosisRoom #21, 30' x 50', EmptyRoom #22, 30' x 30', EmptyRoom #23, 30' x 50', Drow House Captain and 8 x DrowRoom #24, 50' x 50', Kobold Scale Sorcerer and 11 x KoboldRoom #25, 30' x 50', Drider and 2 x Giant SpiderRoom #26, 30' x 30', EmptyRoom #27, 30' x 50', Hobgoblin Warlord and 1 x HobgoblinRoom #28, 30' x 30', EmptyRoom #29, 50' x 30', Duergar Stone Guard and 1 x Adult OblexRoom #30, 30' x 30', EmptyRoom #31, 50' x 50', EmptyRoom #32, 50' x 50', EmptyRoom #33, 50' x 30', Choldrith and 10 x ChitineRoom #34, 50' x 50', Wraith and 5 x GhoulRoom #35, 30' x 30', EmptyRoom #36, 30' x 30', Kobold Dragonshield and 11 x Kobold, Scythe BladeRoom #37, 50' x 50', EmptyRoom #38, 30' x 50', EmptyRoom #39, 30' x 50', 3 x Duergar Kavalrachni and 3 x Female Steeder, Poisoned Arrow TrapRoom #40, 50' x 50', EmptyRoom #41, 30' x 50', EmptyRoom #42, 30' x 30', EmptyRoom #43, 50' x 30', EmptyRoom #44, 30' x 50', Drow Priestess of Lolth and 3 x DrowRoom #45, 30' x 50', Large Electrified FloortileRoom #46, 50' x 30', EmptyRoom #47, 30' x 50', Drow Priestess of Lolth and 4 x DrowRoom #48, 30' x 50', EmptyRoom #49, 50' x 30', Orog and 9 x OrcRoom #50, 50' x 30', Drow House Captain and 6 x DrowRoom #51, 30' x 50', EmptyRoom #52, 50' x 30', Neogi and 14 x Neogi HatchlingRoom #53, 50' x 50', Yuan-ti Nightmare Speaker and 8 x Yuan-ti PurebloodRoom #54, 30' x 30', EmptyRoom #55, 50' x 30', EmptyRoom #56, 30' x 30', Guillotine Blade, Hidden TreasureRoom #57, 50' x 50', Roper and 4 x PiercerRoom #58, 30' x 50', EmptyRoom #59, 30' x 50', 2 x Duergar Hammerer and 5 x DuergarRoom #60, 50' x 50', Venom Troll and 1 x TrollRoom #61, 30' x 30', EmptyRoom #62, 30' x 30', EmptyRoom #63, 30' x 50', Large Electrified FloortileRoom #64, 50' x 30', Kuo-toa Whip and 10 x Kuo-toaRoom #65, 30' x 30', Neogi and 9 x Neogi HatchlingRoom #66, 30' x 50', Hidden TreasureRoom #67, 30' x 50', Grick Alpha and 2 x GrickRoom #68, 50' x 30', Yuan-ti Pit Master and 2 x Yuan-ti Pureblood, Hidden TreasureRoom #69, 50' x 50', 11 x Xvart and 26 x Giant RatRoom #70, 30' x 30', Ghast and 9 x GhoulRoom #71, 30' x 50', 14 x Kobold Inventor, Hidden TreasureRoom #72, 50' x 50', EmptyRoom #73, 50' x 50', EmptyRoom #74, 50' x 30', EmptyRoom #75, 50' x 50', Yuan-ti Nightmare Speaker and 9 x Yuan-ti PurebloodRoom #76, 30' x 50', EmptyRoom #77, 50' x 30', EmptyRoom #78, 50' x 50', EmptyRoom #79, 30' x 50', EmptyRoom #80, 30' x 50', Orc Blade of Ilneval and 11 x OrcRoom #81, 30' x 30', EmptyRoom #82, 30' x 30', 3 x WightRoom #83, 50' x 50', EmptyRoom #84, 50' x 30', Mind Flayer and 3 x TroglodyteRoom #85, 30' x 50', 2 x Choldrith, Magic Missle TrapRoom #86, 30' x 50', EmptyRoom #87, 30' x 30', 7 x Myconid Adult and 1 x Quaggoth Spore Servant, Greater Acid SprayRoom #88, 30' x 50', EmptyRoom #89, 30' x 50', Ogre Bolt Launcher and 6 x OgreRoom #90, 30' x 50', 2 x Bugbear and 1 x OgreRoom #91, 30' x 30', Duergar Stone Guard and 7 x DuergarRoom #92, 30' x 50', EmptyRoom #93, 30' x 50', Hobgoblin Devastator and 6 x HobgoblinRoom #94, 30' x 30', EmptyRoom #95, 50' x 50', 4 x CholdrithRoom #96, 30' x 30', Goblin Boss and 10 x GoblinRoom #97, 30' x 30', EmptyRoom #98, 50' x 50', EmptyRoom #99, 30' x 30', 2 x Duergar Hammerer and 5 x DuergarRoom #100, 50' x 30', EmptyRoom #101, 30' x 30', Greater Acid Spray, Hidden TreasureRoom #102, 30' x 50', Ogre Bolt Launcher and 5 x OgreRoom #103, 30' x 50', EmptyRoom #104, 50' x 30', Orc War Chief and 2 x OrcRoom #105, 30' x 50', Ghast and 4 x GhoulRoom #106, 30' x 30', Kobold Dragonshield and 15 x Kobold, Ice Spear Trap, Hidden TreasureRoom #107, 30' x 50', Teleporter Crystal, Hidden TreasureRoom #108, 50' x 50', EmptyRoom #109, 30' x 30', EmptyRoom #110, 30' x 50', EmptyRoom #111, 30' x 30', Mindwitness and 1 x Mind FlayerRoom #112, 30' x 30', Spawn of Kyuss and 6 x ZombieRoom #113, 30' x 30', EmptyRoom #114, 50' x 50', 5 x Mimic, Thunder Blaster, Hidden TreasureRoom #115, 30' x 30', 5 x Goblin and 12 x Giant Rat, Shrine of EvilRoom #116, 30' x 30', Xvart Warlock of Raxivort and 15 x Giant Rat, Falling Cage TrapRoom #117, 30' x 30', 8 x SvirfneblinRoom #118, 30' x 50', EmptyRoom #119, 50' x 30', 15 x Kobold InventorRoom #120, 50' x 30', Drow House Captain and 7 x Drow, Ice Spear Trap, Hidden TreasureRoom #121, 30' x 50', EmptyRoom #122, 30' x 50', EmptyRoom #123, 50' x 30', EmptyRoom #124, 30' x 50', EmptyRoom #125, 50' x 30', Shrine of Law, Hidden TreasureRoom #126, 30' x 30', Hidden TreasureRoom #127, 50' x 50', Adult OblexRoom #128, 30' x 50', Hidden TreasureRoom #129, 30' x 30', EmptyRoom #130, 30' x 50', EmptyRoom #131, 30' x 50', Vampiric Mist and 7 x ShadowRoom #132, 30' x 50', 3 x Duergar Soulblade and 7 x DuergarRoom #133, 50' x 50', EmptyRoom #134, 50' x 50', Orc Eye of Gruumsh and 10 x OrcRoom #135, 50' x 30', Hidden TreasureRoom #136, 50' x 50', Tanarukk and 3 x OrcRoom #137, 30' x 50', EmptyRoom #138, 50' x 30', EmptyRoom #139, 30' x 30', 2 x Orog and 1 x EttinRoom #140, 50' x 50', 10 x Xvart and 17 x Giant Rat, Shrine of Law, Hidden TreasureRoom #141, 50' x 30', Duergar Warlord and 3 x Duergar SoulbladeRoom #142, 30' x 50', 11 x Drow, Poisoned Net Trap, Hidden TreasureRoom #143, 50' x 30', Ogre Chain Brute and 1 x OgreRoom #144, 50' x 50', Venom Troll and 1 x TrollRoom #145, 30' x 50', EmptyRoom #146, 30' x 50', EmptyRoom #147, 50' x 30', 2 x Yuan-ti Broodguard and 1 x Yuan-ti Malison, Hidden TreasureRoom #148, 30' x 50', GauthRoom #149, 50' x 50', GauthRoom #150, 30' x 50', EmptyRoom #151, 50' x 50', EmptyRoom #152, 50' x 50', EmptyRoom #153, 50' x 50', 5 x Myconid Adult and 1 x Quaggoth Spore ServantRoom #154, 30' x 30', Teleporter Crystal, Hidden TreasureRoom #155, 30' x 30', EmptyRoom #156, 30' x 50', Fire GiantRoom #157, 30' x 30', EmptyRoom #158, 30' x 50', 2 x Troll, Teleporter CrystalRoom #159, 30' x 50', EmptyRoom #160, 50' x 50', EmptyRoom #161, 30' x 30', Duergar Hammerer and 2 x DuergarRoom #162, 30' x 50', 13 x Chitine, Hidden TreasureRoom #163, 30' x 50', EmptyRoom #164, 50' x 30', EmptyRoom #165, 30' x 50', EmptyRoom #166, 30' x 50', Draegloth and 1 x DrowRoom #167, 50' x 30', 3 x Adult KruthikRoom #168, 30' x 50', Yuan-ti Mind Whisperer and 7 x Yuan-ti PurebloodRoom #169, 50' x 50', EmptyRoom #170, 30' x 50', Kuo-toa Archpriest and 7 x Kuo-toaRoom #171, 30' x 50', 2 x Duergar Stone Guard and 1 x Adult OblexRoom #172, 30' x 30', Gauth, Hidden TreasureRoom #173, 30' x 50', 4 x DuergarRoom #174, 50' x 30', Ogre Chain Brute and 6 x OgreRoom #175, 30' x 50', EmptyRoom #176, 30' x 50', Barbed Net Trap, Hidden TreasureRoom #177, 30' x 50', EmptyRoom #178, 30' x 50', EmptyRoom #179, 50' x 30', EmptyRoom #180, 50' x 30', EmptyRoom #181, 50' x 50', EmptyRoom #182, 30' x 30', Draegloth and 2 x DrowRoom #183, 30' x 30', Nilbog and 9 x Goblin, Barbed Net TrapRoom #184, 30' x 30', Spirit Naga and 6 x TroglodyteRoom #185, 50' x 50', 3 x Young Kruthik and 7 x Adult KruthikRoom #186, 50' x 30', Earthmaw TrapRoom #187, 50' x 50', 12 x Xvart and 27 x Giant RatRoom #188, 50' x 30', EmptyRoom #189, 50' x 30', EmptyRoom #190, 30' x 50', Duergar Warlord and 2 x DuergarRoom #191, 30' x 50', EmptyRoom #192, 50' x 50', Duergar Mind Master and 11 x DuergarRoom #193, 50' x 30', 15 x Kobold Inventor, Poison Gas TrapRoom #194, 50' x 50', Mind Flayer ArcanistRoom #195, 50' x 50', EmptyRoom #196, 30' x 50', EmptyRoom #197, 50' x 50', EmptyRoom #198, 30' x 30', Greater Acid SprayRoom #199, 50' x 50', Female Steeder and 14 x Male SteederRoom #200, 30' x 30', EmptyRoom #201, 30' x 30', Mind Flayer Arcanist and 4 x GrimlockRoom #202, 50' x 50', Wight and 7 x ZombieRoom #203, 50' x 50', EmptyRoom #204, 50' x 30', 9 x MeazelRoom #205, 50' x 50', Orc Blade of Ilneval and 9 x OrcRoom #206, 50' x 50', Spectator and 4 x Gibbering MoutherRoom #207, 30' x 30', Rune of ParalyzationRoom #208, 50' x 30', EmptyRoom #209, 30' x 50', Roper and 1 x PiercerRoom #210, 50' x 30', 3 x Duergar Soulblade and 7 x DuergarRoom #211, 50' x 50', Spirit Naga and 1 x TroglodyteRoom #212, 50' x 50', Duergar Warlord and 1 x Duergar Stone GuardRoom #213, 50' x 30', EmptyRoom #214, 50' x 30', Orc Hand of Yurtrus and 4 x Orc, Poisoned Arrow Trap, Hidden TreasureRoom #215, 50' x 50', 9 x Drow and 9 x Giant SpiderRoom #216, 50' x 30', EmptyRoom #217, 50' x 30', Mind Flayer Arcanist and 3 x GrimlockRoom #218, 30' x 50', Hidden TreasureRoom #219, 50' x 50', EmptyRoom #220, 30' x 50', Spawn of Kyuss and 7 x ZombieRoom #221, 30' x 30', 2 x TrollRoom #222, 30' x 30', EmptyRoom #223, 30' x 30', Hobgoblin Devastator and 7 x HobgoblinRoom #224, 50' x 30', Hobgoblin Captain and 6 x Hobgoblin, Hidden TreasureRoom #225, 50' x 50', EmptyRoom #226, 30' x 50', Quaggoth Thonot and 1 x QuaggothRoom #227, 30' x 50', EmptyRoom #228, 50' x 30', EmptyRoom #229, 30' x 30', Vampiric Mist and 8 x ShadowRoom #230, 30' x 50', Hobgoblin Captain and 4 x Hobgoblin, Poisoned Net TrapRoom #231, 30' x 50', EmptyRoom #232, 50' x 50', Quaggoth Thonot and 3 x QuaggothRoom #233, 50' x 30', EmptyRoom #234, 30' x 30', Darkling Elder and 9 x DarklingRoom #235, 30' x 50', EmptyRoom #236, 50' x 30', 15 x Kobold InventorRoom #237, 30' x 30', EmptyRoom #238, 30' x 50', 7 x Goblin and 15 x Giant RatRoom #239, 30' x 30', Female Steeder and 10 x Male SteederRoom #240, 30' x 30', EmptyRoom #241, 50' x 30', EmptyRoom #242, 50' x 50', 6 x Goblin and 10 x Giant RatRoom #243, 30' x 30', 13 x Derro and 1 x Oblex SpawnRoom #244, 30' x 50', EmptyRoom #245, 50' x 50', EmptyRoom #246, 30' x 30', EmptyRoom #247, 30' x 50', 10 x Goblin and 17 x Giant RatRoom #248, 50' x 30', 11 x ChitineRoom #249, 30' x 30', Duergar Mind Master and 8 x DuergarRoom #250, 30' x 30', Kuo-toa Archpriest and 8 x Kuo-toaRoom #251, 50' x 50', Kobold Dragonshield and 13 x KoboldRoom #252, 50' x 50', EmptyRoom #253, 30' x 50', Drow Elite Warrior and 1 x DrowRoom #254, 30' x 30', EmptyRoom #255, 50' x 50', EmptyRoom #256, 30' x 30', EmptyRoom #257, 30' x 50', Arrow Blaster, Hidden TreasureRoom #258, 50' x 50', Hidden TreasureRoom #259, 50' x 30', Drow Priestess of Lolth and 1 x DrowRoom #260, 30' x 50', 7 x Orc and 1 x Troll, Hidden TreasureRoom #261, 30' x 30', Grick Alpha and 1 x GrickRoom #262, 30' x 30', EmptyRoom #263, 30' x 30', EmptyRoom #264, 50' x 50', EmptyRoom #265, 30' x 50', Mindwitness and 1 x Mind FlayerRoom #266, 30' x 50', Roper and 10 x PiercerRoom #267, 30' x 30', Wraith and 6 x SpecterRoom #268, 30' x 30', EmptyRoom #269, 50' x 50', EmptyRoom #270, 50' x 50', Barghest and 7 x Goblin, Hidden TreasureRoom #271, 30' x 30', Fomorian and 8 x BoggleRoom #272, 30' x 50', 2 x Duergar Screamer and 2 x DuergarRoom #273, 30' x 50', Kobold Dragonshield and 12 x KoboldRoom #274, 30' x 30', EmptyRoom #275, 30' x 50', Drow Mage and 7 x DrowRoom #276, 50' x 50', Hidden TreasureRoom #277, 30' x 50', Vampiric Mist and 10 x GhoulRoom #278, 50' x 30', Ogre Battering Ram and 1 x OgreRoom #279, 30' x 50', EmptyRoom #280, 30' x 50', EmptyRoom #281, 50' x 30', Bugbear Chief and 7 x BugbearRoom #282, 30' x 30', EmptyRoom #283, 50' x 30', Rune of FearRoom #284, 30' x 50', EmptyRoom #285, 50' x 50', EmptyRoom #286, 30' x 50', Goblin Boss and 10 x GoblinRoom #287, 50' x 50', EmptyRoom #288, 30' x 30', Drow Elite Warrior and 1 x Giant SpiderRoom #289, 50' x 30', Myconid Sovereign and 10 x Quaggoth Spore ServantRoom #290, 30' x 30', Hidden TreasureRoom #291, 50' x 30', Fire GiantRoom #292, 30' x 50', EmptyRoom #293, 50' x 30', Grick Alpha and 1 x GrickRoom #294, 30' x 30', EmptyRoom #295, 50' x 30', Female Steeder and 13 x Male SteederRoom #296, 30' x 30', Female Steeder and 8 x Male SteederRoom #297, 30' x 30', Falling Block, Hidden TreasureRoom #298, 30' x 30', 3 x Duergar Hammerer and 5 x DuergarRoom #299, 50' x 50', EmptyRoom #300, 30' x 30', Drow Elite Warrior and 2 x Drow, Thunder Blaster, Hidden TreasureRoom #301, 50' x 30', EmptyRoom #302, 30' x 30', 14 x Derro and 1 x Oblex Spawn, Hidden TreasureRoom #303, 30' x 30', Choldrith and 1 x Cave Fisher, Symbol of Hypnosis, Hidden TreasureRoom #304, 30' x 50', EmptyRoom #305, 30' x 50', Kruthik Hive Lord and 4 x Adult KruthikRoom #306, 30' x 50', Firenewt Warlock of Imix and 15 x Firenewt WarriorRoom #307, 30' x 50', EmptyRoom #308, 30' x 30', 12 x DrowRoom #309, 50' x 30', EmptyRoom #310, 30' x 30', 2 x Young Kruthik and 4 x Adult KruthikRoom #311, 30' x 50', Fomorian and 5 x BoggleRoom #312, 30' x 30', Falling BlockRoom #313, 50' x 50', 3 x Bugbear and 1 x Half-ogreRoom #314, 50' x 30', Kuo-toa Archpriest and 8 x Kuo-toaRoom #315, 30' x 30', Draegloth and 7 x DrowRoom #316, 50' x 50', Kobold Dragonshield and 15 x KoboldRoom #317, 30' x 30', Hobgoblin Warlord and 5 x HobgoblinRoom #318, 30' x 30', EmptyRoom #319, 30' x 50', EmptyRoom #320, 30' x 50', Ghast and 5 x GhoulRoom #321, 50' x 50', EmptyRoom #322, 50' x 30', 4 x Duergar Soulblade and 7 x DuergarRoom #323, 30' x 50', 2 x Hobgoblin and 2 x Cave FisherRoom #324, 30' x 50', 4 x Adult KruthikRoom #325, 30' x 50', EmptyRoom #326, 50' x 30', EmptyRoom #327, 30' x 30', EmptyRoom #328, 50' x 50', Firenewt Warlock of Imix and 8 x Firenewt WarriorRoom #329, 30' x 30', Fomorian and 9 x BoggleRoom #330, 50' x 50', FlamethrowerRoom #331, 50' x 50', Kuo-toa Archpriest and 6 x Kuo-toaRoom #332, 30' x 50', EmptyRoom #333, 50' x 30', Neogi Master and 4 x NeogiRoom #334, 50' x 50', EmptyRoom #335, 30' x 30', Hidden TreasureRoom #336, 30' x 50', EmptyRoom #337, 50' x 30', EmptyRoom #338, 30' x 30', EmptyRoom #339, 30' x 30', Xvart Warlock of Raxivort and 15 x Giant RatRoom #340, 50' x 30', EmptyRoom #341, 50' x 50', EmptyRoom #342, 30' x 30', EmptyRoom #343, 30' x 50', Wight and 12 x ZombieRoom #344, 50' x 50', Orog and 11 x OrcRoom #345, 30' x 30', Kuo-toa Archpriest and 1 x Kuo-toaRoom #346, 50' x 50', EmptyRoom #347, 30' x 50', Wight and 10 x ZombieRoom #348, 50' x 30', EmptyRoom #349, 30' x 50', EmptyRoom #350, 30' x 50', 3 x Duergar Stone Guard and 1 x Adult OblexRoom #351, 50' x 30', 2 x Duergar Xarrorn and 3 x Duergar Stone GuardRoom #352, 30' x 30', EmptyRoom #353, 50' x 50', Hobgoblin Devastator and 3 x Hobgoblin, Hidden TreasureRoom #354, 50' x 30', Kuo-toa Archpriest and 6 x Kuo-toaRoom #355, 30' x 30', Orog and 9 x OrcRoom #356, 50' x 50', Duergar Mind Master and 6 x Duergar Stone GuardRoom #357, 30' x 30', EmptyRoom #358, 30' x 50', Falling Cage TrapRoom #359, 50' x 30', EmptyRoom #360, 30' x 50', Orc Hand of Yurtrus and 7 x OrcRoom #361, 30' x 30', Rune of ParalyzationRoom #362, 50' x 30', EmptyRoom #363, 50' x 30', EmptyRoom #364, 30' x 50', Bugbear Chief and 9 x Bugbear, Guillotine BladeRoom #365, 30' x 30', Ogre Chain Brute and 1 x OgreRoom #366, 50' x 30', Drow House Captain and 10 x Drow, Hidden TreasureRoom #367, 50' x 30', Spectator and 1 x NothicRoom #368, 30' x 30', Orc Claw of Luthic and 3 x OrcRoom #369, 30' x 30', Orog and 7 x OrcRoom #370, 50' x 50', Goblin Boss and 11 x GoblinRoom #371, 50' x 50', 7 x Svirfneblin and 1 x XornRoom #372, 30' x 30', 3 x Adult KruthikRoom #373, 30' x 50', EmptyRoom #374, 30' x 30', EmptyRoom #375, 30' x 30', Barghest and 9 x GoblinRoom #376, 50' x 50', EmptyRoom #377, 30' x 30', EmptyRoom #378, 30' x 50', EmptyRoom #379, 50' x 50', Barghest and 11 x GoblinRoom #380, 30' x 50', EmptyRoom #381, 30' x 50', EmptyRoom #382, 30' x 30', Xvart Warlock of Raxivort and 15 x Giant RatRoom #383, 30' x 50', EmptyRoom #384, 50' x 50', 5 x Orc and 1 x EttinRoom #385, 30' x 30', 11 x DrowRoom #386, 50' x 30', EmptyRoom #387, 30' x 50', Female Steeder and 11 x Male SteederRoom #388, 30' x 30', 4 x Duergar Soulblade and 7 x DuergarRoom #389, 30' x 30', Quaggoth Thonot and 4 x QuaggothRoom #390, 50' x 50', Female Steeder and 10 x Male Steeder, Hidden TreasureRoom #391, 30' x 50', EmptyRoom #392, 30' x 30', EmptyRoom #393, 30' x 50', Hobgoblin Captain and 10 x HobgoblinRoom #394, 30' x 30', EmptyRoom #395, 30' x 50', 14 x GoblinRoom #396, 30' x 30', Gloom WeaverRoom #397, 50' x 50', Symbol of PanicRoom #398, 30' x 50', 4 x Orc Red Fang of Shargaas and 4 x Giant BatRoom #399, 30' x 30', EmptyRoom #400, 30' x 30', Hobgoblin Devastator and 3 x HobgoblinRoom #401, 30' x 50', Firenewt Warlock of Imix and 11 x Firenewt WarriorRoom #402, 30' x 50', EmptyRoom #403, 50' x 50', EmptyRoom #404, 30' x 30', Orc Eye of Gruumsh and 14 x Orc, FlamethrowerRoom #405, 30' x 50', EmptyRoom #406, 30' x 50', Duergar Warlord and 2 x Duergar Stone GuardRoom #407, 30' x 30', Duergar Warlord and 6 x Duergar SoulbladeRoom #408, 50' x 30', EmptyRoom #409, 30' x 30', EmptyRoom #410, 30' x 50', Ogre Bolt Launcher and 6 x OgreRoom #411, 30' x 30', Hobgoblin Warlord and 4 x HobgoblinRoom #412, 30' x 50', EmptyRoom #413, 30' x 30', EmptyRoom #414, 50' x 50', 15 x DerroRoom #415, 30' x 30', Drow House Captain and 10 x DrowRoom #416, 30' x 30', 2 x Drow and 4 x QuaggothRoom #417, 50' x 50', Wraith and 5 x Specter, Hidden TreasureRoom #418, 30' x 50', EmptyRoom #419, 30' x 50', EmptyRoom #420, 30' x 50', EmptyRoom #421, 30' x 30', EmptyRoom #422, 50' x 50', EmptyRoom #423, 30' x 50', EmptyRoom #424, 30' x 30', EmptyRoom #425, 50' x 50', Female Steeder and 13 x Male SteederRoom #426, 30' x 30', Barghest and 9 x GoblinRoom #427, 30' x 30', EmptyRoom #428, 30' x 50', Fomorian and 6 x BoggleRoom #429, 50' x 30', Drow Elite Warrior and 10 x DrowRoom #430, 30' x 30', Ghast and 9 x Ghoul, Barbed Net TrapRoom #431, 50' x 50', EmptyRoom #432, 30' x 50', EmptyRoom #433, 30' x 50', 6 x Drow and 6 x Giant SpiderRoom #434, 30' x 30', EmptyRoom #435, 30' x 30', EmptyRoom #436, 30' x 30', Orc Blade of Ilneval and 5 x OrcRoom #437, 50' x 50', EmptyRoom #438, 50' x 30', 6 x Yuan-ti Broodguard and 1 x Yuan-ti MalisonRoom #439, 30' x 50', Kobold Dragonshield and 12 x KoboldRoom #440, 50' x 30', Orc Blade of Ilneval and 5 x Orc, Heavy Chain Flail, Hidden TreasureRoom #441, 30' x 50', Adult OblexRoom #442, 30' x 50', EmptyRoom #443, 30' x 50', EmptyRoom #444, 50' x 30', Wight and 12 x ZombieRoom #445, 30' x 30', 3 x Firenewt Warrior and 3 x Giant StriderRoom #446, 50' x 50', EmptyRoom #447, 30' x 30', Female Steeder and 12 x Male SteederRoom #448, 50' x 50', Rune of Paralyzation, Hidden TreasureRoom #449, 50' x 30', Drow Elite Warrior and 1 x Giant Spider, Greater Acid Spray, Hidden TreasureRoom #450, 50' x 30', EmptyRoom #451, 50' x 30', EmptyRoom #452, 50' x 50', EmptyRoom #453, 30' x 30', Drow Elite Warrior and 8 x DrowRoom #454, 30' x 30', EmptyRoom #455, 50' x 30', EmptyRoom #456, 50' x 30', EmptyRoom #457, 30' x 30', 5 x Bugbear and 1 x Half-ogreRoom #458, 30' x 30', EmptyRoom #459, 50' x 30', EmptyRoom #460, 50' x 50', EmptyRoom #461, 50' x 50', Orc Claw of Luthic and 5 x OrcRoom #462, 30' x 50', Spectator and 2 x Gibbering MoutherRoom #463, 30' x 30', Scythe Blade, Hidden TreasureRoom #464, 50' x 30', EmptyRoom #465, 30' x 50', EmptyRoom #466, 30' x 30', EmptyRoom #467, 30' x 30', EmptyRoom #468, 30' x 50', EmptyRoom #469, 30' x 30', 2 x Duergar Soulblade and 3 x DuergarRoom #470, 30' x 30', EmptyRoom #471, 50' x 30', 6 x Svirfneblin and 1 x XornRoom #472, 30' x 50', EmptyRoom #473, 30' x 30', Nilbog and 8 x GoblinRoom #474, 30' x 50', 13 x Derro and 1 x Oblex SpawnRoom #475, 50' x 30', Bugbear Chief and 8 x BugbearRoom #476, 30' x 30', Scythe BladeRoom #477, 50' x 30', EmptyRoom #478, 50' x 30', 5 x Orc Red Fang of Shargaas and 5 x Giant Bat, Rune of DreadRoom #479, 30' x 50', Tanarukk, Large Electrified FloortileRoom #480, 30' x 30', EmptyRoom #481, 30' x 30', EmptyRoom #482, 50' x 30', EmptyRoom #483, 50' x 30', EmptyStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides down)Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)ArchwayLocked Stone Door (DC 15 to open)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayUnlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open)Unlocked Iron Door (60 hp) (slides to one side)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayLocked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp) (slides down)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Unlocked Iron Door (60 hp)ArchwayArchwayLocked Stone Door (DC 10 to open)Locked Stone Door (DC 10 to open)Unlocked Iron Door (60 hp)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayLocked Stone Door (DC 20 to open)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp) (slides up)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)ArchwayArchwayLocked Stone Door (DC 20 to open)Unlocked Iron Door (60 hp)Locked Stone Door (DC 10 to open)ArchwayArchwayUnlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Iron Door (DC 20 to open)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)ArchwayArchwayArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 10 to open)Locked Stone Door (DC 10 to open)Unlocked Iron Door (60 hp)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp) (slides down)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)Locked Stone Door (DC 10 to open)Locked Iron Door (DC 10 to open)Unlocked Stone Door (60 hp) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Locked Stone Door (DC 15 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp) (slides down)Locked Iron Door (DC 25 to open) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayLocked Iron Door (DC 20 to open)ArchwayLocked Stone Door (DC 25 to open) (slides down)Locked Stone Door (DC 10 to open) (slides down)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)Locked Iron Door (DC 25 to open)Locked Iron Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Iron Door (DC 15 to open)Locked Iron Door (DC 25 to open)Unlocked Stone Door (60 hp)Locked Iron Door (DC 10 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayUnlocked Iron Door (60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)ArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Unlocked Iron Door (60 hp)ArchwayArchwayUnlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)ArchwayStuck Stone Door (DC 20 to break; 60 hp) (slides up)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 15 to open)Unlocked Stone Door (60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 25 to open)Unlocked Stone Door (60 hp)Locked Iron Door (DC 20 to open)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open)ArchwayUnlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Locked Iron Door (DC 10 to open) (slides down)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (magically reinforced, disadvantage to break)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 25 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Locked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 15 to open)Locked Iron Door (DC 15 to open)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 10 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 10 to open)Locked Stone Door (DC 15 to open)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Unlocked Iron Door (60 hp)Unlocked Iron Door (60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)Locked Iron Door (DC 10 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Iron Door (DC 20 to open)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp) (slides down)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 10 to open)Unlocked Iron Door (60 hp) (slides down)Locked Stone Door (DC 15 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Locked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Iron Door (DC 15 to open)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 20 to open)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 20 to open)Locked Iron Door (DC 20 to open)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp) (slides to one side)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayArchwayLocked Iron Door (DC 20 to open)Unlocked Stone Door (60 hp)ArchwayLocked Stone Door (DC 20 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 25 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayArchwayUnlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)ArchwayUnlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Locked Stone Door (DC 25 to open)Locked Iron Door (DC 15 to open)ArchwayLocked Iron Door (DC 25 to open)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 15 to open)Locked Stone Door (DC 25 to open) (slides to one side)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)ArchwayUnlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 20 to open)Unlocked Stone Door (60 hp) (slides down)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp) (slides down)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 25 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)ArchwayLocked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open) (slides to one side)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Locked Stone Door (DC 15 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp) (slides to one side)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Locked Iron Door (DC 15 to open)Locked Stone Door (DC 10 to open)ArchwayLocked Iron Door (DC 10 to open)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayLocked Iron Door (DC 10 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 10 to open) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayArchwayUnlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 20 to open)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayLocked Stone Door (DC 10 to open)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Locked Iron Door (DC 20 to open)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 20 to open)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Locked Stone Door (DC 10 to open)Locked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayArchwayUnlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 25 to open)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 25 to open)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp) (slides up)ArchwayArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayArchwayUnlocked Iron Door (60 hp)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayLocked Stone Door (DC 20 to open)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayArchwayLocked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Locked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)ArchwayLocked Iron Door (DC 20 to open)Locked Iron Door (DC 10 to open) (slides down)ArchwayLocked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 15 to open)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)ArchwayUnlocked Iron Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp) (slides up)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 25 to open)Locked Iron Door (DC 10 to open) (slides down)Locked Stone Door (DC 20 to open)Locked Stone Door (DC 10 to open)Locked Iron Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open)Locked Stone Door (DC 25 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp) (slides to one side)ArchwayLocked Stone Door (DC 10 to open)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides up)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 25 to open)Locked Iron Door (DC 15 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Locked Stone Door (DC 15 to open)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 25 to open)Unlocked Stone Door (60 hp)ArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayArchwayLocked Stone Door (DC 10 to open) (slides to one side)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp) (slides to one side)ArchwayLocked Iron Door (DC 15 to open)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)ArchwayUnlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayLocked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Locked Iron Door (DC 10 to open)ArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)ArchwayUnlocked Iron Door (60 hp) (slides up)Locked Stone Door (DC 25 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp) (slides to one side)Stuck Iron Door (DC 25 to break; 60 hp)A group of demonic faces have been carved into the wallsHeavy Chain Flail
General
HistoryThe dungeon was created by a cult of an evil deity as a temple. Its creators were destroyed by a terrible discovery, and the dungeon has lain empty for many centuries until recently.
SizeColossal (115 x 115)
WallsNatural Stone (DC 10 to climb)
FloorSmooth Stone
TemperatureCool
IlluminationDark (individual creatures may carry lights)
Corridor Features
aA group of demonic faces have been carved into the walls
cHeavy Chain Flail: DC 10 to find, DC 10 to disable; initiative +4, 1 attack per round, +7 to hit against all targets within 5 ft., 4d10 bludgeoning damage and knocked prone
Wandering Monsters
1Duergar Hammerer (cr 2, motm 112, mtf 188) and 2 x Duergar (cr 1, mm 122); easy, 850 xp; investigating a strange noise
2Drow Priestess of Lolth (cr 8, mm 129) and 1 x Giant Spider (cr 1, mm 328); medium, 4100 xp; bloodied and fleeing a more powerful enemy
34 x Duergar (cr 1, mm 122) and 9 x Giant Rat (cr 1/8, mm 327); medium, 1025 xp; patrolling their territory
43 x Young Kruthik (cr 1/8, motm 168, mtf 211) and 7 x Adult Kruthik (cr 2, motm 169, mtf 212); deadly, 3225 xp; patrolling their territory
57 x Adult Kruthik (cr 2, motm 169, mtf 212); deadly, 3150 xp; gathered around an evil shrine
6Firenewt Warlock of Imix (cr 1, motm 125, vgm 143) and 14 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); hard, 1600 xp; investigating a strange noise
Room #1
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #17, inhabited by Ogre Chain Brute and 2 x Ogre

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #22

Monster

6 x Drow (cr 1/4, mm 128) and 6 x Giant Spider (cr 1, mm 328); medium, 1500 xp


Treasure: 6 gp; 9 gp; 13 gp; 14 sp; 9 sp; 18 cp; 18 cp; 9 sp; 8 gp; 14 sp; 9 gp; 14 cp

Room #2
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #3

Empty 
Room #3
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #2

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #4

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #23, inhabited by Drow House Captain and 8 x Drow

Empty 
Room #4
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #3

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #23, inhabited by Drow House Captain and 8 x Drow

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #5, inhabited by Fomorian and 5 x Boggle

Room Features

Several alcoves are cut into the south wall, and an acrid odor fills the north-east corner of the room

Room #5
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #4

East Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #18, inhabited by Orc Nurtured One of Yurtrus and 8 x Orc

South Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #29, inhabited by Duergar Stone Guard and 1 x Adult Oblex

Monster

Fomorian (cr 8, mm 136) and 5 x Boggle (cr 1/8, motm 65, vgm 128); medium, 4025 xp


Treasure: 80 ep, 50 gp; 20 cp; 13 cp; 22 cp; 11 cp; 12 sp

Room #6
West Entry

Archway

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #7, inhabited by Gloom Weaver

South Entry

Archway

→   Leads to room #32

Room Features

A mural of legendary monsters covers the ceiling, and a cube of solid stone stands in the north side of the room

Monster

Spawn of Kyuss (cr 5, motm 225, vgm 192) and 9 x Zombie (cr 1/4, mm 316); hard, 2250 xp


Treasure: 180 gp; 16 sp; 10 gp; 13 cp; 17 ep; 16 cp; 24 sp; 16 gp; 6 gp; 11 gp

Room #7
West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #6, inhabited by Spawn of Kyuss and 9 x Zombie

East Entry

Unlocked Stone Door (60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #33, inhabited by Choldrith and 10 x Chitine

Monster

Gloom Weaver (cr 9, motm 213, mtf 224); hard, 5000 xp


Treasure: 160 sp, 70 gp

Trap

Arrow Blaster: DC 10 to find, DC 15 to disable; +4 to hit against up to three targets within 10 ft., 2d10 piercing damage

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


500 cp, 11000 sp, 2800 gp, 80 pp, a bloodstone chalice engraved with mythical creatures (250 gp), a fine leather armor sewn with silver (250 gp), a fine steel orb engraved with arcane runes (250 gp), a jasper puzzle box set with a single jacinth (250 gp), a steel coffer set with aquamarine and black pearl (250 gp)

Room #8
West Entry

Unlocked Stone Door (60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #9

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #24, inhabited by Kobold Scale Sorcerer and 11 x Kobold

Room Features

A stone stair ascends towards the east wall, and the scent of urine fills the room

Room #9
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #8

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #25, inhabited by Drider and 2 x Giant Spider

Room Features

The floor is covered in square tiles, alternating white and black, and a swarm of crawling insects covers the floor

Room #10
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #11, inhabited by 5 x Orc Red Fang of Shargaas and 5 x Giant Bat

Monster

Fomorian (cr 8, mm 136) and 8 x Boggle (cr 1/8, motm 65, vgm 128); medium, 4100 xp


Treasure: 160 sp, 70 gp; 6 pp; 20 cp; 16 sp; 23 sp; 2 pp; 13 cp; 9 gp; 19 cp

Trap

Teleporter Crystal: DC 10 to find, DC 10 to disable; affects each creature which touches the crystal, DC 10 save or be teleported to another location

Hidden Treasure

Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


500 cp, 5000 sp, 2600 gp, 140 pp, black onyx (150 gp), diamond (100 gp), amber (100 gp), amethyst (100 gp), chrysoberyl (100 gp), coral (100 gp), 2 x pearl (100 gp), spinel (100 gp), tourmaline (100 gp), Potion of Greater Healing (uncommon, dmg 187)

Room #11
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #10, inhabited by Fomorian and 8 x Boggle

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #12, inhabited by Adult Oblex

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #26

Monster

5 x Orc Red Fang of Shargaas (cr 3, vgm 185) and 5 x Giant Bat (cr 1/4, mm 323); deadly, 3750 xp


Treasure: 10 gp; 17 cp; 20 sp; 13 gp; 7 ep; 11 gp; 18 cp; 12 sp; 15 sp; 12 sp

Room #12
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #11, inhabited by 5 x Orc Red Fang of Shargaas and 5 x Giant Bat

South Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #35

South Entry #2

Archway

→   Leads to room #36, inhabited by Kobold Dragonshield and 11 x Kobold

Room Features

Someone has scrawled "Bend the pin to reset the trap" on the south wall, and a ruined chain shirt lies in the north-east corner of the room

Monster

Adult Oblex (cr 5, motm 198, mtf 218); easy, 1800 xp


Treasure: 1000 cp, 40 ep

Room #13
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #19, inhabited by 7 x Mimic

South Entry

Archway

→   Leads to room #36, inhabited by Kobold Dragonshield and 11 x Kobold

Empty 
Room #14
West Entry

Unlocked Iron Door (60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #38

Trap

Barbed Net Trap: DC 15 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 11 save or take 2d10 damage and become restrained

Hidden Treasure

Hidden (DC 20 to find) Trapped and Unlocked Iron Chest (60 hp)

Poisoned Arrow Trap: DC 10 to find, DC 10 to disable; +11 to hit against one target, 10d10 piercing/poison damage


300 cp, 9000 sp, 1800 gp, 100 pp, 4 x diamond (50 gp), chalcedony (50 gp), chrysoprase (50 gp), moonstone (50 gp), zircon (50 gp), Dust of Dryness (uncommon, dmg 166), Potion of Hill Giant Strength (uncommon, dmg 187)

Room #15
West Entry

Archway

→   Leads to room #21

Empty 
Room #16
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #17, inhabited by Ogre Chain Brute and 2 x Ogre

Room Features

A simple cabinet and rotting carpet sit in the south-west corner of the room, and a pile of broken glass lies in the south-west corner of the room

Monster

Orc Nurtured One of Yurtrus (cr 1/2, vgm 184) and 14 x Orc (cr 1/2, mm 246); hard, 1500 xp


Treasure: 11 gp; 16 sp; 14 sp; 17 cp; 7 gp; 13 gp; 19 sp; 11 gp; 13 sp; 11 sp; 13 cp; 15 sp; 11 sp; 16 sp; 16 sp

Room #17
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #16, inhabited by Orc Nurtured One of Yurtrus and 14 x Orc

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #1, inhabited by 6 x Drow and 6 x Giant Spider

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #41

Room Features

A group of draconic faces have been carved into the east wall, and someone has scrawled an incomplete drawing of a dragon on the north wall

Monster

Ogre Chain Brute (cr 3, motm 201, mtf 221) and 2 x Ogre (cr 2, mm 237); medium, 1600 xp


Treasure: 11 cp; 9 gp; 17 sp

Room #18
West Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #5, inhabited by Fomorian and 5 x Boggle

East Entry

Archway

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #31

Monster

Orc Nurtured One of Yurtrus (cr 1/2, vgm 184) and 8 x Orc (cr 1/2, mm 246); easy, 900 xp


Treasure: 11 gp; 14 sp; 10 sp; 13 gp; 3 ep; 20 cp; 12 sp; 19 cp; 12 sp

Trap

Falling Cage Trap: DC 15 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 11 save or become confined

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


800 cp, 11000 sp, 2200 gp, 130 pp, a brass mask engraved with draconic scales (25 gp), a fine steel cup engraved with draconic scales (25 gp), a lacquered wooden comb engraved with a labyrinth (25 gp), a malachite salt cellar inlaid with ornate gold scrollwork (25 gp), a stoneware tile adorned with silver and a coat of arms in relief (25 gp), Spell Scroll (Ray of Frost) (common, dmg 200), 2 x Potion of Healing (common, dmg 187)

Room #19
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

North Entry #2

Archway

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #13

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #37

Monster

7 x Mimic (cr 2, mm 220); deadly, 3150 xp


Treasure: 9 gp; 24 cp; 11 gp; 20 cp; 8 sp; 9 sp; 19 cp

Room #20
South Entry

Archway

→   Leads to room #43

Room Features

A wooden platform hangs over a deep pit in the north-west corner of the room, and a pile of blood-soaked clothing lies in the east side of the room

Monster

Orog (cr 2, mm 247) and 7 x Orc (cr 1/2, mm 246); easy, 1150 xp


Treasure: 11 sp; 14 sp; 4 pp; 12 gp; 17 cp; 12 ep; 16 sp; 10 sp

Trap

Symbol of Hypnosis: DC 15 to find, DC 20 to disable; affects all targets within 10 ft., DC 11 save or become incapacitated for 1d4 rounds

Room #21
East Entry #1

Archway

→   Leads to room #15

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #39, inhabited by 3 x Duergar Kavalrachni and 3 x Female Steeder

Empty 
Room #22
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #1, inhabited by 6 x Drow and 6 x Giant Spider

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #28

Empty 
Room #23
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #3

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #4

East Entry #2

Archway

→   Leads to room #29, inhabited by Duergar Stone Guard and 1 x Adult Oblex

Monster

Drow House Captain (cr 9, motm 101, mtf 184) and 8 x Drow (cr 1/4, mm 128); hard, 5400 xp


Treasure: 1100 cp, 50 ep; 5 gp; 16 cp; 9 ep; 15 cp; 27 cp; 20 sp; 13 cp; 13 sp

Room #24
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #8

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #33, inhabited by Choldrith and 10 x Chitine

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #34, inhabited by Wraith and 5 x Ghoul

South Entry

Archway

→   Leads to room #50, inhabited by Drow House Captain and 6 x Drow

Monster

Kobold Scale Sorcerer (cr 1, motm 165, vgm 167) and 11 x Kobold (cr 1/8, mm 195); easy, 475 xp


Treasure: 13 cp; 4 pp; 13 gp; 13 sp; 13 cp; 20 cp; 10 gp; 13 sp; 9 gp; 18 cp; 8 sp; 8 gp

Room #25
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #9

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #26

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #51

Room Features

The walls are covered with sword cuts, and a pile of rotten leather lies in the north-east corner of the room

Monster

Drider (cr 6, mm 120) and 2 x Giant Spider (cr 1, mm 328); hard, 2700 xp


Treasure: 1400 cp, 20 ep; 21 cp; 16 sp

Room #26
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #11, inhabited by 5 x Orc Red Fang of Shargaas and 5 x Giant Bat

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #25, inhabited by Drider and 2 x Giant Spider

South Entry

Unlocked Iron Door (60 hp) (slides to one side)

Room Features

Someone has scrawled "straight, door, door, door, left" on the north wall, and a shattered sword lies in the west side of the room

Room #27
South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #54

Monster

Hobgoblin Warlord (cr 6, mm 187) and 1 x Hobgoblin (cr 1/2, mm 186); easy, 2400 xp


Treasure: 1700 cp, 40 ep; 16 gp

Room #28
West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #22

West Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #42

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

Several alcoves are cut into the north wall, and someone has scrawled "Saba stands here, slain by a basilisk" on the east wall

Room #29
North Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #5, inhabited by Fomorian and 5 x Boggle

West Entry

Archway

→   Leads to room #23, inhabited by Drow House Captain and 8 x Drow

East Entry

Archway

→   Leads to room #30

Monster

Duergar Stone Guard (cr 2, motm 110, mtf 191) and 1 x Adult Oblex (cr 5, motm 198, mtf 218); easy, 2250 xp


Treasure: 8 gp; 120 gp

Room #30
West Entry

Archway

→   Leads to room #29, inhabited by Duergar Stone Guard and 1 x Adult Oblex

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #48

Empty 
Room #31
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #18, inhabited by Orc Nurtured One of Yurtrus and 8 x Orc

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #32

South Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #55

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #56

Empty 
Room #32
North Entry

Archway

→   Leads to room #6, inhabited by Spawn of Kyuss and 9 x Zombie

West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #31

East Entry

Archway

→   Leads to room #33, inhabited by Choldrith and 10 x Chitine

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #56

Empty 
Room #33
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #7, inhabited by Gloom Weaver

West Entry

Archway

→   Leads to room #32

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #24, inhabited by Kobold Scale Sorcerer and 11 x Kobold

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #49, inhabited by Orog and 9 x Orc

Room Features

A group of demonic faces have been carved into the north wall, and a sundered axe lies in the center of the room

Monster

Choldrith (cr 3, motm 77, vgm 132) and 10 x Chitine (cr 1/2, motm 75, vgm 131); hard, 1700 xp


Treasure: 13 sp; 16 sp; 16 cp; 10 ep; 17 cp; 9 sp; 10 gp; 17 cp; 22 cp; 10 sp; 15 cp

Room #34
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #24, inhabited by Kobold Scale Sorcerer and 11 x Kobold

West Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #50, inhabited by Drow House Captain and 6 x Drow

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

The south and west walls have been engraved with alien symbols, and someone has scrawled "Abandon all hope" in goblin runes on the north wall

Monster

Wraith (cr 5, mm 302) and 5 x Ghoul (cr 1, mm 148); hard, 2800 xp


Treasure: 800 cp, 8000 sp, 2000 gp, 150 pp, a fine leather merchant's cap sewn with electrum (25 gp), a necklace of hematite (25 gp), a petrified squirrel inlaid with a filigree of electrum (25 gp), an earthenware plate embossed with arcane runes (25 gp), an earthenware vase embossed with draconic runes (25 gp)

Room #35
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #12, inhabited by Adult Oblex

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #53, inhabited by Yuan-ti Nightmare Speaker and 8 x Yuan-ti Pureblood

Empty 
Room #36
North Entry #1

Archway

→   Leads to room #12, inhabited by Adult Oblex

North Entry #2

Archway

→   Leads to room #13

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #53, inhabited by Yuan-ti Nightmare Speaker and 8 x Yuan-ti Pureblood

Room Features

Someone has scrawled "Etum died here" in blood on the west wall, and numerous humanoid skulls are scattered throughout the room

Monster

Kobold Dragonshield (cr 1, motm 163, vgm 165) and 11 x Kobold (cr 1/8, mm 195); easy, 475 xp


Treasure: 22 cp; 15 cp; 8 gp; 10 gp; 18 cp; 4 pp; 14 cp; 13 gp; 6 pp; 22 cp; 11 cp; 21 cp

Trap

Scythe Blade: DC 10 to find, DC 10 to disable; +6 to hit against all targets within a 5 ft. arc, 4d10 slashing damage

Room #37
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #19, inhabited by 7 x Mimic

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #43

South Entry

Archway

→   Leads to room #58

Empty 
Room #38
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #14

West Entry

Archway

→   Leads to room #54

Empty 
Room #39
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #21

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #62

South Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #63

Monster

3 x Duergar Kavalrachni (cr 2, motm 107, mtf 189) and 3 x Female Steeder (cr 1, motm 231, mtf 238); medium, 1950 xp


Treasure: 9 gp; 14 sp; 23 cp; 3 pp; 9 gp; 11 gp

Trap

Poisoned Arrow Trap: DC 10 to find, DC 10 to disable; +6 to hit against one target, 4d10 piercing/poison damage

Room #40
South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #64, inhabited by Kuo-toa Whip and 10 x Kuo-toa

Empty 
Room #41
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #17, inhabited by Ogre Chain Brute and 2 x Ogre

South Entry

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #65, inhabited by Neogi and 9 x Neogi Hatchling

Room Features

Someone has scrawled a demonic face on the south wall, and a grinding noise fills the room

Room #42
East Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #28

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #45

Room Features

Skeletons hang from chains and manacles against the north wall, and someone has scrawled "Stery fell here, not quick enough" on the west wall

Room #43
North Entry

Archway

→   Leads to room #20, inhabited by Orog and 7 x Orc

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #37

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #54

Room Features

A stone ramp ascends towards the west wall, and someone has scrawled "Lightning comes before thunder" on the west wall

Room #44
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #61

South Entry

Unlocked Iron Door (60 hp)

Monster

Drow Priestess of Lolth (cr 8, mm 129) and 3 x Drow (cr 1/4, mm 128); medium, 4050 xp


Treasure: 1400 cp, 30 ep; 15 cp; 19 cp; 13 sp

Room #45
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #42

East Entry

Archway

→   Leads to room #66

South Entry

Archway

→   Leads to room #72

Room Features

Someone has scrawled "emerald, ruby, sapphire, white" on the east wall, and several pieces of rotten fruit are scattered throughout the room

Trap

Large Electrified Floortile: DC 15 to find, DC 15 to disable; affects all targets within a 20 ft. square area, DC 14 save or take 4d10 lightning damage

Room #46
North Entry

Locked Stone Door (DC 10 to open)

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #47, inhabited by Drow Priestess of Lolth and 4 x Drow

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #66

Empty 
Room #47
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #46

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #48

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #73

Monster

Drow Priestess of Lolth (cr 8, mm 129) and 4 x Drow (cr 1/4, mm 128); medium, 4100 xp


Treasure: 800 cp, 7000 sp, 2100 gp, 90 pp, 3 x diamond (50 gp), chrysoprase (50 gp), citrine (50 gp), 2 x moonstone (50 gp), quartz (50 gp), 3 x sardonyx (50 gp), 3 x star rose quartz (50 gp), Spell Scroll (Ensnaring Strike) (common, dmg 200), Spell Scroll (Heroism) (common, dmg 200), Potion of Climbing (common, dmg 187), 2 x Potion of Healing (common, dmg 187)

Room #48
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #30

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #47, inhabited by Drow Priestess of Lolth and 4 x Drow

East Entry

Archway

→   Leads to room #55

South Entry

Archway

→   Leads to room #74

Room Features

A stone stair ascends towards the west wall, and several pieces of rotting wood are scattered throughout the room

Room #49
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #33, inhabited by Choldrith and 10 x Chitine

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #50, inhabited by Drow House Captain and 6 x Drow

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #68, inhabited by Yuan-ti Pit Master and 2 x Yuan-ti Pureblood

Room Features

A narrow pit covered by iron bars lies in the center of the room, and a ruined chain shirt lies in the south-east corner of the room

Monster

Orog (cr 2, mm 247) and 9 x Orc (cr 1/2, mm 246); medium, 1350 xp


Treasure: 19 sp; 9 sp; 10 cp; 11 gp; 5 gp; 13 gp; 14 gp; 11 gp; 19 cp; 9 gp

Room #50
North Entry

Archway

→   Leads to room #24, inhabited by Kobold Scale Sorcerer and 11 x Kobold

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #49, inhabited by Orog and 9 x Orc

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #34, inhabited by Wraith and 5 x Ghoul

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #69, inhabited by 11 x Xvart and 26 x Giant Rat

Room Features

A mural of ghoulish carnage covers the ceiling, and the sound of chimes can be faintly heard near the west wall

Monster

Drow House Captain (cr 9, motm 101, mtf 184) and 6 x Drow (cr 1/4, mm 128); hard, 5300 xp


Treasure: 140 gp; 12 gp; 13 gp; 18 sp; 17 cp; 9 gp; 17 cp

Room #51
North Entry #1

Unlocked Stone Door (60 hp)

North Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #25, inhabited by Drider and 2 x Giant Spider

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #57, inhabited by Roper and 4 x Piercer

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #52, inhabited by Neogi and 14 x Neogi Hatchling

Room Features

Someone has scrawled "Death comes on silent wings" on the west wall, and an overwhelming stench fills the north side of the room

Room #52
North Entry

Archway

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #51

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #53, inhabited by Yuan-ti Nightmare Speaker and 8 x Yuan-ti Pureblood

Room Features

A well lies in the center of the room, and a stone dais and throne sits in the east side of the room

Monster

Neogi (cr 3, motm 192, vgm 180) and 14 x Neogi Hatchling (cr 1/8, motm 191, vgm 179); medium, 1050 xp


Treasure: 12 gp; 5 pp; 15 cp; 7 ep; 10 sp; 11 gp; 13 sp; 14 sp; 9 gp; 25 cp; 14 gp; 11 sp; 12 gp; 9 ep; 15 sp

Room #53
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #35

North Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #36, inhabited by Kobold Dragonshield and 11 x Kobold

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #52, inhabited by Neogi and 14 x Neogi Hatchling

East Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #58

Room Features

Part of the ceiling has collapsed into the room, and a tile labyrinth covers the floor

Monster

Yuan-ti Nightmare Speaker (cr 4, motm 275, vgm 205) and 8 x Yuan-ti Pureblood (cr 1, mm 310); hard, 2700 xp


Treasure: 13 gp; 14 sp; 9 gp; 9 ep; 18 cp; 12 sp; 13 sp; 7 gp; 13 sp

Room #54
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #27, inhabited by Hobgoblin Warlord and 1 x Hobgoblin

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #43

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #60, inhabited by Venom Troll and 1 x Troll

East Entry

Archway

→   Leads to room #38

South Entry

Archway

→   Leads to room #71, inhabited by 14 x Kobold Inventor

Empty 
Room #55
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #31

West Entry

Archway

→   Leads to room #48

East Entry

Archway

→   Leads to room #56

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #74

Room Features

Part of the south wall has collapsed into the room, and an unexplained breeze can be felt in the south-east corner of the room

Room #56
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #31

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #32

West Entry

Archway

→   Leads to room #55

East Entry

Archway

→   Leads to room #67, inhabited by Grick Alpha and 2 x Grick

Room Features

A tile mosaic of a legendary battle covers the floor, and a rusted amulet lies in the north-west corner of the room

Trap

Guillotine Blade: DC 15 to find, DC 10 to disable; +12 to hit against one target, 10d10 slashing damage

Hidden Treasure

Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


700 cp, 10000 sp, 1500 gp, 80 pp, 2 x black onyx (150 gp), 2 x diamond (100 gp), 3 x pearl (100 gp), amber (100 gp), chrysoberyl (100 gp), coral (100 gp), garnet (100 gp), 2 x spinel (100 gp), tourmaline (100 gp), Spell Scroll (Conjure Barrage) (uncommon, dmg 200), Spell Scroll (Elemental Weapon) (uncommon, dmg 200), Potion of Greater Healing (uncommon, dmg 187)

Room #57
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #51

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #82, inhabited by 3 x Wight

Monster

Roper (cr 5, mm 261) and 4 x Piercer (cr 1/2, mm 252); hard, 2200 xp


Treasure: 130 gp; 17 cp; 15 cp; 18 gp; 11 gp

Room #58
North Entry

Archway

→   Leads to room #37

West Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #53, inhabited by Yuan-ti Nightmare Speaker and 8 x Yuan-ti Pureblood

South Entry

Archway

→   Leads to room #85, inhabited by 2 x Choldrith

Room Features

Burning torches in iron sconces line the walls, and someone has scrawled "Abandon all hope" on the west wall

Room #59
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #60, inhabited by Venom Troll and 1 x Troll

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #85, inhabited by 2 x Choldrith

Monster

2 x Duergar Hammerer (cr 2, motm 112, mtf 188) and 5 x Duergar (cr 1, mm 122); hard, 1900 xp


Treasure: 6 gp; 15 sp; 21 cp; 5 gp; 13 sp; 14 cp; 14 sp

Room #60
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #59, inhabited by 2 x Duergar Hammerer and 5 x Duergar

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #54

East Entry #2

Archway

→   Leads to room #71, inhabited by 14 x Kobold Inventor

South Entry

Archway

→   Leads to room #86

Room Features

Several iron cages are scattered throughout the room, and a pile of corroded iron spikes lies in the center of the room

Monster

Venom Troll (cr 7, motm 248, mtf 245) and 1 x Troll (cr 5, mm 291); deadly, 4700 xp


Treasure: 130 gp; 1400 cp, 40 ep

Room #61
West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #71, inhabited by 14 x Kobold Inventor

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #44, inhabited by Drow Priestess of Lolth and 3 x Drow

Room Features

A metallic odor fills the room, and a sundered helm lies in the south-east corner of the room

Room #62
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #39, inhabited by 3 x Duergar Kavalrachni and 3 x Female Steeder

Empty 
Room #63
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #39, inhabited by 3 x Duergar Kavalrachni and 3 x Female Steeder

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #87, inhabited by 7 x Myconid Adult and 1 x Quaggoth Spore Servant

Room Features

An enchanted pool in the north-west corner of the room restores youth to whomever drinks from it (but only once), and a ring of keys lies in the center of the room

Trap

Large Electrified Floortile: DC 15 to find, DC 15 to disable; affects all targets within a 20 ft. square area, DC 13 save or take 4d10 lightning damage

Room #64
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #40

East Entry

Archway

→   Leads to room #65, inhabited by Neogi and 9 x Neogi Hatchling

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #79

Room Features

Lit candles are scattered across the floor, and someone has scrawled a basic map of the dungeon on the north wall

Monster

Kuo-toa Whip (cr 1, mm 200) and 10 x Kuo-toa (cr 1/4, mm 199); easy, 700 xp


Treasure: 13 ep; 12 sp; 8 gp; 18 cp; 9 gp; 15 cp; 8 sp; 5 ep; 22 cp; 19 cp; 22 sp

Room #65
North Entry

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #41

West Entry

Archway

→   Leads to room #64, inhabited by Kuo-toa Whip and 10 x Kuo-toa

South Entry

Archway

Monster

Neogi (cr 3, motm 192, vgm 180) and 9 x Neogi Hatchling (cr 1/8, motm 191, vgm 179); easy, 925 xp


Treasure: 11 gp; 13 gp; 8 gp; 11 gp; 16 cp; 14 ep; 21 cp; 13 sp; 11 gp; 16 cp

Room #66
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #46

West Entry

Archway

→   Leads to room #45

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #73

Room Features

The sound of rushing water fills the room, and several torches are scattered throughout the room

Hidden Treasure

Hidden (DC 15 to find) Trapped and Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)

Contact Poison: DC 10 to find, DC 15 to disable; affects each creature which touches the trigger, DC 20 save or take 10d10 damage


700 cp, 7000 sp, 2500 gp, 130 pp, a porcelain tile adorned with platinum and a castle in relief (250 gp), an electrum pendant engraved with elven script (250 gp), an ivory idol (of a god of protection) adorned with gold (250 gp), +2 Weapon (blowgun) (rare, dmg 213), Figurine of Wondrous Power (serpentine owl) (rare, dmg 169)

Room #67
West Entry

Archway

→   Leads to room #56

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #68, inhabited by Yuan-ti Pit Master and 2 x Yuan-ti Pureblood

Room Features

The floor is covered in square tiles, alternating white and black, and someone has scrawled "When the last storm gathers, the Sword of Flails shall be lost" on the west wall

Monster

Grick Alpha (cr 7, mm 173) and 2 x Grick (cr 2, mm 173); deadly, 3800 xp


Treasure: 1000 cp, 6000 sp, 1700 gp, 160 pp

Room #68
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #49, inhabited by Orog and 9 x Orc

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #67, inhabited by Grick Alpha and 2 x Grick

Room Features

Part of the south wall has collapsed into the room, and several rotten apples are scattered throughout the room

Monster

Yuan-ti Pit Master (cr 5, motm 276, vgm 206) and 2 x Yuan-ti Pureblood (cr 1, mm 310); hard, 2200 xp


Treasure: 100 sp, 80 gp; 12 gp; 11 cp

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


600 cp, 8000 sp, 1700 gp, 100 pp, a carved wooden staff with electrum studs (250 gp), a copper torc inlaid with ornate gold scrollwork (250 gp), a gold chime engraved with dwarven axeheads (250 gp), a portrait (of a female elf explorer) in an ivory frame inlaid with a meandros of electrum (250 gp), a velvet merchant's cap threaded with platinum (250 gp), an agateware tankard gilded and painted with mythical imagery (250 gp), Spell Scroll (Message) (common, dmg 200), Spell Scroll (Burning Hands) (common, dmg 200), Spell Scroll (Speak with Animals) (common, dmg 200), 3 x Potion of Healing (common, dmg 187)

Room #69
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #50, inhabited by Drow House Captain and 6 x Drow

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

Several iron cages are scattered throughout the room, and a charred club lies in the south-east corner of the room

Monster

11 x Xvart (cr 1/8, motm 267, vgm 200) and 26 x Giant Rat (cr 1/8, mm 327); medium, 925 xp


Treasure: 19 sp; 12 sp; 12 gp; 17 cp; 13 sp; 19 cp; 12 gp; 11 cp; 14 sp; 16 cp; 7 ep; 16 gp; 15 gp; 19 cp; 20 cp; 16 gp; 12 cp; 10 gp; 21 cp; 11 ep; 6 gp; 7 sp; 14 cp; 11 gp; 1 pp; 20 cp; 11 sp; 14 ep; 10 gp; 13 cp; 18 sp; 9 gp; 11 gp; 15 sp; 19 sp; 2 pp; 17 cp

Room #70
East Entry

Archway

→   Leads to room #76

Room Features

A narrow pit covered by iron bars lies in the west side of the room, and a charred wooden shield lies in the north side of the room

Monster

Ghast (cr 2, mm 148) and 9 x Ghoul (cr 1, mm 148); hard, 2250 xp


Treasure: 14 cp; 9 gp; 14 cp; 15 cp; 11 gp; 15 gp; 12 ep; 13 gp; 11 gp; 9 gp

Room #71
North Entry

Archway

→   Leads to room #54

West Entry

Archway

→   Leads to room #60, inhabited by Venom Troll and 1 x Troll

East Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #61

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #77

Monster

14 x Kobold Inventor (cr 1/4, motm 164, vgm 166); easy, 700 xp


Treasure: 21 sp; 10 gp; 11 gp; 13 gp; 14 sp; 12 gp; 10 gp; 11 cp; 12 ep; 16 cp; 20 cp; 4 gp; 10 ep; 13 cp

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


300 cp, 5000 sp, 2800 gp, 150 pp, 3 x diamond (50 gp), 2 x carnelian (50 gp), chalcedony (50 gp), 2 x jasper (50 gp), onyx (50 gp), 2 x quartz (50 gp), 2 x zircon (50 gp)

Room #72
North Entry

Archway

→   Leads to room #45

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

Someone has scrawled "They ate Boredil" on the north wall, and a corroded holy symbol lies in the north-west corner of the room

Room #73
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #47, inhabited by Drow Priestess of Lolth and 4 x Drow

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #66

East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #74

South Entry

Archway

→   Leads to room #96, inhabited by Goblin Boss and 10 x Goblin

Empty 
Room #74
North Entry #1

Archway

→   Leads to room #48

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #55

West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #73

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #75, inhabited by Yuan-ti Nightmare Speaker and 9 x Yuan-ti Pureblood

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #89, inhabited by Ogre Bolt Launcher and 6 x Ogre

South Entry #2

Locked Stone Door (DC 10 to open)

Empty 
Room #75
West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #74

Room Features

A faded and torn tapestry hangs from the south wall, and a simple fireplace sits against the north wall

Monster

Yuan-ti Nightmare Speaker (cr 4, motm 275, vgm 205) and 9 x Yuan-ti Pureblood (cr 1, mm 310); deadly, 2900 xp


Treasure: 600 cp, 12000 sp, 1700 gp, 110 pp, black onyx (150 gp), 2 x diamond (100 gp), coral (100 gp), garnet (100 gp), jet (100 gp), pearl (100 gp), 2 x tourmaline (100 gp)

Room #76
West Entry

Archway

→   Leads to room #70, inhabited by Ghast and 9 x Ghoul

East Entry

Archway

→   Leads to room #84, inhabited by Mind Flayer and 3 x Troglodyte

South Entry

Archway

→   Leads to room #100

Room Features

Someone has scrawled "The Gray Order looted this place" in dwarvish runes on the north wall, and the sound of horns fills the room

Room #77
North Entry

Archway

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #71, inhabited by 14 x Kobold Inventor

East Entry

Archway

→   Leads to room #78

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #94

Room Features

A magical pool in the center of the room disintegrates any mundane metal object submerged within it, and several pieces of rotten rope are scattered throughout the room

Room #78
West Entry #1

Archway

→   Leads to room #77

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 
Room #79
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #64, inhabited by Kuo-toa Whip and 10 x Kuo-toa

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #80, inhabited by Orc Blade of Ilneval and 11 x Orc

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #105, inhabited by Ghast and 4 x Ghoul

Room Features

An iron chandelier hangs from the ceiling in the south-east corner of the room, and moaning can be heard in the north-west corner of the room

Room #80
West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #79

East Entry

Archway

South Entry

Unlocked Stone Door (60 hp)

Room Features

Part of the ceiling has collapsed into the room, and the walls are covered with mould

Monster

Orc Blade of Ilneval (cr 4, vgm 183) and 11 x Orc (cr 1/2, mm 246); hard, 2200 xp


Treasure: 400 cp, 10000 sp, 2400 gp, 80 pp, black onyx (150 gp), 2 x diamond (100 gp), 2 x amber (100 gp), chrysoberyl (100 gp), garnet (100 gp), jet (100 gp), 2 x pearl (100 gp), spinel (100 gp), Spell Scroll (Locate Animals or Plants) (uncommon, dmg 200), 2 x Potion of Fire Breath (uncommon, dmg 187), Potion of Growth (uncommon, dmg 187)

Room #81
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #91, inhabited by Duergar Stone Guard and 7 x Duergar

Empty 
Room #82
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #57, inhabited by Roper and 4 x Piercer

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

Someone has scrawled "The Crimson Circle looted this place" on the north wall, and an iron chain hangs from the ceiling in the south side of the room

Monster

3 x Wight (cr 3, mm 300); medium, 2100 xp


Treasure: 15 sp; 20 cp; 12 sp

Room #83
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #100

Room Features

Someone has scrawled "Don't lose your head" on the north wall, and a pile of corroded iron spikes lies in the east side of the room

Room #84
West Entry

Archway

→   Leads to room #76

South Entry

Archway

→   Leads to room #101

Room Features

Someone has scrawled "When the Stronghold of Candles is laid to ruin and the mountains are wreathed in flame, the Empire of Wands shall fall" on the south wall, and the ceiling is covered with scorch marks

Monster

Mind Flayer (cr 7, mm 222) and 3 x Troglodyte (cr 1/4, mm 290); medium, 3050 xp


Treasure: 140 gp; 14 cp; 11 ep; 13 cp

Room #85
North Entry #1

Archway

→   Leads to room #58

North Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #59, inhabited by 2 x Duergar Hammerer and 5 x Duergar

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #109

Monster

2 x Choldrith (cr 3, motm 77, vgm 132); easy, 1400 xp


Treasure: 3 pp; 11 gp

Trap

Magic Missle Trap: DC 15 to find, DC 15 to disable; one target, 2d10 force damage

Room #86
North Entry

Archway

→   Leads to room #60, inhabited by Venom Troll and 1 x Troll

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #92

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #110

Room Features

Someone has scrawled "The gemstone is cursed" on the east wall, and a rustling noise can be faintly heard near the west wall

Room #87
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #63

South Entry

Locked Stone Door (DC 10 to open)

Monster

7 x Myconid Adult (cr 1/2, mm 232) and 1 x Quaggoth Spore Servant (cr 1, mm 230); easy, 900 xp


Treasure: 20 cp; 16 sp; 16 gp; 13 sp; 23 cp; 14 cp; 13 gp; 9 gp

Trap

Greater Acid Spray: DC 15 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 14 save or take 2d10 acid damage for 1d4 rounds

Room #88
North Entry

Locked Stone Door (DC 10 to open)

South Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #112, inhabited by Spawn of Kyuss and 6 x Zombie

South Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #113

Room Features

An iron sarcophagus sits in the east side of the room, and a rusted breastplate lies in the west side of the room

Room #89
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #74

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Archway

→   Leads to room #97

South Entry

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #115, inhabited by 5 x Goblin and 12 x Giant Rat

Room Features

A group of monstrous faces have been carved into the south wall, and a sulphurous odor fills the room

Monster

Ogre Bolt Launcher (cr 2, motm 200, mtf 220) and 6 x Ogre (cr 2, mm 237); hard, 3150 xp


Treasure: 14 gp; 5 ep; 11 gp; 19 cp; 20 cp; 10 gp; 20 cp

Room #90
East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

East Entry #2

Archway

→   Leads to room #98

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

Someone has scrawled a drawing of a sword on the west wall, and a sour odor fills the room

Monster

2 x Bugbear (cr 1, mm 33) and 1 x Ogre (cr 2, mm 237); easy, 850 xp


Treasure: 22 cp; 10 cp; 11 ep

Room #91
West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #81

West Entry #2

Archway

→   Leads to room #98

East Entry

Unlocked Stone Door (60 hp)

Monster

Duergar Stone Guard (cr 2, motm 110, mtf 191) and 7 x Duergar (cr 1, mm 122); hard, 1850 xp


Treasure: 11 sp; 14 sp; 12 ep; 21 sp; 9 gp; 10 sp; 9 gp; 6 gp

Room #92
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #86

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #93, inhabited by Hobgoblin Devastator and 6 x Hobgoblin

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #120, inhabited by Drow House Captain and 7 x Drow

Empty 
Room #93
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #92

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #111, inhabited by Mindwitness and 1 x Mind Flayer

Room Features

The floor is covered in square tiles, alternating white and black, and someone has scrawled "If being drunk all the time were easy, everyone would do it" in dwarvish runes on the west wall

Monster

Hobgoblin Devastator (cr 4, motm 153, vgm 161) and 6 x Hobgoblin (cr 1/2, mm 186); medium, 1700 xp


Treasure: 25 cp; 11 ep; 13 gp; 24 cp; 19 cp; 14 sp; 17 sp

Room #94
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #77

East Entry

Locked Stone Door (DC 20 to open)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #111, inhabited by Mindwitness and 1 x Mind Flayer

Room Features

Someone has scrawled "The Shield of Knowledge is sundered" in draconic script on the east wall, and a broken door lies in the west side of the room

Room #95
West Entry

Locked Stone Door (DC 10 to open)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #123

Room Features

A carved stone statue stands in the south-west corner of the room, and someone has scrawled "Explosive runes" on the east wall

Monster

4 x Choldrith (cr 3, motm 77, vgm 132); hard, 2800 xp


Treasure: 23 cp; 10 gp; 16 ep; 10 gp

Room #96
North Entry

Archway

→   Leads to room #73

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #113

Room Features

Several square holes are cut into the ceiling and floor, and someone has scrawled "Explosive runes" in draconic script on the south wall

Monster

Goblin Boss (cr 1, mm 166) and 10 x Goblin (cr 1/4, mm 166); easy, 700 xp


Treasure: 13 gp; 8 sp; 22 sp; 13 cp; 14 sp; 13 gp; 11 gp; 17 sp; 11 gp; 13 sp; 20 cp

Room #97
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

West Entry

Archway

→   Leads to room #89, inhabited by Ogre Bolt Launcher and 6 x Ogre

East Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #106, inhabited by Kobold Dragonshield and 15 x Kobold

Room Features

The floor is covered in perfect hexagonal tiles, and a pile of torn paper lies in the south side of the room

Room #98
West Entry

Archway

→   Leads to room #90, inhabited by 2 x Bugbear and 1 x Ogre

East Entry

Archway

→   Leads to room #91, inhabited by Duergar Stone Guard and 7 x Duergar

South Entry

Locked Stone Door (DC 15 to open)

Room Features

A tile labyrinth covers the floor, and lit candles are scattered across the floor

Room #99
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #107

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

The south and west walls have been engraved with alien symbols, and a rusted gauntlet lies in the east side of the room

Monster

2 x Duergar Hammerer (cr 2, motm 112, mtf 188) and 5 x Duergar (cr 1, mm 122); hard, 1900 xp


Treasure: 14 sp; 24 cp; 10 gp; 8 sp; 11 sp; 11 sp; 19 sp

Room #100
North Entry

Archway

→   Leads to room #76

West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #83

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #118

Room Features

Various torture devices are scattered throughout the room, and a hole has been blasted into the east wall

Room #101
North Entry

Archway

→   Leads to room #84, inhabited by Mind Flayer and 3 x Troglodyte

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #102, inhabited by Ogre Bolt Launcher and 5 x Ogre

Trap

Greater Acid Spray: DC 15 to find, DC 10 to disable; affects all targets within a 20 ft. cone, DC 19 save or take 4d10 acid damage for 1d4 rounds

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


600 cp, 5000 sp, 1900 gp, 150 pp, diamond (50 gp), 2 x bloodstone (50 gp), chrysoprase (50 gp), citrine (50 gp), sardonyx (50 gp), 2 x zircon (50 gp), Gauntlets of Ogre Power (uncommon, dmg 171), +1 Weapon (shortbow) (uncommon, dmg 213)

Room #102
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #101

Room Features

A stone dais sits in the north side of the room, and a pile of torches lies in the south-east corner of the room

Monster

Ogre Bolt Launcher (cr 2, motm 200, mtf 220) and 5 x Ogre (cr 2, mm 237); hard, 2700 xp


Treasure: 10 ep; 15 cp; 11 ep; 18 cp; 17 cp; 14 gp

Room #103
East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #104, inhabited by Orc War Chief and 2 x Orc

Empty 
Room #104
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #103

East Entry

Archway

South Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #121

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #122

Room Features

A large kiln and coal bin sit in the south side of the room, and a corroded iron key hangs from a hook on the south and west walls

Monster

Orc War Chief (cr 4, mm 246) and 2 x Orc (cr 1/2, mm 246); easy, 1300 xp


Treasure: 10 sp; 5 pp; 11 gp

Room #105
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #79

West Entry #1

Unlocked Stone Door (60 hp)

West Entry #2

Locked Stone Door (DC 10 to open)

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #123

Room Features

A balcony hangs from the west wall, and a tile mosaic of a legendary battle covers the floor

Monster

Ghast (cr 2, mm 148) and 4 x Ghoul (cr 1, mm 148); easy, 1250 xp


Treasure: 10 sp; 19 cp; 15 sp; 14 gp; 12 gp

Room #106
West Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #97

South Entry

Archway

→   Leads to room #124

Monster

Kobold Dragonshield (cr 1, motm 163, vgm 165) and 15 x Kobold (cr 1/8, mm 195); easy, 575 xp


Treasure: 18 cp; 2 pp; 15 ep; 3 pp; 17 cp; 8 gp; 17 cp; 16 cp; 9 ep; 12 gp; 13 cp; 16 gp; 5 pp; 20 cp; 14 ep; 10 sp

Trap

Ice Spear Trap: DC 10 to find, DC 10 to disable; +7 to hit against one target, 4d10 cold damage

Hidden Treasure

Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


1000 cp, 5000 sp, 2600 gp, 60 pp, black onyx (150 gp), jade (100 gp), pearl (100 gp), spinel (100 gp)

Room #107
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #99, inhabited by 2 x Duergar Hammerer and 5 x Duergar

East Entry

Archway

→   Leads to room #108

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #135

Room Features

A magical mosaic on the south wall depicts the betrayal of whomever views it, and a pierced breastplate lies in the center of the room

Trap

Teleporter Crystal: DC 10 to find, DC 15 to disable; affects each creature which touches the crystal, DC 11 save or be teleported to another location

Hidden Treasure

Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


1100 cp, 10000 sp, 2300 gp, 70 pp, a fine steel mace engraved with thorned vines (250 gp), a velvet merchant's cap threaded with platinum (250 gp), an electrum salt cellar set with a single flawless jacinth (250 gp), an ivory rod inlaid with a meandros of gold (250 gp), an ivory shield brooch engraved with spirals (250 gp), Spell Scroll (Armor of Agathys) (common, dmg 200), Potion of Healing (common, dmg 187)

Room #108
West Entry

Archway

→   Leads to room #107

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #118

Empty 
Room #109
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #85, inhabited by 2 x Choldrith

East Entry

Archway

→   Leads to room #110

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

Several alcoves are cut into the north and west walls, and a faded and torn tapestry hangs from the west wall

Room #110
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #86

West Entry

Archway

→   Leads to room #109

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #138

Empty 
Room #111
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #94

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #93, inhabited by Hobgoblin Devastator and 6 x Hobgoblin

Monster

Mindwitness (cr 5, motm 181, vgm 176) and 1 x Mind Flayer (cr 7, mm 222); deadly, 4700 xp


Treasure: 130 gp; 180 sp, 50 gp

Room #112
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #88

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #113

South Entry

Archway

→   Leads to room #131, inhabited by Vampiric Mist and 7 x Shadow

Monster

Spawn of Kyuss (cr 5, motm 225, vgm 192) and 6 x Zombie (cr 1/4, mm 316); hard, 2100 xp


Treasure: 270 sp, 90 gp; 17 cp; 15 sp; 9 gp; 25 cp; 9 gp; 11 gp

Room #113
North Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #88

North Entry #2

Locked Iron Door (DC 10 to open)

→   Leads to room #96, inhabited by Goblin Boss and 10 x Goblin

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #112, inhabited by Spawn of Kyuss and 6 x Zombie

South Entry

Locked Iron Door (DC 25 to open) (slides down)

Empty 
Room #114
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

Part of the ceiling has collapsed into the room, and someone has scrawled "Upon the Night of Illusions, in the Empire of Bells, the Tower of Stone shall be destroyed" on the east wall

Monster

5 x Mimic (cr 2, mm 220); hard, 2250 xp


Treasure: 10 ep; 10 gp; 11 sp; 15 cp; 6 gp

Trap

Thunder Blaster: DC 10 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 13 save or take 4d10 thunder damage and become deafened for 1d4 rounds

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


600 cp, 5000 sp, 2500 gp, 140 pp, 7 x diamond (50 gp), carnelian (50 gp), chalcedony (50 gp), 2 x quartz (50 gp), Bag of Tricks (tan) (uncommon, dmg 154), Sentinel Shield (uncommon, dmg 199)

Room #115
North Entry

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #89, inhabited by Ogre Bolt Launcher and 6 x Ogre

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #133

Room Features

Several square holes are cut into the ceiling and floor, and the walls have been engraved with incoherent labyrinths

Monster

5 x Goblin (cr 1/4, mm 166) and 12 x Giant Rat (cr 1/8, mm 327); easy, 550 xp


Treasure: 8 sp; 9 sp; 14 cp; 18 sp; 11 cp; 16 sp; 20 cp; 1 pp; 12 gp; 10 sp; 8 sp; 18 cp; 19 cp; 13 sp; 14 gp; 5 pp; 16 cp

Trap

Shrine of Evil: DC 15 to find, DC 15 to disable; affects good creatures which touch the shrine, DC 12 save or take 4d10 damage

Room #116
South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

A faded and torn tapestry hangs from the west wall, and a crushed helm lies in the center of the room

Monster

Xvart Warlock of Raxivort (cr 1, motm 267, vgm 200) and 15 x Giant Rat (cr 1/8, mm 327); easy, 575 xp


Treasure: 16 cp; 12 ep; 21 cp; 16 ep; 24 cp; 10 sp; 14 gp; 18 sp; 13 sp; 15 sp; 15 sp; 17 cp; 5 gp; 9 gp; 6 gp; 14 cp

Trap

Falling Cage Trap: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 10 save or become confined

Room #117
South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #134, inhabited by Orc Eye of Gruumsh and 10 x Orc

Room Features

A group of monstrous faces have been carved into the east wall, and a sundered club lies in the east side of the room

Monster

8 x Svirfneblin (cr 1/2, mm 164); easy, 800 xp


Treasure: 16 sp; 21 sp; 7 ep; 8 ep; 9 gp; 16 cp; 13 cp; 14 ep

Room #118
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #100

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #108

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #119, inhabited by 15 x Kobold Inventor

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #143, inhabited by Ogre Chain Brute and 1 x Ogre

Empty 
Room #119
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #118

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #127, inhabited by Adult Oblex

Room Features

The floor is covered with rotting straw, and a sundered mace lies in the center of the room

Monster

15 x Kobold Inventor (cr 1/4, motm 164, vgm 166); medium, 750 xp


Treasure: 20 cp; 13 cp; 18 sp; 8 gp; 15 sp; 15 cp; 21 sp; 9 gp; 15 ep; 12 sp; 14 sp; 11 gp; 15 cp; 11 sp; 15 ep

Room #120
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #92

East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #128

South Entry

Archway

→   Leads to room #138

Monster

Drow House Captain (cr 9, motm 101, mtf 184) and 7 x Drow (cr 1/4, mm 128); hard, 5350 xp


Treasure: 150 sp, 70 gp; 27 cp; 14 cp; 1 pp; 26 cp; 4 gp; 13 cp; 12 gp

Trap

Ice Spear Trap: DC 20 to find, DC 15 to disable; +8 to hit against one target, 4d10 cold damage

Hidden Treasure

Hidden (DC 20 to find) Trapped and Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)

Arrow Trap: DC 10 to find, DC 10 to disable; +12 to hit against one target, 10d10 piercing damage


500 cp, 11000 sp, 2400 gp, 110 pp

Room #121
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #104, inhabited by Orc War Chief and 2 x Orc

East Entry

Archway

→   Leads to room #122

Room Features

A simple fireplace sits against the north wall, and the scent of urine fills the east side of the room

Room #122
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #104, inhabited by Orc War Chief and 2 x Orc

North Entry #2

Locked Stone Door (DC 25 to open) (slides down)

West Entry

Archway

→   Leads to room #121

South Entry

Locked Stone Door (DC 10 to open) (slides down)

→   Leads to room #146

Empty 
Room #123
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #95, inhabited by 4 x Choldrith

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #105, inhabited by Ghast and 4 x Ghoul

Room Features

A narrow pit covered by iron bars lies in the east side of the room, and a pile of shattered weapons lies in the south-west corner of the room

Room #124
North Entry

Archway

→   Leads to room #106, inhabited by Kobold Dragonshield and 15 x Kobold

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #125

Room Features

Several headless statues are scattered throughout the room, and flickering wisps of flame fill the north-west corner of the room

Room #125
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #124

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

Someone has scrawled "The Bridge of Crowns shall be lost when east becomes west and the Oath of Beauty is broken" on the west wall, and the ceiling is covered with cobwebs

Trap

Shrine of Law: DC 15 to find, DC 15 to disable; affects chaotic creatures which touch the shrine, DC 12 save or take 4d10 damage and be stunned for 1 round

Hidden Treasure

Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


200 cp, 4000 sp, 1300 gp, 90 pp, 4 x diamond (50 gp), carnelian (50 gp), citrine (50 gp), sardonyx (50 gp)

Room #126
North Entry

Locked Stone Door (DC 10 to open)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #135

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #142, inhabited by 11 x Drow

Room Features

Someone has scrawled "Thrahinerdh fell here" on the south wall, and a pile of trash lies in the north-west corner of the room

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


1100 cp, 4000 sp, 2200 gp, 70 pp, a brass torc set with a rosette of jasper (25 gp), a copper pendant engraved with arcane runes (25 gp), a petrified squirrel inlaid with electrum (25 gp), a wooden orb engraved with arcane runes (25 gp), Spell Scroll (Thunderwave) (common, dmg 200), 3 x Potion of Healing (common, dmg 187)

Room #127
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #119, inhabited by 15 x Kobold Inventor

East Entry

Locked Iron Door (DC 25 to open)

Room Features

A stone dais sits in the south side of the room, and a mouldy odor fills the south-east corner of the room

Monster

Adult Oblex (cr 5, motm 198, mtf 218); easy, 1800 xp


Treasure: 1500 cp, 60 ep

Room #128
West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #120, inhabited by Drow House Captain and 7 x Drow

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #129

South Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #151

Room Features

A tile labyrinth covers the floor, and someone has scrawled "Sharpen thy sword and ready thy shield" on the south wall

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


700 cp, 7000 sp, 2200 gp, 50 pp, 7 x diamond (50 gp), 2 x chalcedony (50 gp), 2 x citrine (50 gp), onyx (50 gp), 3 x quartz (50 gp), sardonyx (50 gp), star rose quartz (50 gp), Trident of Fish Command (uncommon, dmg 209)

Room #129
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #128

South Entry

Archway

→   Leads to room #144, inhabited by Venom Troll and 1 x Troll

Room Features

A magical shrine of a god of dwarves in the south-west corner of the room summons an air elemental to serve whomever sacrifices a magical item upon it (but only once), and a tile labyrinth covers the floor

Room #130
East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #139, inhabited by 2 x Orog and 1 x Ettin

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #152

Empty 
Room #131
North Entry

Archway

→   Leads to room #112, inhabited by Spawn of Kyuss and 6 x Zombie

West Entry

Archway

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #153, inhabited by 5 x Myconid Adult and 1 x Quaggoth Spore Servant

South Entry #2

Locked Iron Door (DC 10 to open)

→   Leads to room #154

Monster

Vampiric Mist (cr 3, motm 250, mtf 246) and 7 x Shadow (cr 1/2, mm 269); medium, 1400 xp


Treasure: 15 sp; 6 pp; 14 gp; 1 pp; 9 sp; 11 gp; 15 sp; 20 sp

Room #132
East Entry

Unlocked Iron Door (60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A set of demonic war masks hangs on the west wall, and a ruined siege weapon sits in the west side of the room

Monster

3 x Duergar Soulblade (cr 1, motm 109, mtf 190) and 7 x Duergar (cr 1, mm 122); hard, 2000 xp


Treasure: 10 sp; 10 cp; 23 cp; 5 ep; 15 gp; 13 sp; 15 gp; 17 sp; 12 ep; 5 ep

Room #133
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #115, inhabited by 5 x Goblin and 12 x Giant Rat

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

West Entry #2

Unlocked Iron Door (60 hp) (slides down)

East Entry

Unlocked Stone Door (60 hp)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #155

Empty 
Room #134
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #117, inhabited by 8 x Svirfneblin

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #141, inhabited by Duergar Warlord and 3 x Duergar Soulblade

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #142, inhabited by 11 x Drow

South Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #158, inhabited by 2 x Troll

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #159

Monster

Orc Eye of Gruumsh (cr 2, mm 247) and 10 x Orc (cr 1/2, mm 246); medium, 1450 xp


Treasure: 8 sp; 15 sp; 14 ep; 13 sp; 21 cp; 9 ep; 9 ep; 16 cp; 6 gp; 13 gp; 16 sp

Room #135
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #107

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #126

South Entry #1

Locked Stone Door (DC 25 to open)

→   Leads to room #148, inhabited by Gauth

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A stone dais sits in the east side of the room, and a pile of blood-soaked clothing lies in the west side of the room

Hidden Treasure

Hidden (DC 20 to find) Unlocked Iron Chest (60 hp)


200 cp, 12000 sp, 1500 gp, 180 pp, black onyx (150 gp), 2 x diamond (100 gp), 3 x pearl (100 gp), 3 x coral (100 gp), garnet (100 gp), 2 x jet (100 gp), 3 x tourmaline (100 gp)

Room #136
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #149, inhabited by Gauth

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #162, inhabited by 13 x Chitine

Room Features

A large kiln and coal bin sit in the south-east corner of the room, and a foul odor fills the room

Monster

Tanarukk (cr 5, motm 240, vgm 186) and 3 x Orc (cr 1/2, mm 246); medium, 2100 xp


Treasure: 1300 cp, 50 ep; 7 cp; 22 cp; 12 sp

Room #137
East Entry #1

Archway

→   Leads to room #138

East Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #150

Empty 
Room #138
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #110

North Entry #2

Archway

→   Leads to room #120, inhabited by Drow House Captain and 7 x Drow

West Entry

Archway

→   Leads to room #137

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #151

Room Features

Someone has scrawled a drawing of a door on the east wall, and the walls are covered with veins of metal

Room #139
West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #130

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Monster

2 x Orog (cr 2, mm 247) and 1 x Ettin (cr 4, mm 132); medium, 2000 xp


Treasure: 12 sp; 12 sp; 18 cp

Room #140
South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #164

Monster

10 x Xvart (cr 1/8, motm 267, vgm 200) and 17 x Giant Rat (cr 1/8, mm 327); easy, 675 xp


Treasure: 13 gp; 5 pp; 17 cp; 13 cp; 12 gp; 10 ep; 7 gp; 15 sp; 19 cp; 21 cp; 12 sp; 5 sp; 20 cp; 6 cp; 15 cp; 18 ep; 13 gp; 13 ep; 10 gp; 17 sp; 15 sp; 11 sp; 18 sp; 5 ep; 6 gp; 10 sp; 12 gp

Trap

Shrine of Law: DC 10 to find, DC 20 to disable; affects chaotic creatures which touch the shrine, DC 14 save or take 4d10 damage and be stunned for 1 round

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


900 cp, 7000 sp, 2200 gp, 60 pp, a malachite chalice engraved with arcane runes (25 gp), a marble brazier inlaid with copper (25 gp), a pewter idol (of a fire god) adorned with turquoise (25 gp), a wooden bowl engraved with floral vines (25 gp), an agateware cup embossed with elven script (25 gp), an ivory shield brooch engraved with spirals (25 gp), an obsidian scepter set with a single quartz (25 gp), Spell Scroll (Find Familiar) (common, dmg 200), Bag of Holding (uncommon, dmg 153), Potion of Climbing (common, dmg 187), 3 x Potion of Healing (common, dmg 187)

Room #141
East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #134, inhabited by Orc Eye of Gruumsh and 10 x Orc

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #157

Monster

Duergar Warlord (cr 6, motm 111, mtf 192) and 3 x Duergar Soulblade (cr 1, motm 109, mtf 190); hard, 2900 xp


Treasure: 900 cp, 5000 sp, 2700 gp, 140 pp, black onyx (150 gp), diamond (100 gp), pearl (100 gp), 2 x amber (100 gp), 2 x amethyst (100 gp), jet (100 gp), spinel (100 gp), 2 x tourmaline (100 gp), Dust of Sneezing and Choking (uncommon, dmg 166), 2 x Potion of Hill Giant Strength (uncommon, dmg 187), Potion of Water Breathing (uncommon, dmg 188)

Room #142
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #126

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #134, inhabited by Orc Eye of Gruumsh and 10 x Orc

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #159

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #148, inhabited by Gauth

Room Features

A carved stone statue stands in the west side of the room, and a pile of empty flasks lies in the south-west corner of the room

Monster

11 x Drow (cr 1/4, mm 128); easy, 550 xp


Treasure: 11 gp; 10 sp; 11 cp; 24 cp; 5 gp; 21 sp; 10 gp; 12 sp; 18 sp; 17 cp; 10 sp

Trap

Poisoned Net Trap: DC 15 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 14 save or take 4d10 poison damage and become restrained, half damage on a successful save

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


400 cp, 7000 sp, 2600 gp, 160 pp, 5 x diamond (50 gp), 2 x quartz (50 gp), star rose quartz (50 gp), zircon (50 gp), Potion of Supreme Healing (very rare, dmg 187)

Room #143
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #118

South Entry

Archway

→   Leads to room #161, inhabited by Duergar Hammerer and 2 x Duergar

Room Features

Someone has scrawled "It is awake" on the south wall, and groaning can be faintly heard near the south wall

Monster

Ogre Chain Brute (cr 3, motm 201, mtf 221) and 1 x Ogre (cr 2, mm 237); easy, 1150 xp


Treasure: 6 pp; 9 gp

Room #144
North Entry

Archway

→   Leads to room #129

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #145

Room Features

Someone has scrawled "Don't lose your head" on the east wall, and several candles are scattered throughout the room

Monster

Venom Troll (cr 7, motm 248, mtf 245) and 1 x Troll (cr 5, mm 291); deadly, 4700 xp


Treasure: 140 gp; 60 gp, 8 pp

Room #145
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #144, inhabited by Venom Troll and 1 x Troll

South Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #168, inhabited by Yuan-ti Mind Whisperer and 7 x Yuan-ti Pureblood

South Entry #2

Archway

→   Leads to room #169

Empty 
Room #146
North Entry

Locked Stone Door (DC 10 to open) (slides down)

→   Leads to room #122

South Entry

Archway

→   Leads to room #169

Empty 
Room #147
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #156, inhabited by Fire Giant

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #157

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #165

Room Features

A narrow pit covered by iron bars lies in the south-west corner of the room, and blood drips from the ceiling in the center of the room

Monster

2 x Yuan-ti Broodguard (cr 2, motm 273, vgm 203) and 1 x Yuan-ti Malison (cr 3, mm 309); medium, 1600 xp


Treasure: 16 cp; 12 gp; 17 sp

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


200 cp, 5000 sp, 1500 gp, 40 pp, a bone chalice set with a single spinel (25 gp), a brass longsword set with obsidian (25 gp), a copper shield brooch engraved with draconic scales (25 gp)

Room #148
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #135

West Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #142, inhabited by 11 x Drow

West Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #166, inhabited by Draegloth and 1 x Drow

Room Features

Several square holes are cut into the south and east walls, and a tapping sound fills the room

Monster

Gauth (cr 6, motm 133, vgm 125); easy, 2300 xp


Treasure: 220 sp, 70 gp

Room #149
West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #136, inhabited by Tanarukk and 3 x Orc

West Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #163

South Entry

Archway

→   Leads to room #174, inhabited by Ogre Chain Brute and 6 x Ogre

Room Features

An iron chandelier hangs from the ceiling in the north-east corner of the room, and a broken hammer lies in the north side of the room

Monster

Gauth (cr 6, motm 133, vgm 125); easy, 2300 xp


Treasure: 50 gp, 6 pp

Room #150
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #137

East Entry

Archway

→   Leads to room #151

Room Features

A tapestry of legendary monsters hangs from the north wall, and someone has scrawled "When the Blade of Deception is drawn, the Palace of Swords shall be destroyed" on the east wall

Room #151
North Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #138

North Entry #2

Locked Iron Door (DC 25 to open)

→   Leads to room #128

West Entry

Archway

→   Leads to room #150

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #167, inhabited by 3 x Adult Kruthik

Room Features

A faded and torn tapestry hangs from the east wall, and the ceiling is covered with cracks

Room #152
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #130

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #153, inhabited by 5 x Myconid Adult and 1 x Quaggoth Spore Servant

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #179

Empty 
Room #153
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #131, inhabited by Vampiric Mist and 7 x Shadow

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #152

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #170, inhabited by Kuo-toa Archpriest and 7 x Kuo-toa

South Entry

Archway

→   Leads to room #179

Monster

5 x Myconid Adult (cr 1/2, mm 232) and 1 x Quaggoth Spore Servant (cr 1, mm 230); easy, 700 xp


Treasure: 13 sp; 18 sp; 21 cp; 11 sp; 15 sp; 18 cp

Room #154
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #131, inhabited by Vampiric Mist and 7 x Shadow

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #170, inhabited by Kuo-toa Archpriest and 7 x Kuo-toa

Trap

Teleporter Crystal: DC 15 to find, DC 15 to disable; affects each creature which touches the crystal, DC 11 save or be teleported to another location

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


700 cp, 9000 sp, 2200 gp, 120 pp, a copper torc engraved with draconic scales (250 gp), a fine porcelain salt cellar adorned with gold and a dragon in relief (250 gp), a pair of fine leather boots adorned with a feather (250 gp), a steel crown engraved with thorned vines (250 gp), an electrum bracelet engraved with elven script (250 gp), an electrum pendant set with jacinth (250 gp), Boots of the Winterlands (uncommon, dmg 156), Periapt of Wound Closure (uncommon, dmg 184), Staff of the Adder (uncommon, dmg 203), Trident of Fish Command (uncommon, dmg 209)

Room #155
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #133

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #156, inhabited by Fire Giant

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #171, inhabited by 2 x Duergar Stone Guard and 1 x Adult Oblex

Room Features

Someone has scrawled "three, four, one, nine" in draconic script on the west wall, and several pieces of blood-soaked clothing are scattered throughout the room

Room #156
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #155

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #147, inhabited by 2 x Yuan-ti Broodguard and 1 x Yuan-ti Malison

East Entry #2

Archway

→   Leads to room #165

Room Features

Part of the ceiling has collapsed into the room, and an iron sarcophagus sits in the north-east corner of the room

Monster

Fire Giant (cr 9, mm 154); hard, 5000 xp


Treasure: 180 sp, 70 gp

Room #157
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #141, inhabited by Duergar Warlord and 3 x Duergar Soulblade

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #147, inhabited by 2 x Yuan-ti Broodguard and 1 x Yuan-ti Malison

Empty 
Room #158
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #134, inhabited by Orc Eye of Gruumsh and 10 x Orc

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #182, inhabited by Draegloth and 2 x Drow

Monster

2 x Troll (cr 5, mm 291); hard, 3600 xp


Treasure: 150 sp, 70 gp; 1900 cp, 50 ep

Trap

Teleporter Crystal: DC 10 to find, DC 15 to disable; affects each creature which touches the crystal, DC 10 save or be teleported to another location

Room #159
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #134, inhabited by Orc Eye of Gruumsh and 10 x Orc

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #142, inhabited by 11 x Drow

East Entry #2

Locked Iron Door (DC 15 to open)

→   Leads to room #166, inhabited by Draegloth and 1 x Drow

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #183, inhabited by Nilbog and 9 x Goblin

Empty 
Room #160
North Entry

Archway

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #185, inhabited by 3 x Young Kruthik and 7 x Adult Kruthik

Empty 
Room #161
North Entry

Archway

→   Leads to room #143, inhabited by Ogre Chain Brute and 1 x Ogre

East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #162, inhabited by 13 x Chitine

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #173, inhabited by 4 x Duergar

Room Features

A narrow pit covered by iron bars lies in the west side of the room, and someone has scrawled "crimson, crimson, white" on the north wall

Monster

Duergar Hammerer (cr 2, motm 112, mtf 188) and 2 x Duergar (cr 1, mm 122); easy, 850 xp


Treasure: 10 sp; 13 cp; 13 gp

Room #162
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #136, inhabited by Tanarukk and 3 x Orc

West Entry #1

Locked Iron Door (DC 25 to open)

→   Leads to room #161, inhabited by Duergar Hammerer and 2 x Duergar

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #173, inhabited by 4 x Duergar

Monster

13 x Chitine (cr 1/2, motm 75, vgm 131); medium, 1300 xp


Treasure: 22 cp; 13 cp; 19 cp; 15 sp; 10 gp; 20 cp; 22 cp; 16 cp; 15 gp; 12 sp; 6 gp; 13 sp; 19 cp

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


500 cp, 7000 sp, 2000 gp, 120 pp, a leather armor sewn with copper (25 gp), a linen tabard threaded with copper (25 gp), a wooden plate inlaid with ornate silver scrollwork (25 gp)

Room #163
East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #149, inhabited by Gauth

South Entry

Locked Iron Door (DC 20 to open)

Empty 
Room #164
North Entry #1

Locked Stone Door (DC 15 to open)

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #140, inhabited by 10 x Xvart and 17 x Giant Rat

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #180

Room Features

A stone ramp ascends towards the north wall, and skeletons hang from chains and manacles against the south and east walls

Room #165
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #147, inhabited by 2 x Yuan-ti Broodguard and 1 x Yuan-ti Malison

West Entry

Archway

→   Leads to room #156, inhabited by Fire Giant

Room Features

Numerous pillars line the north and south walls, and the floor is covered in square tiles, alternating white and black

Room #166
West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #159

East Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #148, inhabited by Gauth

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #184, inhabited by Spirit Naga and 6 x Troglodyte

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #189

Monster

Draegloth (cr 7, motm 98, vgm 141) and 1 x Drow (cr 1/4, mm 128); easy, 2950 xp


Treasure: 1100 cp, 50 ep; 13 sp

Room #167
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #151

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #168, inhabited by Yuan-ti Mind Whisperer and 7 x Yuan-ti Pureblood

Room Features

A circle of tall stones stands in the south-east corner of the room, and a dulled dagger lies in the center of the room

Monster

3 x Adult Kruthik (cr 2, motm 169, mtf 212); easy, 1350 xp


Treasure: 15 cp; 8 sp; 14 ep

Room #168
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #145

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #167, inhabited by 3 x Adult Kruthik

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #192, inhabited by Duergar Mind Master and 11 x Duergar

Monster

Yuan-ti Mind Whisperer (cr 4, motm 274, vgm 204) and 7 x Yuan-ti Pureblood (cr 1, mm 310); hard, 2500 xp


Treasure: 18 sp; 14 gp; 9 gp; 20 cp; 17 sp; 18 sp; 17 cp; 25 cp

Room #169
North Entry #1

Archway

→   Leads to room #145

North Entry #2

Archway

→   Leads to room #146

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #193, inhabited by 15 x Kobold Inventor

Room Features

A circle of tall stones stands in the south-east corner of the room, and the floor is covered with scorch marks

Room #170
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #154

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #153, inhabited by 5 x Myconid Adult and 1 x Quaggoth Spore Servant

West Entry #2

Unlocked Stone Door (60 hp)

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #195

Monster

Kuo-toa Archpriest (cr 6, mm 200) and 7 x Kuo-toa (cr 1/4, mm 199); hard, 2650 xp


Treasure: 800 cp, 7000 sp, 1800 gp, 110 pp, a leather belt sewn with silver (25 gp), a leather coat trimmed with fur (25 gp), a linen tabard threaded with copper (25 gp), a pewter amulet engraved with dwarven axeheads (25 gp), a set of crystal dice (25 gp), a silver salt cellar inlaid with ornate electrum scrollwork (25 gp), a wooden plate set with azurite and obsidian (25 gp), an earthenware bowl embossed with arcane runes (25 gp), Potion of Stone Giant Strength (rare, dmg 187)

Room #171
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #155

East Entry #1

Unlocked Stone Door (60 hp)

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #181

South Entry

Archway

→   Leads to room #197

Room Features

Someone has scrawled "The White Order killed twelve orcs here" on the south wall, and rusting iron spikes line the north and west walls

Monster

2 x Duergar Stone Guard (cr 2, motm 110, mtf 191) and 1 x Adult Oblex (cr 5, motm 198, mtf 218); hard, 2700 xp


Treasure: 7 ep; 23 sp; 1400 cp, 10 ep

Room #172
East Entry

Unlocked Stone Door (60 hp)

South Entry

Locked Iron Door (DC 10 to open) (slides down)

→   Leads to room #188

Room Features

A magical pool in the north-east corner of the room petrifies whomever drinks from it, and the scent of urine fills the room

Monster

Gauth (cr 6, motm 133, vgm 125); easy, 2300 xp


Treasure: 230 sp, 80 gp

Hidden Treasure

Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


1000 cp, 4000 sp, 2200 gp, 100 pp, 2 x black onyx (150 gp), 2 x diamond (100 gp), 5 x pearl (100 gp), 2 x jet (100 gp), tourmaline (100 gp), Spell Scroll (Acid Splash) (common, dmg 200), Spell Scroll (Color Spray) (common, dmg 200), 2 x Bag of Holding (uncommon, dmg 153), Potion of Greater Healing (uncommon, dmg 187)

Room #173
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #161, inhabited by Duergar Hammerer and 2 x Duergar

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #185, inhabited by 3 x Young Kruthik and 7 x Adult Kruthik

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #162, inhabited by 13 x Chitine

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #186

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #201, inhabited by Mind Flayer Arcanist and 4 x Grimlock

Room Features

A narrow shaft falls into the room from above, and a warped door lies in the south-east corner of the room

Monster

4 x Duergar (cr 1, mm 122); easy, 800 xp


Treasure: 8 gp; 14 gp; 11 ep; 8 sp

Room #174
North Entry

Archway

→   Leads to room #149, inhabited by Gauth

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #175

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #190, inhabited by Duergar Warlord and 2 x Duergar

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #191

Room Features

The south and east walls have been engraved with glowing symbols, and several sundered shields are scattered throughout the room

Monster

Ogre Chain Brute (cr 3, motm 201, mtf 221) and 6 x Ogre (cr 2, mm 237); deadly, 3400 xp


Treasure: 500 cp, 5000 sp, 2000 gp, 100 pp, 2 x black onyx (150 gp), 3 x diamond (100 gp), 3 x pearl (100 gp), chrysoberyl (100 gp), jade (100 gp), jet (100 gp), spinel (100 gp), 2 x tourmaline (100 gp), Boots of Levitation (rare, dmg 155), Gem of Seeing (rare, dmg 172), Vicious Weapon (spear) (rare, dmg 209)

Room #175
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #174, inhabited by Ogre Chain Brute and 6 x Ogre

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #191

East Entry

Archway

→   Leads to room #176

South Entry

Archway

→   Leads to room #203

Room Features

The floor is covered in perfect hexagonal tiles, and a wooden ladder rests against the east wall

Room #176
West Entry

Archway

→   Leads to room #175

East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #177

South Entry #1

Archway

→   Leads to room #203

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #204, inhabited by 9 x Meazel

Trap

Barbed Net Trap: DC 15 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 11 save or take 2d10 damage and become restrained

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


300 cp, 8000 sp, 1700 gp, 90 pp, a pewter censer inlaid with a meandros of silver (25 gp), a wooden puzzle box engraved with elven script (25 gp), Spell Scroll (Protection from Energy) (uncommon, dmg 200), Elemental Gem (earth) (uncommon, dmg 167)

Room #177
West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #176

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #187, inhabited by 12 x Xvart and 27 x Giant Rat

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #204, inhabited by 9 x Meazel

Room Features

A stair ascends to a wooden platform in the north side of the room, and a large kiln and coal bin sit in the south side of the room

Room #178
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #179

East Entry #2

Archway

→   Leads to room #194, inhabited by Mind Flayer Arcanist

Room Features

A sloped pit lined with iron spikes lies in the south-west corner of the room, and someone has scrawled "The Lanterns of Althus looted this place" on the south wall

Room #179
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #152

North Entry #2

Archway

→   Leads to room #153, inhabited by 5 x Myconid Adult and 1 x Quaggoth Spore Servant

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #178

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

South Entry

Archway

→   Leads to room #194, inhabited by Mind Flayer Arcanist

Empty 
Room #180
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #164

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #196

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #197

Room Features

Someone has scrawled "The Blade of Compassion is reforged" on the south wall, and a pile of trash lies in the north-west corner of the room

Room #181
West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #171, inhabited by 2 x Duergar Stone Guard and 1 x Adult Oblex

West Entry #2

Archway

→   Leads to room #197

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #188

South Entry

Archway

→   Leads to room #206, inhabited by Spectator and 4 x Gibbering Mouther

Room Features

Numerous pillars line the east and west walls, and a tapestry of vile acts hangs from the north wall

Room #182
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #158, inhabited by 2 x Troll

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #183, inhabited by Nilbog and 9 x Goblin

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #198

Monster

Draegloth (cr 7, motm 98, vgm 141) and 2 x Drow (cr 1/4, mm 128); medium, 3000 xp


Treasure: 500 cp, 5000 sp, 2000 gp, 50 pp, 4 x diamond (50 gp), bloodstone (50 gp), chalcedony (50 gp), citrine (50 gp), jasper (50 gp), moonstone (50 gp), onyx (50 gp), sardonyx (50 gp), 2 x zircon (50 gp), Potion of Supreme Healing (very rare, dmg 187)

Room #183
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #159

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #182, inhabited by Draegloth and 2 x Drow

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #199, inhabited by Female Steeder and 14 x Male Steeder

Room Features

Several square holes are cut into the west wall, and the walls have been engraved with glowing symbols

Monster

Nilbog (cr 1, motm 195, vgm 182) and 9 x Goblin (cr 1/4, mm 166); easy, 650 xp


Treasure: 15 cp; 5 pp; 12 gp; 17 sp; 11 gp; 14 ep; 15 cp; 18 gp; 15 cp; 6 gp

Trap

Barbed Net Trap: DC 15 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 10 save or take 2d10 damage and become restrained

Room #184
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #166, inhabited by Draegloth and 1 x Drow

East Entry

Archway

→   Leads to room #185, inhabited by 3 x Young Kruthik and 7 x Adult Kruthik

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #200

Room Features

A shallow pit lies in the center of the room, and a rusted chain lies in the center of the room

Monster

Spirit Naga (cr 8, mm 234) and 6 x Troglodyte (cr 1/4, mm 290); medium, 4200 xp


Treasure: 100 ep, 90 gp; 13 sp; 9 ep; 15 sp; 12 ep; 20 cp; 12 cp

Room #185
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #160

West Entry #1

Archway

→   Leads to room #184, inhabited by Spirit Naga and 6 x Troglodyte

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #200

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #173, inhabited by 4 x Duergar

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #201, inhabited by Mind Flayer Arcanist and 4 x Grimlock

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #209, inhabited by Roper and 1 x Piercer

Monster

3 x Young Kruthik (cr 1/8, motm 168, mtf 211) and 7 x Adult Kruthik (cr 2, motm 169, mtf 212); deadly, 3225 xp


Treasure: 13 sp; 17 sp; 10 gp; 15 cp; 22 cp; 14 ep; 9 cp; 17 sp; 18 sp; 13 cp

Room #186
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #173, inhabited by 4 x Duergar

East Entry #1

Locked Stone Door (DC 20 to open)

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #190, inhabited by Duergar Warlord and 2 x Duergar

Room Features

Someone has scrawled "Lane fell here" on the south wall, and several bent copper coins are scattered throughout the room

Trap

Earthmaw Trap: DC 10 to find, DC 20 to disable; +6 to hit against one target, 4d10 piercing damage

Room #187
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #177

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #192, inhabited by Duergar Mind Master and 11 x Duergar

Monster

12 x Xvart (cr 1/8, motm 267, vgm 200) and 27 x Giant Rat (cr 1/8, mm 327); medium, 975 xp


Treasure: 8 ep; 8 ep; 16 sp; 17 cp; 10 ep; 15 cp; 13 cp; 14 cp; 16 cp; 9 sp; 7 gp; 16 sp; 8 gp; 22 cp; 6 pp; 7 gp; 19 cp; 20 cp; 21 cp; 12 cp; 10 gp; 18 cp; 16 cp; 17 sp; 20 sp; 16 cp; 12 sp; 11 cp; 12 sp; 14 cp; 11 cp; 21 cp; 11 gp; 11 ep; 16 cp; 20 cp; 16 sp; 17 sp; 11 sp

Room #188
North Entry

Locked Iron Door (DC 10 to open) (slides down)

→   Leads to room #172, inhabited by Gauth

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #181

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #198

Room Features

Someone has scrawled "The Oathbound of Zazab killed nine goblins here" on the south wall, and clouds of flying insects fill the center of the room

Room #189
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #166, inhabited by Draegloth and 1 x Drow

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #208

Room Features

A chute descends from the room into the next dungeon level down, and a pile of empty flasks lies in the north side of the room

Room #190
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #174, inhabited by Ogre Chain Brute and 6 x Ogre

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #186

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #202, inhabited by Wight and 7 x Zombie

Monster

Duergar Warlord (cr 6, motm 111, mtf 192) and 2 x Duergar (cr 1, mm 122); hard, 2700 xp


Treasure: 220 sp, 20 gp; 15 cp; 7 sp

Room #191
North Entry

Stuck Iron Door (DC 25 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #174, inhabited by Ogre Chain Brute and 6 x Ogre

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #175

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #214, inhabited by Orc Hand of Yurtrus and 4 x Orc

Room Features

Someone has scrawled "Save yourself, kill the others" in blood on the west wall, and a pile of bent copper coins lies in the center of the room

Room #192
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #168, inhabited by Yuan-ti Mind Whisperer and 7 x Yuan-ti Pureblood

West Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #187, inhabited by 12 x Xvart and 27 x Giant Rat

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #210, inhabited by 3 x Duergar Soulblade and 7 x Duergar

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #211, inhabited by Spirit Naga and 1 x Troglodyte

Room Features

A stone ramp ascends towards the west wall, and someone has scrawled "Halle Grodrison has no beard" in dwarvish runes on the west wall

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189) and 11 x Duergar (cr 1, mm 122); deadly, 2650 xp


Treasure: 900 cp, 8000 sp, 1600 gp, 110 pp, a brass crown set with a single garnet (25 gp), a leather armor tooled with arcane runes (25 gp), a linen choker threaded with electrum (25 gp), a linen choker trimmed with squirrel fur (25 gp), a wooden plate engraved with floral vines (25 gp)

Room #193
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #169

Monster

15 x Kobold Inventor (cr 1/4, motm 164, vgm 166); medium, 750 xp


Treasure: 14 sp; 9 cp; 15 sp; 20 sp; 17 cp; 17 cp; 9 sp; 7 sp; 19 cp; 10 ep; 6 sp; 14 gp; 13 sp; 14 cp; 15 gp

Trap

Poison Gas Trap: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 17 save or take 10d10 poison damage

Room #194
North Entry

Archway

→   Leads to room #179

West Entry

Archway

→   Leads to room #178

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #195

South Entry

Archway

→   Leads to room #217, inhabited by Mind Flayer Arcanist and 3 x Grimlock

Room Features

Someone has scrawled "right, door" in dwarvish runes on the west wall, and the north and west walls are covered with claw marks

Monster

Mind Flayer Arcanist (cr 8, mm 222); medium, 3900 xp


Treasure: 170 sp, 60 gp

Room #195
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

North Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #170, inhabited by Kuo-toa Archpriest and 7 x Kuo-toa

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #194, inhabited by Mind Flayer Arcanist

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #196

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #218

Room Features

A stream of quicksilver flows along a channel in the floor, and an altar of evil sits in the south side of the room

Room #196
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #180

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #195

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #219

Empty 
Room #197
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #180

North Entry #2

Archway

→   Leads to room #171, inhabited by 2 x Duergar Stone Guard and 1 x Adult Oblex

East Entry #1

Archway

→   Leads to room #181

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #206, inhabited by Spectator and 4 x Gibbering Mouther

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #220, inhabited by Spawn of Kyuss and 7 x Zombie

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 
Room #198
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #182, inhabited by Draegloth and 2 x Drow

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #188

South Entry

Archway

→   Leads to room #212, inhabited by Duergar Warlord and 1 x Duergar Stone Guard

Trap

Greater Acid Spray: DC 20 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 13 save or take 2d10 acid damage for 1d4 rounds

Room #199
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #183, inhabited by Nilbog and 9 x Goblin

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #222

Room Features

An iron chandelier hangs from the ceiling in the south-east corner of the room, and ghostly music fills the room

Monster

Female Steeder (cr 1, motm 231, mtf 238) and 14 x Male Steeder (cr 1/4, motm 231, mtf 238); easy, 900 xp


Treasure: 12 sp; 16 gp; 9 cp; 2 pp; 7 cp; 13 ep; 12 gp; 21 cp; 18 cp; 1 pp; 17 sp; 12 cp; 20 cp; 15 gp; 20 cp

Room #200
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #184, inhabited by Spirit Naga and 6 x Troglodyte

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #185, inhabited by 3 x Young Kruthik and 7 x Adult Kruthik

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #209, inhabited by Roper and 1 x Piercer

Room Features

A set of demonic war masks hangs on the south wall, and someone has scrawled a drawing of a door on the west wall

Room #201
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #173, inhabited by 4 x Duergar

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #185, inhabited by 3 x Young Kruthik and 7 x Adult Kruthik

South Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #213

Room Features

Someone has scrawled "The cleric will betray you" in blood on the east wall, and the scent of smoke fills the room

Monster

Mind Flayer Arcanist (cr 8, mm 222) and 4 x Grimlock (cr 1/4, mm 175); medium, 4100 xp


Treasure: 190 gp; 11 sp; 16 sp; 14 gp; 11 cp

Room #202
East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #190, inhabited by Duergar Warlord and 2 x Duergar

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #214, inhabited by Orc Hand of Yurtrus and 4 x Orc

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #225

Room Features

A group of demonic faces have been carved into the west wall, and several pieces of rotten leather are scattered throughout the room

Monster

Wight (cr 3, mm 300) and 7 x Zombie (cr 1/4, mm 316); easy, 1050 xp


Treasure: 16 cp; 7 gp; 18 sp; 16 cp; 8 gp; 12 gp; 17 gp; 17 cp

Room #203
North Entry #1

Archway

→   Leads to room #175

North Entry #2

Archway

→   Leads to room #176

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #215, inhabited by 9 x Drow and 9 x Giant Spider

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #226, inhabited by Quaggoth Thonot and 1 x Quaggoth

Room Features

Part of the east wall has collapsed into the room, and various torture devices are scattered throughout the room

Room #204
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #176

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #177

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #210, inhabited by 3 x Duergar Soulblade and 7 x Duergar

South Entry

Archway

→   Leads to room #215, inhabited by 9 x Drow and 9 x Giant Spider

Room Features

A wooden platform hangs over a deep pit in the south-east corner of the room, and the floor is covered in square tiles, alternating white and black

Monster

9 x Meazel (cr 1, motm 177, mtf 214); hard, 1800 xp


Treasure: 8 gp; 22 cp; 10 ep; 11 gp; 4 pp; 15 sp; 20 sp; 20 cp; 16 cp

Room #205
East Entry

Archway

→   Leads to room #217, inhabited by Mind Flayer Arcanist and 3 x Grimlock

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #229, inhabited by Vampiric Mist and 8 x Shadow

Monster

Orc Blade of Ilneval (cr 4, vgm 183) and 9 x Orc (cr 1/2, mm 246); hard, 2000 xp


Treasure: 800 cp, 6000 sp, 1800 gp, 130 pp, 4 x pearl (100 gp), chrysoberyl (100 gp), coral (100 gp), jet (100 gp), spinel (100 gp), tourmaline (100 gp)

Room #206
North Entry

Archway

→   Leads to room #181

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #197

Monster

Spectator (cr 3, mm 30) and 4 x Gibbering Mouther (cr 2, mm 157); hard, 2500 xp


Treasure: 800 cp, 9000 sp, 2000 gp, 80 pp, 3 x diamond (50 gp), bloodstone (50 gp), chrysoprase (50 gp), citrine (50 gp), jasper (50 gp), moonstone (50 gp), 2 x sardonyx (50 gp), 2 x zircon (50 gp), Spell Scroll (Message) (common, dmg 200), Potion of Climbing (common, dmg 187), 2 x Potion of Healing (common, dmg 187)

Room #207
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #212, inhabited by Duergar Warlord and 1 x Duergar Stone Guard

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #221, inhabited by 2 x Troll

Trap

Rune of Paralyzation: DC 20 to find, DC 15 to disable; affects all targets within 10 ft., DC 10 save or become paralyzed for 1d4 rounds

Room #208
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #189

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #223, inhabited by Hobgoblin Devastator and 7 x Hobgoblin

Empty 
Room #209
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #185, inhabited by 3 x Young Kruthik and 7 x Adult Kruthik

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #200

East Entry #1

Locked Stone Door (DC 15 to open)

East Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #213

Room Features

Someone has scrawled a draconic face on the south wall, and a pile of bent copper coins lies in the center of the room

Monster

Roper (cr 5, mm 261) and 1 x Piercer (cr 1/2, mm 252); easy, 1900 xp


Treasure: 110 gp; 28 cp

Room #210
West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #204, inhabited by 9 x Meazel

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #192, inhabited by Duergar Mind Master and 11 x Duergar

East Entry #2

Archway

→   Leads to room #216

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #228

Monster

3 x Duergar Soulblade (cr 1, motm 109, mtf 190) and 7 x Duergar (cr 1, mm 122); hard, 2000 xp


Treasure: 900 cp, 6000 sp, 1500 gp, 80 pp, 2 x black onyx (150 gp), 2 x diamond (100 gp), amethyst (100 gp), chrysoberyl (100 gp), jade (100 gp), 2 x pearl (100 gp), tourmaline (100 gp), 2 x Bag of Holding (uncommon, dmg 153), Potion of Fire Breath (uncommon, dmg 187)

Room #211
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #192, inhabited by Duergar Mind Master and 11 x Duergar

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #236, inhabited by 15 x Kobold Inventor

South Entry #2

Archway

Monster

Spirit Naga (cr 8, mm 234) and 1 x Troglodyte (cr 1/4, mm 290); medium, 3950 xp


Treasure: 150 gp; 9 sp

Room #212
North Entry

Archway

→   Leads to room #198

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #207

East Entry

Archway

→   Leads to room #222

Room Features

Spirals of blue stones cover the floor, and sporadic knocking can be faintly heard near the west wall

Monster

Duergar Warlord (cr 6, motm 111, mtf 192) and 1 x Duergar Stone Guard (cr 2, motm 110, mtf 191); easy, 2750 xp


Treasure: 230 sp, 50 gp; 15 sp

Room #213
North Entry #1

Archway

North Entry #2

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #201, inhabited by Mind Flayer Arcanist and 4 x Grimlock

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #209, inhabited by Roper and 1 x Piercer

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #233

Room Features

Someone has scrawled "I'd rather be at the Sword of Fire" in dwarvish runes on the south wall, and a ruined chain shirt lies in the north side of the room

Room #214
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #191

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #202, inhabited by Wight and 7 x Zombie

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #225

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #226, inhabited by Quaggoth Thonot and 1 x Quaggoth

Monster

Orc Hand of Yurtrus (cr 2, vgm 184) and 4 x Orc (cr 1/2, mm 246); easy, 850 xp


Treasure: 14 sp; 11 gp; 14 sp; 6 gp; 4 pp

Trap

Poisoned Arrow Trap: DC 10 to find, DC 10 to disable; +7 to hit against one target, 4d10 piercing/poison damage

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


800 cp, 5000 sp, 1600 gp, 120 pp, a marble rod engraved with draconic runes (25 gp), a wooden plate engraved with elven script (25 gp), an agate bowl engraved with draconic runes (25 gp), an earthenware vase embossed with draconic runes (25 gp), Potion of Greater Healing (uncommon, dmg 187), Potion of Healing (common, dmg 187)

Room #215
North Entry

Archway

→   Leads to room #204, inhabited by 9 x Meazel

West Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #203

West Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #227

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #245

Room Features

A simple fireplace sits against the south wall, and someone has scrawled "Ran out of swords" in blood on the east wall

Monster

9 x Drow (cr 1/4, mm 128) and 9 x Giant Spider (cr 1, mm 328); hard, 2250 xp


Treasure: 16 gp; 12 ep; 15 cp; 11 sp; 17 cp; 14 sp; 14 cp; 21 cp; 16 cp; 6 pp; 16 cp; 10 gp; 16 sp; 15 sp; 14 sp; 12 cp; 12 sp; 11 gp

Room #216
West Entry

Archway

→   Leads to room #210, inhabited by 3 x Duergar Soulblade and 7 x Duergar

South Entry

Archway

→   Leads to room #235

Room Features

A stone ramp ascends towards the north wall, and someone has scrawled "They ate Chlismoda" on the north wall

Room #217
North Entry

Archway

→   Leads to room #194, inhabited by Mind Flayer Arcanist

West Entry

Archway

→   Leads to room #205, inhabited by Orc Blade of Ilneval and 9 x Orc

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #238, inhabited by 7 x Goblin and 15 x Giant Rat

Room Features

An enchanted pool in the north-east corner of the room petrifies whomever drinks from it, and a ladder ascends to a wooden platform in the north side of the room

Monster

Mind Flayer Arcanist (cr 8, mm 222) and 3 x Grimlock (cr 1/4, mm 175); medium, 4050 xp


Treasure: 240 sp, 50 gp; 10 gp; 12 cp; 16 cp

Room #218
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #195

West Entry

Archway

→   Leads to room #238, inhabited by 7 x Goblin and 15 x Giant Rat

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #219

Room Features

A magical mural on the east wall can be used to scry upon any known individual within the dungeon, and a stream of quicksilver flows along a channel in the floor

Hidden Treasure

Hidden (DC 25 to find) Unlocked Iron Chest (60 hp)


1200 cp, 9000 sp, 2000 gp, 140 pp, 5 x diamond (50 gp), 2 x chrysoprase (50 gp), citrine (50 gp), onyx (50 gp), quartz (50 gp), zircon (50 gp), Spell Scroll (Mordenkainen's Magnificent Mansion) (very rare, dmg 200)

Room #219
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #196

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #218

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #248, inhabited by 11 x Chitine

Empty 
Room #220
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #197

South Entry

Archway

→   Leads to room #249, inhabited by Duergar Mind Master and 8 x Duergar

Room Features

A rope ascends to a wooden platform in the east side of the room, and someone has scrawled "Save yourself, kill the others" on the west wall

Monster

Spawn of Kyuss (cr 5, motm 225, vgm 192) and 7 x Zombie (cr 1/4, mm 316); hard, 2150 xp


Treasure: 1500 cp, 40 ep; 3 pp; 12 gp; 14 sp; 18 cp; 17 sp; 9 ep; 8 gp

Room #221
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #207

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #231

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #239, inhabited by Female Steeder and 10 x Male Steeder

Room Features

A cube of solid stone stands in the west side of the room, and someone has scrawled a monstrous face on the west wall

Monster

2 x Troll (cr 5, mm 291); hard, 3600 xp


Treasure: 190 sp, 110 gp; 90 gp

Room #222
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #199, inhabited by Female Steeder and 14 x Male Steeder

West Entry

Archway

→   Leads to room #212, inhabited by Duergar Warlord and 1 x Duergar Stone Guard

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #223, inhabited by Hobgoblin Devastator and 7 x Hobgoblin

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #241

Empty 
Room #223
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #208

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #222

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #242, inhabited by 6 x Goblin and 10 x Giant Rat

Room Features

The walls have been engraved with glowing symbols, and a torn backpack lies in the center of the room

Monster

Hobgoblin Devastator (cr 4, motm 153, vgm 161) and 7 x Hobgoblin (cr 1/2, mm 186); hard, 1800 xp


Treasure: 8 gp; 15 ep; 20 cp; 14 sp; 24 cp; 10 gp; 16 sp; 15 sp

Room #224
South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #242, inhabited by 6 x Goblin and 10 x Giant Rat

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #243, inhabited by 13 x Derro and 1 x Oblex Spawn

Room Features

Someone has scrawled "Sharpen thy axe and ready thy shield" in blood on the east wall, and a pile of torches lies in the west side of the room

Monster

Hobgoblin Captain (cr 3, mm 186) and 6 x Hobgoblin (cr 1/2, mm 186); medium, 1300 xp


Treasure: 23 cp; 22 cp; 14 sp; 15 cp; 18 sp; 6 pp; 13 cp

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


600 cp, 10000 sp, 2000 gp, 80 pp, a brass bracer etched with arcane runes (25 gp), a brocade choker trimmed with fox fur (25 gp), a cloth cloak threaded with dyed silk (25 gp), a copper tankard inlaid with silver (25 gp), a leather mantle trimmed with lynx fur (25 gp), a leather scabbard trimmed with rabbit fur (25 gp), a pewter crown etched with draconic scales (25 gp), an agate salt cellar engraved with dwarven axeheads (25 gp), Spell Scroll (Bless) (common, dmg 200), Potion of Greater Healing (uncommon, dmg 187), 2 x Potion of Healing (common, dmg 187)

Room #225
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #202, inhabited by Wight and 7 x Zombie

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #214, inhabited by Orc Hand of Yurtrus and 4 x Orc

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #251, inhabited by Kobold Dragonshield and 13 x Kobold

Room Features

A narrow pit covered by iron bars lies in the north-west corner of the room, and a pile of corroded iron spikes lies in the center of the room

Room #226
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #203

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #214, inhabited by Orc Hand of Yurtrus and 4 x Orc

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #227

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #254

Monster

Quaggoth Thonot (cr 3, mm 256) and 1 x Quaggoth (cr 2, mm 256); easy, 1150 xp


Treasure: 10 sp; 7 gp

Room #227
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #226, inhabited by Quaggoth Thonot and 1 x Quaggoth

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #215, inhabited by 9 x Drow and 9 x Giant Spider

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #254

Room Features

The north and west walls are covered with claw marks, and several wax blobs are scattered throughout the room

Room #228
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #210, inhabited by 3 x Duergar Soulblade and 7 x Duergar

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #235

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #245

Empty 
Room #229
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #205, inhabited by Orc Blade of Ilneval and 9 x Orc

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #246

Room Features

A fountain decorated with five water-breathing dragon heads sits in the east side of the room, and someone has scrawled an arrow pointing down on the west wall

Monster

Vampiric Mist (cr 3, motm 250, mtf 246) and 8 x Shadow (cr 1/2, mm 269); medium, 1500 xp


Treasure: 8 gp; 11 sp; 13 sp; 11 sp; 10 gp; 10 sp; 17 sp; 14 sp; 15 sp

Room #230
North Entry

Unlocked Iron Door (60 hp)

East Entry

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #231

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #257

Room Features

Lit candles are scattered across the floor, and the sound of horns can be heard in the south-east corner of the room

Monster

Hobgoblin Captain (cr 3, mm 186) and 4 x Hobgoblin (cr 1/2, mm 186); easy, 1100 xp


Treasure: 19 sp; 10 gp; 11 sp; 19 cp; 13 cp

Trap

Poisoned Net Trap: DC 15 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 14 save or take 4d10 poison damage and become restrained, half damage on a successful save

Room #231
West Entry

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #230, inhabited by Hobgoblin Captain and 4 x Hobgoblin

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #221, inhabited by 2 x Troll

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #239, inhabited by Female Steeder and 10 x Male Steeder

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #258

Empty 
Room #232
West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #243, inhabited by 13 x Derro and 1 x Oblex Spawn

East Entry #1

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #233

East Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #250, inhabited by Kuo-toa Archpriest and 8 x Kuo-toa

Monster

Quaggoth Thonot (cr 3, mm 256) and 3 x Quaggoth (cr 2, mm 256); medium, 2050 xp


Treasure: 9 gp; 13 sp; 18 cp; 16 ep

Room #233
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #213

West Entry

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #232, inhabited by Quaggoth Thonot and 3 x Quaggoth

South Entry

Archway

→   Leads to room #251, inhabited by Kobold Dragonshield and 13 x Kobold

Room Features

A ladder ascends to a balcony hanging from the south wall, and a pile of candles lies in the south-west corner of the room

Room #234
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #252

Room Features

Spirals of yellow stones cover the floor, and the scent of smoke fills the south side of the room

Monster

Darkling Elder (cr 2, motm 84, vgm 134) and 9 x Darkling (cr 1/2, motm 84, vgm 134); medium, 1350 xp


Treasure: 12 gp; 18 cp; 9 ep; 10 gp; 15 cp; 5 gp; 14 gp; 14 gp; 13 cp; 13 sp

Room #235
North Entry

Archway

→   Leads to room #216

West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #228

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

Room Features

A tapestry of ghoulish carnage hangs from the north wall, and ghostly wailing fills the room

Room #236
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #211, inhabited by Spirit Naga and 1 x Troglodyte

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #255

Monster

15 x Kobold Inventor (cr 1/4, motm 164, vgm 166); medium, 750 xp


Treasure: 3 pp; 11 sp; 16 sp; 27 cp; 6 gp; 17 gp; 12 gp; 5 pp; 5 gp; 14 sp; 4 pp; 13 gp; 9 gp; 9 gp; 20 cp

Room #237
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #238, inhabited by 7 x Goblin and 15 x Giant Rat

Empty 
Room #238
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #217, inhabited by Mind Flayer Arcanist and 3 x Grimlock

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #237

East Entry #1

Archway

→   Leads to room #218

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #247, inhabited by 10 x Goblin and 17 x Giant Rat

South Entry #1

Unlocked Stone Door (60 hp)

South Entry #2

Locked Iron Door (DC 15 to open)

Monster

7 x Goblin (cr 1/4, mm 166) and 15 x Giant Rat (cr 1/8, mm 327); easy, 725 xp


Treasure: 2 pp; 12 sp; 12 cp; 11 ep; 18 cp; 17 gp; 13 ep; 10 gp; 9 sp; 19 sp; 14 cp; 13 ep; 13 ep; 8 gp; 2 pp; 12 cp; 13 sp; 10 ep; 24 cp; 9 sp; 12 sp; 11 sp

Room #239
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #221, inhabited by 2 x Troll

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #231

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #240

South Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #258

South Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #259, inhabited by Drow Priestess of Lolth and 1 x Drow

Monster

Female Steeder (cr 1, motm 231, mtf 238) and 10 x Male Steeder (cr 1/4, motm 231, mtf 238); easy, 700 xp


Treasure: 8 gp; 20 sp; 8 sp; 7 gp; 18 sp; 11 gp; 11 gp; 11 cp; 21 cp; 12 sp; 9 gp

Room #240
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #239, inhabited by Female Steeder and 10 x Male Steeder

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #241

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #259, inhabited by Drow Priestess of Lolth and 1 x Drow

Empty 
Room #241
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #222

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #240

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #242, inhabited by 6 x Goblin and 10 x Giant Rat

Empty 
Room #242
North Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #223, inhabited by Hobgoblin Devastator and 7 x Hobgoblin

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #224, inhabited by Hobgoblin Captain and 6 x Hobgoblin

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #241

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #267, inhabited by Wraith and 6 x Specter

Room Features

A ruined siege weapon sits in the center of the room, and a pile of trash lies in the south side of the room

Monster

6 x Goblin (cr 1/4, mm 166) and 10 x Giant Rat (cr 1/8, mm 327); easy, 550 xp


Treasure: 16 gp; 18 sp; 13 sp; 11 sp; 11 gp; 8 gp; 14 gp; 9 gp; 10 ep; 13 sp; 19 cp; 16 sp; 18 cp; 19 cp; 13 ep; 15 cp

Room #243
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #224, inhabited by Hobgoblin Captain and 6 x Hobgoblin

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #232, inhabited by Quaggoth Thonot and 3 x Quaggoth

Monster

13 x Derro (cr 1/4, motm 91, mtf 158) and 1 x Oblex Spawn (cr 1/4, motm 197, mtf 217); easy, 700 xp


Treasure: 20 cp; 13 ep; 14 cp; 3 pp; 7 sp; 7 ep; 16 ep; 20 sp; 5 pp; 15 cp; 15 sp; 18 sp; 16 cp; 16 ep

Room #244
East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #245

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #270, inhabited by Barghest and 7 x Goblin

Room Features

A shallow pit lies in the east side of the room, and someone has scrawled "Never trust an elf" in dwarvish runes on the south wall

Room #245
North Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #215, inhabited by 9 x Drow and 9 x Giant Spider

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #228

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #244

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #263

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #270, inhabited by Barghest and 7 x Goblin

Empty 
Room #246
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #229, inhabited by Vampiric Mist and 8 x Shadow

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #256

South Entry

Unlocked Stone Door (60 hp)

Empty 
Room #247
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #238, inhabited by 7 x Goblin and 15 x Giant Rat

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #248, inhabited by 11 x Chitine

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #274

Monster

10 x Goblin (cr 1/4, mm 166) and 17 x Giant Rat (cr 1/8, mm 327); medium, 925 xp


Treasure: 16 sp; 14 gp; 13 sp; 14 gp; 7 sp; 14 sp; 21 cp; 12 sp; 15 cp; 16 cp; 9 gp; 26 cp; 11 gp; 9 gp; 12 sp; 9 ep; 7 sp; 21 cp; 16 cp; 18 sp; 14 sp; 11 sp; 8 gp; 9 ep; 16 sp; 27 cp; 15 gp

Room #248
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #219

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #247, inhabited by 10 x Goblin and 17 x Giant Rat

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #249, inhabited by Duergar Mind Master and 8 x Duergar

Monster

11 x Chitine (cr 1/2, motm 75, vgm 131); medium, 1100 xp


Treasure: 17 sp; 6 gp; 18 sp; 14 gp; 13 sp; 18 sp; 16 sp; 20 sp; 10 sp; 16 sp; 11 sp

Room #249
North Entry

Archway

→   Leads to room #220, inhabited by Spawn of Kyuss and 7 x Zombie

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #248, inhabited by 11 x Chitine

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #265, inhabited by Mindwitness and 1 x Mind Flayer

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189) and 8 x Duergar (cr 1, mm 122); hard, 2050 xp


Treasure: 23 cp; 6 pp; 3 gp; 12 sp; 6 ep; 8 gp; 15 gp; 16 cp; 15 cp

Room #250
West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #232, inhabited by Quaggoth Thonot and 3 x Quaggoth

East Entry

Archway

→   Leads to room #251, inhabited by Kobold Dragonshield and 13 x Kobold

Room Features

A large demonic idol with ruby eyes sits in the east side of the room, and a charred wooden shield lies in the north-west corner of the room

Monster

Kuo-toa Archpriest (cr 6, mm 200) and 8 x Kuo-toa (cr 1/4, mm 199); hard, 2700 xp


Treasure: 1300 cp, 20 ep; 14 ep; 11 gp; 14 sp; 21 cp; 17 sp; 21 cp; 8 ep; 5 pp

Room #251
North Entry #1

Archway

→   Leads to room #233

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #225

West Entry

Archway

→   Leads to room #250, inhabited by Kuo-toa Archpriest and 8 x Kuo-toa

East Entry

Archway

→   Leads to room #252

Monster

Kobold Dragonshield (cr 1, motm 163, vgm 165) and 13 x Kobold (cr 1/8, mm 195); easy, 525 xp


Treasure: 26 cp; 14 sp; 15 ep; 11 ep; 13 gp; 17 cp; 3 pp; 22 cp; 9 ep; 20 cp; 21 sp; 15 cp; 18 sp; 21 cp

Room #252
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #234, inhabited by Darkling Elder and 9 x Darkling

West Entry

Archway

→   Leads to room #251, inhabited by Kobold Dragonshield and 13 x Kobold

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #278, inhabited by Ogre Battering Ram and 1 x Ogre

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #279

Room Features

A forge and anvil sit in the north-west corner of the room, and several torches are scattered throughout the room

Room #253
North Entry

Locked Iron Door (DC 20 to open)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #254

South Entry

Unlocked Stone Door (60 hp)

Room Features

A shallow pit lies in the south-east corner of the room, and a set of demonic war masks hangs on the south wall

Monster

Drow Elite Warrior (cr 5, mm 128) and 1 x Drow (cr 1/4, mm 128); easy, 1850 xp


Treasure: 1100 cp, 60 ep; 13 gp

Room #254
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #226, inhabited by Quaggoth Thonot and 1 x Quaggoth

North Entry #2

Locked Iron Door (DC 20 to open)

→   Leads to room #227

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #253, inhabited by Drow Elite Warrior and 1 x Drow

Empty 
Room #255
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #236, inhabited by 15 x Kobold Inventor

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #282

Empty 
Room #256
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #246

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #272, inhabited by 2 x Duergar Screamer and 2 x Duergar

South Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #273, inhabited by Kobold Dragonshield and 12 x Kobold

Room Features

A faded and torn tapestry hangs from the west wall, and several pieces of rotten fruit are scattered throughout the room

Room #257
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #230, inhabited by Hobgoblin Captain and 4 x Hobgoblin

South Entry

Archway

→   Leads to room #283

Trap

Arrow Blaster: DC 10 to find, DC 10 to disable; +3 to hit against up to three targets within 10 ft., 2d10 piercing damage

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


300 cp, 6000 sp, 2300 gp, 120 pp, 3 x diamond (50 gp), 4 x chalcedony (50 gp), 3 x citrine (50 gp), quartz (50 gp), star rose quartz (50 gp), Potion of Greater Healing (uncommon, dmg 187)

Room #258
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #231

North Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #239, inhabited by Female Steeder and 10 x Male Steeder

South Entry #1

Locked Iron Door (DC 20 to open)

→   Leads to room #283

South Entry #2

Archway

→   Leads to room #284

Hidden Treasure

Hidden (DC 25 to find) Unlocked Iron Chest (60 hp)


1000 cp, 10000 sp, 2700 gp, 50 pp, a cloth tabard trimmed with fox fur (25 gp), a pewter circlet engraved with draconic runes (25 gp), a silver shield brooch engraved with elven script (25 gp), a small woolen carpet (25 gp), a wooden bowl inlaid with electrum (25 gp), an earthenware plate painted with garden imagery (25 gp), Spell Scroll (Entangle) (common, dmg 200), Spell Scroll (Purify Food and Drink) (common, dmg 200), Potion of Climbing (common, dmg 187), 2 x Potion of Healing (common, dmg 187)

Room #259
North Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #239, inhabited by Female Steeder and 10 x Male Steeder

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #240

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #275, inhabited by Drow Mage and 7 x Drow

Monster

Drow Priestess of Lolth (cr 8, mm 129) and 1 x Drow (cr 1/4, mm 128); medium, 3950 xp


Treasure: 220 sp, 60 gp; 12 gp

Room #260
West Entry

Archway

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #266, inhabited by Roper and 10 x Piercer

Room Features

A narrow pit covered by iron bars lies in the east side of the room, and someone has scrawled "Trespassers will be flayed alive" in goblin runes on the west wall

Monster

7 x Orc (cr 1/2, mm 246) and 1 x Troll (cr 5, mm 291); hard, 2500 xp


Treasure: 12 sp; 10 sp; 14 sp; 14 ep; 18 sp; 9 sp; 15 ep; 1900 cp, 30 ep

Hidden Treasure

Hidden (DC 20 to find) Unlocked Iron Chest (60 hp)


400 cp, 6000 sp, 2500 gp, 70 pp, a gold pendant engraved with noble imagery (250 gp), a jet salt cellar inlaid with platinum (250 gp), a lacquered wooden bowl set with black opal (250 gp), a lacquered wooden rod set with a single jacinth (250 gp), a rosewood coffer engraved with a labyrinth (250 gp), a velvet merchant's cap threaded with platinum (250 gp), Spell Scroll (Create or Destroy Water) (common, dmg 200), Spell Scroll (Beast Sense) (uncommon, dmg 200), 3 x Potion of Healing (common, dmg 187)

Room #261
East Entry

Archway

→   Leads to room #262

Room Features

A wooden platform hangs over a deep pit in the north-west corner of the room, and a pile of rotting wood lies in the west side of the room

Monster

Grick Alpha (cr 7, mm 173) and 1 x Grick (cr 2, mm 173); medium, 3350 xp


Treasure: 230 sp, 70 gp; 17 cp

Room #262
West Entry

Archway

→   Leads to room #261, inhabited by Grick Alpha and 1 x Grick

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #268

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #276

Room Features

A magical mural on the east wall depicts the betrayal of whomever views it, and a fountain decorated with three gargoyles sits in the south-west corner of the room

Room #263
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #245

East Entry

Locked Stone Door (DC 15 to open) (slides to one side)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #280

Room Features

Someone has scrawled "For the glory of Phego" in orcish runes on the west wall, and a broken spear lies in the east side of the room

Room #264
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #265, inhabited by Mindwitness and 1 x Mind Flayer

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #290

South Entry #2

Archway

→   Leads to room #291, inhabited by Fire Giant

Room Features

The room has a high domed ceiling, and burning torches in iron sconces line the walls

Room #265
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #249, inhabited by Duergar Mind Master and 8 x Duergar

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #264

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #283

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #291, inhabited by Fire Giant

Monster

Mindwitness (cr 5, motm 181, vgm 176) and 1 x Mind Flayer (cr 7, mm 222); deadly, 4700 xp


Treasure: 160 sp, 50 gp; 150 gp

Room #266
West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #260, inhabited by 7 x Orc and 1 x Troll

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #267, inhabited by Wraith and 6 x Specter

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #286, inhabited by Goblin Boss and 10 x Goblin

Room Features

A ruined siege weapon sits in the center of the room, and a pile of sundered shields lies in the north-west corner of the room

Monster

Roper (cr 5, mm 261) and 10 x Piercer (cr 1/2, mm 252); deadly, 2800 xp


Treasure: 1900 cp, 20 ep; 11 ep; 13 sp; 11 gp; 11 gp; 17 gp; 17 sp; 16 sp; 13 cp; 10 gp; 12 gp

Room #267
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #242, inhabited by 6 x Goblin and 10 x Giant Rat

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #266, inhabited by Roper and 10 x Piercer

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #286, inhabited by Goblin Boss and 10 x Goblin

Monster

Wraith (cr 5, mm 302) and 6 x Specter (cr 1, mm 279); deadly, 3000 xp


Treasure: 220 sp, 80 gp; 12 sp; 11 gp; 14 sp; 12 ep; 16 sp; 17 sp

Room #268
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #262

East Entry

Archway

→   Leads to room #277, inhabited by Vampiric Mist and 10 x Ghoul

Empty 
Room #269
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #270, inhabited by Barghest and 7 x Goblin

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #295, inhabited by Female Steeder and 13 x Male Steeder

Room Features

Someone has scrawled "two, seven, eight, six, six" on the east wall, and the sound of horns fills the room

Room #270
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #244

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #245

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #269

South Entry

Archway

→   Leads to room #295, inhabited by Female Steeder and 13 x Male Steeder

Room Features

A faded and torn tapestry hangs from the north wall, and several pieces of broken glass are scattered throughout the room

Monster

Barghest (cr 4, motm 60, vgm 123) and 7 x Goblin (cr 1/4, mm 166); medium, 1450 xp


Treasure: 10 sp; 12 ep; 11 gp; 12 sp; 14 gp; 6 sp; 8 gp; 9 sp

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


600 cp, 8000 sp, 2300 gp, 100 pp, a bone rod engraved with arcane runes (25 gp), a lacquered wooden comb engraved with a labyrinth (25 gp), a pewter crown etched with dwarven axeheads (25 gp), a pewter tankard inlaid with a meandros of electrum (25 gp), a wooden plate set with a rosette of eye agate (25 gp), an ivory comb engraved with draconic scales (25 gp), an ivory medallion engraved with arcane runes (25 gp), Spell Scroll (Armor of Agathys) (common, dmg 200), Spell Scroll (Tasha's Hideous Laughter) (common, dmg 200), Potion of Greater Healing (uncommon, dmg 187), Potion of Healing (common, dmg 187)

Room #271
South Entry #1

Unlocked Stone Door (60 hp)

South Entry #2

Archway

Monster

Fomorian (cr 8, mm 136) and 8 x Boggle (cr 1/8, motm 65, vgm 128); medium, 4100 xp


Treasure: 90 gp; 10 gp; 14 sp; 18 cp; 3 gp; 16 sp; 5 gp; 16 sp; 17 sp

Room #272
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #256

West Entry

Archway

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #299

Room Features

The floor is covered in perfect hexagonal tiles, and a ruined siege weapon sits in the north-east corner of the room

Monster

2 x Duergar Screamer (cr 3, motm 112, mtf 190) and 2 x Duergar (cr 1, mm 122); medium, 1800 xp


Treasure: 18 sp; 16 cp; 5 pp; 11 gp

Room #273
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #256

East Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #274

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #289, inhabited by Myconid Sovereign and 10 x Quaggoth Spore Servant

Monster

Kobold Dragonshield (cr 1, motm 163, vgm 165) and 12 x Kobold (cr 1/8, mm 195); easy, 500 xp


Treasure: 14 gp; 15 sp; 11 sp; 11 sp; 12 sp; 9 ep; 13 cp; 12 gp; 16 cp; 12 sp; 19 sp; 25 cp; 9 ep

Room #274
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #247, inhabited by 10 x Goblin and 17 x Giant Rat

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #273, inhabited by Kobold Dragonshield and 12 x Kobold

Empty 
Room #275
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #259, inhabited by Drow Priestess of Lolth and 1 x Drow

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #284

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Monster

Drow Mage (cr 7, mm 129) and 7 x Drow (cr 1/4, mm 128); deadly, 3250 xp


Treasure: 800 cp, 60 ep; 12 cp; 17 cp; 15 ep; 24 cp; 15 sp; 4 pp; 15 sp

Room #276
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #262

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #303, inhabited by Choldrith and 1 x Cave Fisher

Room Features

An altar of evil sits in the north side of the room, and someone has scrawled "The Gray Swords killed two ogres here" on the east wall

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


1100 cp, 4000 sp, 2200 gp, 140 pp, a copper shield brooch engraved with draconic runes (25 gp), a fine steel bell engraved with arcane runes (25 gp)

Room #277
West Entry #1

Archway

→   Leads to room #268

West Entry #2

Locked Iron Door (DC 15 to open)

→   Leads to room #287

Room Features

The north and east walls have been engraved with alien symbols, and an altar of evil sits in the south-east corner of the room

Monster

Vampiric Mist (cr 3, motm 250, mtf 246) and 10 x Ghoul (cr 1, mm 148); hard, 2700 xp


Treasure: 800 cp, 6000 sp, 1800 gp, 90 pp

Room #278
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #252

Room Features

A group of draconic faces have been carved into the south wall, and several pieces of trash are scattered throughout the room

Monster

Ogre Battering Ram (cr 4, motm 200, mtf 220) and 1 x Ogre (cr 2, mm 237); easy, 1550 xp


Treasure: 18 sp; 10 gp

Room #279
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #252

East Entry

Locked Iron Door (DC 25 to open)

South Entry

Archway

→   Leads to room #304

Room Features

Someone has scrawled "The last wards have fallen" on the east wall, and a tapping sound fills the room

Room #280
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #263

West Entry

Archway

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #281, inhabited by Bugbear Chief and 7 x Bugbear

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #297

Empty 
Room #281
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #280

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #297

Room Features

A wooden ladder rests against the east wall, and a pile of bent copper coins lies in the south-west corner of the room

Monster

Bugbear Chief (cr 3, mm 33) and 7 x Bugbear (cr 1, mm 33); hard, 2100 xp


Treasure: 18 cp; 11 sp; 7 gp; 8 ep; 17 cp; 14 cp; 11 gp; 16 gp

Room #282
North Entry #1

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #255

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #298, inhabited by 3 x Duergar Hammerer and 5 x Duergar

Empty 
Room #283
North Entry #1

Archway

→   Leads to room #257

North Entry #2

Locked Iron Door (DC 20 to open)

→   Leads to room #258

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #265, inhabited by Mindwitness and 1 x Mind Flayer

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #284

Room Features

A mural of a legendary battle covers the ceiling, and a pile of rotten apples lies in the north-east corner of the room

Trap

Rune of Fear: DC 10 to find, DC 10 to disable; affects all targets within 10 ft., DC 10 save or become frightened for 1d4 rounds

Room #284
North Entry

Archway

→   Leads to room #258

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #283

East Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #275, inhabited by Drow Mage and 7 x Drow

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #302, inhabited by 14 x Derro and 1 x Oblex Spawn

Empty 
Room #285
North Entry

Locked Iron Door (DC 15 to open)

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #292

South Entry

Locked Stone Door (DC 25 to open) (slides to one side)

→   Leads to room #311, inhabited by Fomorian and 5 x Boggle

Empty 
Room #286
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #267, inhabited by Wraith and 6 x Specter

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #266, inhabited by Roper and 10 x Piercer

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #292

South Entry

Unlocked Iron Door (60 hp)

Room Features

A tile labyrinth covers the floor, and rusting iron spikes line the east wall

Monster

Goblin Boss (cr 1, mm 166) and 10 x Goblin (cr 1/4, mm 166); easy, 700 xp


Treasure: 17 cp; 14 gp; 17 gp; 11 sp; 15 sp; 14 cp; 5 sp; 10 gp; 11 gp; 9 gp; 22 cp

Room #287
East Entry #1

Locked Iron Door (DC 15 to open)

→   Leads to room #277, inhabited by Vampiric Mist and 10 x Ghoul

East Entry #2

Archway

South Entry #1

Archway

→   Leads to room #312

South Entry #2

Archway

→   Leads to room #313, inhabited by 3 x Bugbear and 1 x Half-ogre

Empty 
Room #288
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #294

Room Features

Someone has scrawled "The Order of the Black Lamp killed a demon here" on the west wall, and a shattered hammer lies in the south-east corner of the room

Monster

Drow Elite Warrior (cr 5, mm 128) and 1 x Giant Spider (cr 1, mm 328); easy, 2000 xp


Treasure: 170 sp, 30 gp; 16 sp

Room #289
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #273, inhabited by Kobold Dragonshield and 12 x Kobold

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #300, inhabited by Drow Elite Warrior and 2 x Drow

East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #290

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #308, inhabited by 12 x Drow

Monster

Myconid Sovereign (cr 2, mm 232) and 10 x Quaggoth Spore Servant (cr 1, mm 230); hard, 2450 xp


Treasure: 19 cp; 5 pp; 15 cp; 20 cp; 15 cp; 13 gp; 16 sp; 11 cp; 16 sp; 20 cp; 10 ep

Room #290
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #264

West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #289, inhabited by Myconid Sovereign and 10 x Quaggoth Spore Servant

Hidden Treasure

Hidden (DC 25 to find) Trapped and Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)

Contact Poison: DC 10 to find, DC 10 to disable; affects each creature which touches the trigger, DC 16 save or take 10d10 damage


1100 cp, 8000 sp, 2600 gp, 80 pp, diamond (50 gp), 2 x carnelian (50 gp), jasper (50 gp), quartz (50 gp)

Room #291
North Entry #1

Archway

→   Leads to room #264

North Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #265, inhabited by Mindwitness and 1 x Mind Flayer

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #301

Room Features

Someone has scrawled "Death comes on silent wings" in draconic script on the north wall, and the sound of drums can be faintly heard near the west wall

Monster

Fire Giant (cr 9, mm 154); hard, 5000 xp


Treasure: 700 cp, 9000 sp, 2400 gp, 100 pp, a bone puzzle box engraved with arcane runes (25 gp), a leather coat sewn with copper (25 gp), a pewter orb etched with draconic scales (25 gp), a steel mask etched with thorned vines (25 gp), a wooden plate set with a rosette of hematite (25 gp), Ring of Jumping (uncommon, dmg 191)

Room #292
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #285

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #286, inhabited by Goblin Boss and 10 x Goblin

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #322, inhabited by 4 x Duergar Soulblade and 7 x Duergar

Room Features

The floor is covered in square tiles, alternating white and black, and a pile of torn paper lies in the north-west corner of the room

Room #293
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #304

Room Features

A ladder ascends to a catwalk hanging between the north and south walls, and a group of monstrous faces have been carved into the west wall

Monster

Grick Alpha (cr 7, mm 173) and 1 x Grick (cr 2, mm 173); medium, 3350 xp


Treasure: 700 cp, 12000 sp, 2600 gp, 130 pp, a fine leather armor trimmed with lynx fur (250 gp), a gold pendant engraved with dwarven axeheads (250 gp), a pair of fine leather shoes sewn with silver (250 gp), a silver bracer set with garnet (250 gp), an electrum bracelet engraved with draconic runes (250 gp), an ivory rod set with a single star ruby (250 gp), Folding Boat (rare, dmg 170), Potion of Diminution (rare, dmg 187), Potion of Gaseous Form (rare, dmg 187)

Room #294
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #288, inhabited by Drow Elite Warrior and 1 x Giant Spider

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #305, inhabited by Kruthik Hive Lord and 4 x Adult Kruthik

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #295, inhabited by Female Steeder and 13 x Male Steeder

South Entry

Archway

→   Leads to room #315, inhabited by Draegloth and 7 x Drow

Empty 
Room #295
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #269

North Entry #2

Archway

→   Leads to room #270, inhabited by Barghest and 7 x Goblin

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #294

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #296, inhabited by Female Steeder and 8 x Male Steeder

Room Features

A tile labyrinth covers the floor, and several headless statues are scattered throughout the room

Monster

Female Steeder (cr 1, motm 231, mtf 238) and 13 x Male Steeder (cr 1/4, motm 231, mtf 238); easy, 850 xp


Treasure: 13 gp; 9 gp; 14 sp; 11 gp; 12 sp; 14 ep; 21 cp; 6 pp; 14 gp; 16 sp; 13 gp; 11 sp; 13 sp; 11 gp

Room #296
North Entry

Unlocked Iron Door (60 hp)

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #295, inhabited by Female Steeder and 13 x Male Steeder

South Entry

Archway

Monster

Female Steeder (cr 1, motm 231, mtf 238) and 8 x Male Steeder (cr 1/4, motm 231, mtf 238); easy, 600 xp


Treasure: 9 gp; 6 ep; 12 gp; 13 sp; 5 pp; 11 sp; 11 ep; 9 ep; 17 sp

Room #297
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #281, inhabited by Bugbear Chief and 7 x Bugbear

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #280

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #298, inhabited by 3 x Duergar Hammerer and 5 x Duergar

South Entry #1

Archway

→   Leads to room #317, inhabited by Hobgoblin Warlord and 5 x Hobgoblin

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #318

Room Features

A faded and torn tapestry hangs from the south wall, and a pierced breastplate lies in the north-west corner of the room

Trap

Falling Block: DC 15 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 14 save or take 4d10 damage

Hidden Treasure

Hidden (DC 20 to find) Unlocked Iron Chest (60 hp)


400 cp, 7000 sp, 1800 gp, 60 pp, a cloth tabard threaded with silver (25 gp), a copper ring set with alexandrite and aquamarine (25 gp), a fine steel salt cellar inlaid with ornate electrum scrollwork (25 gp), Potion of Resistance (psychic) (uncommon, dmg 188), Potion of Growth (uncommon, dmg 187), Potion of Water Breathing (uncommon, dmg 188)

Room #298
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #282

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #297

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #319

Monster

3 x Duergar Hammerer (cr 2, motm 112, mtf 188) and 5 x Duergar (cr 1, mm 122); hard, 2350 xp


Treasure: 700 cp, 7000 sp, 1400 gp, 100 pp, a brocade mantle threaded with gold (250 gp), a fine leather coinpurse trimmed with ermine (250 gp), a fine porcelain salt cellar gilded and painted with mythical creatures (250 gp), a jasper plate engraved with draconic runes (250 gp), a lacquered wooden chalice engraved with elven script (250 gp), a moonstone rod set with a rosette of blue spinel (250 gp), Spell Scroll (Animal Friendship) (common, dmg 200), 2 x Potion of Healing (common, dmg 187)

Room #299
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #272, inhabited by 2 x Duergar Screamer and 2 x Duergar

East Entry

Archway

→   Leads to room #320, inhabited by Ghast and 5 x Ghoul

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry #2

Archway

Empty 
Room #300
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #289, inhabited by Myconid Sovereign and 10 x Quaggoth Spore Servant

Monster

Drow Elite Warrior (cr 5, mm 128) and 2 x Drow (cr 1/4, mm 128); easy, 1900 xp


Treasure: 20 gp, 12 pp; 7 gp; 9 gp

Trap

Thunder Blaster: DC 10 to find, DC 10 to disable; affects all targets within a 20 ft. cone, DC 12 save or take 4d10 thunder damage and become deafened for 1d4 rounds

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


700 cp, 9000 sp, 2800 gp, 120 pp, black onyx (150 gp), 4 x diamond (100 gp), 4 x pearl (100 gp), coral (100 gp), 2 x garnet (100 gp), jet (100 gp), tourmaline (100 gp), Potion of Resistance (necrotic) (uncommon, dmg 188), Saddle of the Cavalier (uncommon, dmg 199)

Room #301
West Entry #1

Locked Stone Door (DC 25 to open)

→   Leads to room #291, inhabited by Fire Giant

West Entry #2

Unlocked Iron Door (60 hp)

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #321

South Entry #2

Locked Iron Door (DC 20 to open)

Room Features

Spirals of white stones cover the floor, and a ring of keys lies in the east side of the room

Room #302
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #284

South Entry

Unlocked Stone Door (60 hp) (slides down)

Room Features

A toppled statue lies in the center of the room, and someone has scrawled "The curse can never be broken" on the north wall

Monster

14 x Derro (cr 1/4, motm 91, mtf 158) and 1 x Oblex Spawn (cr 1/4, motm 197, mtf 217); easy, 750 xp


Treasure: 17 cp; 4 pp; 17 cp; 20 sp; 14 sp; 14 ep; 16 gp; 15 sp; 15 sp; 16 gp; 16 cp; 21 cp; 4 pp; 14 gp; 9 gp

Hidden Treasure

Hidden (DC 20 to find) Trapped and Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)

Poisoned Arrow Trap: DC 10 to find, DC 15 to disable; +5 to hit against one target, 2d10 piercing/poison damage


700 cp, 8000 sp, 2200 gp, 90 pp, 4 x black onyx (150 gp), diamond (100 gp), pearl (100 gp), garnet (100 gp), spinel (100 gp), Spell Scroll (Otiluke's Resilient Sphere) (rare, dmg 200), Potion of Mind Reading (rare, dmg 188), Potion of Superior Healing (rare, dmg 187)

Room #303
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #276

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #312

Room Features

Someone has scrawled "Litta fell here, slain by orcs" on the south wall, and a shattered hammer lies in the west side of the room

Monster

Choldrith (cr 3, motm 77, vgm 132) and 1 x Cave Fisher (cr 3, motm 73, vgm 130); easy, 1400 xp


Treasure: 8 sp; 13 sp

Trap

Symbol of Hypnosis: DC 15 to find, DC 15 to disable; affects all targets within 10 ft., DC 10 save or become incapacitated for 1d4 rounds

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


200 cp, 6000 sp, 1600 gp, 110 pp, a bone medallion engraved with spirals (25 gp), a bone scepter set with a single pearl (25 gp), a fine leather merchant's cap adorned with a plume (25 gp), a linen choker threaded with electrum (25 gp), a rosewood figurine (of an earth god) adorned with copper (25 gp), an agate cup inlaid with gold (25 gp), Quaal's Feather Token (fan) (rare, dmg 188), Potion of Clairvoyance (rare, dmg 187), Potion of Stone Giant Strength (rare, dmg 187), Potion of Superior Healing (rare, dmg 187)

Room #304
North Entry

Archway

→   Leads to room #279

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #293, inhabited by Grick Alpha and 1 x Grick

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 
Room #305
East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #294

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #315, inhabited by Draegloth and 7 x Drow

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #332

Room Features

A ladder ascends to a balcony hanging from the east wall, and a rusted chain shirt lies in the east side of the room

Monster

Kruthik Hive Lord (cr 5, motm 169, mtf 212) and 4 x Adult Kruthik (cr 2, motm 169, mtf 212); deadly, 3600 xp


Treasure: 1400 cp, 60 ep; 17 sp; 13 ep; 14 sp; 11 gp

Room #306
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #325

East Entry

Archway

→   Leads to room #317, inhabited by Hobgoblin Warlord and 5 x Hobgoblin

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #333, inhabited by Neogi Master and 4 x Neogi

Room Features

The floor is covered with humanoid bones, and several pieces of rotting wood are scattered throughout the room

Monster

Firenewt Warlock of Imix (cr 1, motm 125, vgm 143) and 15 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); deadly, 1700 xp


Treasure: 10 sp; 18 cp; 22 cp; 13 gp; 17 sp; 5 pp; 6 ep; 12 cp; 12 sp; 12 sp; 21 cp; 24 cp; 10 ep; 13 sp; 10 cp; 17 gp

Room #307
West Entry

Archway

→   Leads to room #320, inhabited by Ghast and 5 x Ghoul

South Entry

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #336

Room Features

A magical altar in the north-east corner of the room heals all wounds of whomever offers a prayer (but only once), and a stone ramp ascends towards the west wall

Room #308
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #289, inhabited by Myconid Sovereign and 10 x Quaggoth Spore Servant

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #309

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #326

Room Features

Someone has scrawled "Orin stands here, slain by a basilisk" on the east wall, and a pile of rotten bread lies in the west side of the room

Monster

12 x Drow (cr 1/4, mm 128); easy, 600 xp


Treasure: 10 cp; 12 ep; 14 cp; 13 ep; 9 ep; 10 gp; 16 sp; 9 gp; 14 sp; 4 gp; 12 sp; 11 cp

Room #309
West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #308, inhabited by 12 x Drow

East Entry

Locked Stone Door (DC 25 to open)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #326

Empty 
Room #310
West Entry

Unlocked Stone Door (60 hp)

Monster

2 x Young Kruthik (cr 1/8, motm 168, mtf 211) and 4 x Adult Kruthik (cr 2, motm 169, mtf 212); medium, 1850 xp


Treasure: 19 cp; 19 cp; 1 pp; 19 sp; 8 ep; 20 cp

Room #311
North Entry

Locked Stone Door (DC 25 to open) (slides to one side)

→   Leads to room #285

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #322, inhabited by 4 x Duergar Soulblade and 7 x Duergar

South Entry

Archway

→   Leads to room #337

Room Features

Someone has scrawled "Abandon all hope" in goblin runes on the west wall, and a rusted sword lies in the north-west corner of the room

Monster

Fomorian (cr 8, mm 136) and 5 x Boggle (cr 1/8, motm 65, vgm 128); medium, 4025 xp


Treasure: 1100 cp, 50 ep; 7 gp; 12 gp; 12 sp; 9 gp; 16 sp

Room #312
North Entry

Archway

→   Leads to room #287

West Entry #1

Locked Stone Door (DC 25 to open)

→   Leads to room #303, inhabited by Choldrith and 1 x Cave Fisher

West Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #324, inhabited by 4 x Adult Kruthik

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #329, inhabited by Fomorian and 9 x Boggle

Room Features

A tile labyrinth covers the floor, and the south and west walls are covered with mould

Trap

Falling Block: DC 15 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 13 save or take 4d10 damage

Room #313
North Entry

Archway

→   Leads to room #287

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #329, inhabited by Fomorian and 9 x Boggle

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #314, inhabited by Kuo-toa Archpriest and 8 x Kuo-toa

Room Features

A stone dais sits in the center of the room, and a tile labyrinth covers the floor

Monster

3 x Bugbear (cr 1, mm 33) and 1 x Half-ogre (cr 1, mm 238); easy, 800 xp


Treasure: 19 cp; 14 cp; 17 sp; 9 gp

Room #314
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #313, inhabited by 3 x Bugbear and 1 x Half-ogre

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Archway

→   Leads to room #330

Room Features

Someone has scrawled "Sharpen thy spear and ready thy shield" on the west wall, and several pieces of rotten fruit are scattered throughout the room

Monster

Kuo-toa Archpriest (cr 6, mm 200) and 8 x Kuo-toa (cr 1/4, mm 199); hard, 2700 xp


Treasure: 1100 cp, 10000 sp, 2500 gp, 140 pp, diamond (50 gp), bloodstone (50 gp), chalcedony (50 gp), 4 x citrine (50 gp), onyx (50 gp), Potion of Greater Healing (uncommon, dmg 187), Saddle of the Cavalier (uncommon, dmg 199)

Room #315
North Entry

Archway

→   Leads to room #294

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #305, inhabited by Kruthik Hive Lord and 4 x Adult Kruthik

Room Features

A tile mosaic of geometric patterns covers the floor, and the walls are covered with sword cuts

Monster

Draegloth (cr 7, motm 98, vgm 141) and 7 x Drow (cr 1/4, mm 128); deadly, 3250 xp


Treasure: 1100 cp, 10 ep; 12 gp; 11 gp; 24 cp; 2 pp; 14 cp; 14 cp; 14 ep

Room #316
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #342

Room Features

A well lies in the south side of the room, and several pieces of rotten rope are scattered throughout the room

Monster

Kobold Dragonshield (cr 1, motm 163, vgm 165) and 15 x Kobold (cr 1/8, mm 195); easy, 575 xp


Treasure: 15 ep; 17 sp; 16 cp; 12 sp; 14 sp; 13 gp; 20 cp; 17 sp; 19 cp; 18 cp; 6 cp; 8 gp; 11 gp; 10 ep; 16 cp; 13 sp

Room #317
North Entry

Archway

→   Leads to room #297

West Entry

Archway

→   Leads to room #306, inhabited by Firenewt Warlock of Imix and 15 x Firenewt Warrior

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #334

Monster

Hobgoblin Warlord (cr 6, mm 187) and 5 x Hobgoblin (cr 1/2, mm 186); hard, 2800 xp


Treasure: 240 sp, 60 gp; 14 sp; 13 gp; 14 gp; 17 sp; 7 gp

Room #318
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #297

South Entry

Archway

→   Leads to room #334

Room Features

A wooden ladder rests against the west wall, and someone has scrawled "Death is the only exit" on the north wall

Room #319
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #298, inhabited by 3 x Duergar Hammerer and 5 x Duergar

Room Features

The floor is covered in square tiles, alternating white and black, and a wooden ladder rests against the east wall

Room #320
West Entry

Archway

→   Leads to room #299

East Entry #1

Archway

→   Leads to room #307

East Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #336

Monster

Ghast (cr 2, mm 148) and 5 x Ghoul (cr 1, mm 148); easy, 1450 xp


Treasure: 9 sp; 22 cp; 9 cp; 16 gp; 11 gp; 11 gp

Room #321
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #301

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #328, inhabited by Firenewt Warlock of Imix and 8 x Firenewt Warrior

Empty 
Room #322
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #292

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #311, inhabited by Fomorian and 5 x Boggle

Monster

4 x Duergar Soulblade (cr 1, motm 109, mtf 190) and 7 x Duergar (cr 1, mm 122); hard, 2200 xp


Treasure: 1200 cp, 10000 sp, 2400 gp, 110 pp, a necklace of banded agate (25 gp), a pewter warhammer set with jasper (25 gp), a stoneware tankard painted with floral imagery (25 gp), Spell Scroll (Regenerate) (very rare, dmg 200)

Room #323
West Entry

Locked Stone Door (DC 15 to open) (slides to one side)

→   Leads to room #339, inhabited by Xvart Warlock of Raxivort and 15 x Giant Rat

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #324, inhabited by 4 x Adult Kruthik

Room Features

A mural of an undead god covers the ceiling, and a fountain decorated with five water-breathing dragon heads sits in the north side of the room

Monster

2 x Hobgoblin (cr 1/2, mm 186) and 2 x Cave Fisher (cr 3, motm 73, vgm 130); easy, 1600 xp


Treasure: 15 cp; 12 gp; 10 gp; 8 sp

Room #324
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #323, inhabited by 2 x Hobgoblin and 2 x Cave Fisher

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #312

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #348

Room Features

The south and west walls have been engraved with strange symbols, and someone has scrawled "You cannot kill it with swords" in draconic script on the west wall

Monster

4 x Adult Kruthik (cr 2, motm 169, mtf 212); medium, 1800 xp


Treasure: 13 gp; 19 cp; 9 gp; 12 sp

Room #325
North Entry

Locked Stone Door (DC 15 to open)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #306, inhabited by Firenewt Warlock of Imix and 15 x Firenewt Warrior

South Entry

Archway

→   Leads to room #349

Empty 
Room #326
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #308, inhabited by 12 x Drow

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #309

West Entry

Archway

→   Leads to room #336

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #327

Room Features

A ruined siege weapon sits in the center of the room, and someone has scrawled "They ate Grandi" in dwarvish runes on the north wall

Room #327
West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #326

Room Features

A crater has been blasted into the floor in the south side of the room, and several pieces of torn paper are scattered throughout the room

Room #328
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #321

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #352

Room Features

A large demonic idol with ruby eyes sits in the north-east corner of the room, and someone has scrawled "Enryn Bertsev fell here, not quick enough" on the east wall

Monster

Firenewt Warlock of Imix (cr 1, motm 125, vgm 143) and 8 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); easy, 1000 xp


Treasure: 17 cp; 25 cp; 16 cp; 7 sp; 20 cp; 13 gp; 13 cp; 16 sp; 18 cp

Room #329
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #312

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #313, inhabited by 3 x Bugbear and 1 x Half-ogre

Room Features

A magical pool in the west side of the room ages whomever drinks from it (but only once), and someone has scrawled "Ran out of rope" in blood on the north wall

Monster

Fomorian (cr 8, mm 136) and 9 x Boggle (cr 1/8, motm 65, vgm 128); medium, 4125 xp


Treasure: 800 cp, 30 ep; 2 pp; 12 sp; 8 gp; 14 cp; 18 sp; 15 sp; 16 cp; 27 cp; 15 cp

Room #330
North Entry

Archway

→   Leads to room #314, inhabited by Kuo-toa Archpriest and 8 x Kuo-toa

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #331, inhabited by Kuo-toa Archpriest and 6 x Kuo-toa

South Entry #1

Locked Iron Door (DC 15 to open)

→   Leads to room #357

South Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #358

Trap

Flamethrower: DC 15 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 15 save or take 4d10 fire damage

Room #331
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #330

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #359

Room Features

A stone dais sits in the west side of the room, and a briny odor fills the east side of the room

Monster

Kuo-toa Archpriest (cr 6, mm 200) and 6 x Kuo-toa (cr 1/4, mm 199); hard, 2600 xp


Treasure: 900 cp, 10000 sp, 2400 gp, 60 pp, 2 x black onyx (150 gp), diamond (100 gp), jet (100 gp), 3 x pearl (100 gp)

Room #332
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #305, inhabited by Kruthik Hive Lord and 4 x Adult Kruthik

East Entry #1

Locked Iron Door (DC 10 to open)

East Entry #2

Archway

→   Leads to room #341

Empty 
Room #333
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #306, inhabited by Firenewt Warlock of Imix and 15 x Firenewt Warrior

East Entry

Archway

→   Leads to room #334

Monster

Neogi Master (cr 4, motm 192, vgm 180) and 4 x Neogi (cr 3, motm 192, vgm 180); deadly, 3900 xp


Treasure: 14 sp; 13 sp; 12 sp; 21 cp; 9 sp

Room #334
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #317, inhabited by Hobgoblin Warlord and 5 x Hobgoblin

North Entry #2

Archway

→   Leads to room #318

West Entry

Archway

→   Leads to room #333, inhabited by Neogi Master and 4 x Neogi

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #343, inhabited by Wight and 12 x Zombie

Empty 
Room #335
South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #351, inhabited by 2 x Duergar Xarrorn and 3 x Duergar Stone Guard

Room Features

The walls have been engraved with geometric patterns, and the ceiling is covered with scorch marks

Hidden Treasure

Hidden (DC 25 to find) Unlocked Iron Chest (60 hp)


800 cp, 8000 sp, 1800 gp, 70 pp, a brass amulet engraved with draconic runes (25 gp), a cloth sash trimmed with lynx fur (25 gp), a fine leather coinpurse sewn with silver (25 gp), an obsidian brazier engraved with dwarven axeheads (25 gp), Potion of Frost Giant Strength (rare, dmg 187)

Room #336
North Entry

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #307

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #320, inhabited by Ghast and 5 x Ghoul

East Entry

Archway

→   Leads to room #326

Empty 
Room #337
North Entry

Archway

→   Leads to room #311, inhabited by Fomorian and 5 x Boggle

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #338

Empty 
Room #338
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #337

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #339, inhabited by Xvart Warlock of Raxivort and 15 x Giant Rat

Room Features

A large kiln and coal bin sit in the south side of the room, and the ceiling is covered with scorch marks

Room #339
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #338

East Entry #1

Locked Stone Door (DC 15 to open) (slides to one side)

→   Leads to room #323, inhabited by 2 x Hobgoblin and 2 x Cave Fisher

East Entry #2

Archway

→   Leads to room #347, inhabited by Wight and 10 x Zombie

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #355, inhabited by Orog and 9 x Orc

Monster

Xvart Warlock of Raxivort (cr 1, motm 267, vgm 200) and 15 x Giant Rat (cr 1/8, mm 327); easy, 575 xp


Treasure: 14 gp; 7 sp; 14 sp; 7 gp; 22 cp; 21 cp; 14 sp; 11 gp; 10 gp; 13 cp; 20 cp; 6 gp; 13 sp; 12 cp; 17 sp; 8 ep

Room #340
South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #357

Room Features

A narrow pit covered by iron bars lies in the west side of the room, and a forge and anvil sit in the west side of the room

Room #341
West Entry #1

Archway

→   Leads to room #332

West Entry #2

Archway

→   Leads to room #360, inhabited by Orc Hand of Yurtrus and 7 x Orc

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #366, inhabited by Drow House Captain and 10 x Drow

Room Features

A forge and anvil sit in the south side of the room, and a rusted sword lies in the north-east corner of the room

Room #342
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #316, inhabited by Kobold Dragonshield and 15 x Kobold

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #349

South Entry

Locked Iron Door (DC 10 to open) (slides up)

→   Leads to room #361

Empty 
Room #343
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #334

South Entry

Archway

→   Leads to room #367, inhabited by Spectator and 1 x Nothic

Monster

Wight (cr 3, mm 300) and 12 x Zombie (cr 1/4, mm 316); medium, 1300 xp


Treasure: 10 sp; 16 gp; 16 cp; 17 sp; 11 gp; 11 ep; 15 cp; 11 sp; 7 gp; 20 cp; 10 gp; 19 cp; 14 cp

Room #344
East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #345, inhabited by Kuo-toa Archpriest and 1 x Kuo-toa

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #364, inhabited by Bugbear Chief and 9 x Bugbear

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #370, inhabited by Goblin Boss and 11 x Goblin

Room Features

A set of demonic war masks hangs on the west wall, and quicksilver drips from the ceiling in the center of the room

Monster

Orog (cr 2, mm 247) and 11 x Orc (cr 1/2, mm 246); hard, 1550 xp


Treasure: 800 cp, 6000 sp, 900 gp, 140 pp, a fine leather merchant's cap adorned with a plume (25 gp), a leather saddle trimmed with fur (25 gp), a rosewood shield brooch engraved with arcane runes (25 gp), an obsidian bowl engraved with a labyrinth (25 gp), Nolzur's Marvelous Pigments (very rare, dmg 183)

Room #345
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #344, inhabited by Orog and 11 x Orc

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #346

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #364, inhabited by Bugbear Chief and 9 x Bugbear

Room Features

A mural of ancient mythology covers the ceiling, and a crushed helm lies in the west side of the room

Monster

Kuo-toa Archpriest (cr 6, mm 200) and 1 x Kuo-toa (cr 1/4, mm 199); easy, 2350 xp


Treasure: 1200 cp, 40 ep; 12 sp

Room #346
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #345, inhabited by Kuo-toa Archpriest and 1 x Kuo-toa

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #364, inhabited by Bugbear Chief and 9 x Bugbear

South Entry

Archway

→   Leads to room #371, inhabited by 7 x Svirfneblin and 1 x Xorn

Empty 
Room #347
West Entry

Archway

→   Leads to room #339, inhabited by Xvart Warlock of Raxivort and 15 x Giant Rat

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #365, inhabited by Ogre Chain Brute and 1 x Ogre

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #374

Monster

Wight (cr 3, mm 300) and 10 x Zombie (cr 1/4, mm 316); medium, 1200 xp


Treasure: 13 cp; 21 cp; 15 ep; 16 cp; 13 gp; 16 cp; 9 sp; 15 cp; 11 cp; 11 sp; 5 gp

Room #348
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #324, inhabited by 4 x Adult Kruthik

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #365, inhabited by Ogre Chain Brute and 1 x Ogre

Room Features

A magical pool in the center of the room restores youth to whomever drinks from it (but only once), and a tile labyrinth covers the floor

Room #349
North Entry

Archway

→   Leads to room #325

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #342

West Entry #2

Archway

→   Leads to room #361

Room Features

A simple fireplace sits against the north wall, and a shallow pool of acid lies in the center of the room

Room #350
South Entry

Archway

→   Leads to room #379, inhabited by Barghest and 11 x Goblin

Room Features

A simple fireplace sits against the east wall, and someone has scrawled "The axe is cursed" in dwarvish runes on the east wall

Monster

3 x Duergar Stone Guard (cr 2, motm 110, mtf 191) and 1 x Adult Oblex (cr 5, motm 198, mtf 218); hard, 3150 xp


Treasure: 800 cp, 8000 sp, 1800 gp, 100 pp, a bone rod inlaid with electrum (25 gp), a fine steel chime engraved with thorned vines (25 gp), a set of ivory dice with copper pips (25 gp), a silver ring engraved with dwarven axeheads (25 gp), an ivory comb engraved with arcane runes (25 gp), an obsidian chalice inlaid with electrum (25 gp), Potion of Clairvoyance (rare, dmg 187), Potion of Gaseous Form (rare, dmg 187), Potion of Invulnerability (rare, dmg 188)

Room #351
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #335

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #369, inhabited by Orog and 7 x Orc

Room Features

An altar of evil sits in the south side of the room, and someone has scrawled "jade, ruby, emerald, jade" on the south wall

Monster

2 x Duergar Xarrorn (cr 2, motm 111, mtf 193) and 3 x Duergar Stone Guard (cr 2, motm 110, mtf 191); hard, 2250 xp


Treasure: 400 cp, 8000 sp, 1900 gp, 110 pp, a brocade robe trimmed with fox fur (250 gp), a dragon horn comb inlaid with platinum (250 gp), a jasper bowl engraved with mythical creatures (250 gp), a jasper brazier inlaid with electrum (250 gp), a lacquered wooden medallion engraved with floral vines (250 gp), a silk choker trimmed with genette (250 gp), a silver circlet engraved with mythical imagery (250 gp)

Room #352
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #328, inhabited by Firenewt Warlock of Imix and 8 x Firenewt Warrior

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #353, inhabited by Hobgoblin Devastator and 3 x Hobgoblin

Empty 
Room #353
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #352

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #354, inhabited by Kuo-toa Archpriest and 6 x Kuo-toa

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #372, inhabited by 3 x Adult Kruthik

South Entry

Archway

→   Leads to room #382, inhabited by Xvart Warlock of Raxivort and 15 x Giant Rat

Room Features

A ladder ascends to a catwalk hanging between the east and west walls, and someone has scrawled "Cora fell here" on the south wall

Monster

Hobgoblin Devastator (cr 4, motm 153, vgm 161) and 3 x Hobgoblin (cr 1/2, mm 186); easy, 1400 xp


Treasure: 5 gp; 13 sp; 14 cp; 24 cp

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


1200 cp, 4000 sp, 2500 gp, 70 pp, 4 x black onyx (150 gp), diamond (100 gp), 5 x pearl (100 gp), amethyst (100 gp), coral (100 gp), garnet (100 gp), jade (100 gp), 2 x tourmaline (100 gp), Potion of Resistance (acid) (uncommon, dmg 188), 2 x Potion of Greater Healing (uncommon, dmg 187)

Room #354
West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #353, inhabited by Hobgoblin Devastator and 3 x Hobgoblin

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #355, inhabited by Orog and 9 x Orc

South Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #372, inhabited by 3 x Adult Kruthik

South Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #373

Monster

Kuo-toa Archpriest (cr 6, mm 200) and 6 x Kuo-toa (cr 1/4, mm 199); hard, 2600 xp


Treasure: 80 gp; 19 cp; 12 sp; 9 sp; 18 cp; 14 gp; 13 gp

Room #355
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #339, inhabited by Xvart Warlock of Raxivort and 15 x Giant Rat

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #354, inhabited by Kuo-toa Archpriest and 6 x Kuo-toa

Room Features

Dancing wisps of flame fill the south side of the room, and a pair of dice lies in the south-west corner of the room

Monster

Orog (cr 2, mm 247) and 9 x Orc (cr 1/2, mm 246); medium, 1350 xp


Treasure: 12 ep; 17 sp; 13 cp; 13 cp; 17 sp; 22 sp; 2 pp; 10 gp; 20 sp; 11 ep

Room #356
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #357

South Entry

Archway

→   Leads to room #384, inhabited by 5 x Orc and 1 x Ettin

Room Features

Someone has scrawled a diagram of a mechanical trap on the west wall, and several pieces of spoiled meat are scattered throughout the room

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189) and 6 x Duergar Stone Guard (cr 2, motm 110, mtf 191); hard, 3150 xp


Treasure: 300 cp, 7000 sp, 1800 gp, 90 pp, a bone orb engraved with a labyrinth (25 gp), a brass crown etched with thorned vines (25 gp), a copper cup engraved with thorned vines (25 gp), a leather mantle tooled with draconic scales (25 gp), a marble scepter engraved with draconic runes (25 gp), a rosewood medallion set with a single opal (25 gp), an agate rod set with jasper (25 gp), Adamantine Armor (chain mail) (uncommon, dmg 150), Cloak of Elvenkind (uncommon, dmg 158), Eyes of Charming (uncommon, dmg 168), +1 Weapon (light crossbow) (uncommon, dmg 213)

Room #357
North Entry #1

Locked Iron Door (DC 10 to open)

→   Leads to room #340

North Entry #2

Locked Iron Door (DC 15 to open)

→   Leads to room #330

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #356, inhabited by Duergar Mind Master and 6 x Duergar Stone Guard

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #375, inhabited by Barghest and 9 x Goblin

Room Features

Spirals of blue stones cover the floor, and a broken door lies in the north-east corner of the room

Room #358
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #330

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #359

South Entry

Archway

Room Features

A magical mirror on the north wall teleports whomever gazes into it to another room of the dungeon, and someone has scrawled "Death comes on silent wings" on the south wall

Trap

Falling Cage Trap: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 10 save or become confined

Room #359
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #331, inhabited by Kuo-toa Archpriest and 6 x Kuo-toa

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #358

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #360, inhabited by Orc Hand of Yurtrus and 7 x Orc

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #376

Empty 
Room #360
West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #359

East Entry #1

Archway

→   Leads to room #341

East Entry #2

Locked Iron Door (DC 20 to open)

→   Leads to room #366, inhabited by Drow House Captain and 10 x Drow

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #385, inhabited by 11 x Drow

Monster

Orc Hand of Yurtrus (cr 2, vgm 184) and 7 x Orc (cr 1/2, mm 246); easy, 1150 xp


Treasure: 13 cp; 12 gp; 12 gp; 18 sp; 9 gp; 16 sp; 14 sp; 9 sp

Room #361
North Entry

Locked Iron Door (DC 10 to open) (slides up)

→   Leads to room #342

East Entry

Archway

→   Leads to room #349

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #377

Trap

Rune of Paralyzation: DC 10 to find, DC 10 to disable; affects all targets within 10 ft., DC 11 save or become paralyzed for 1d4 rounds

Room #362
South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #379, inhabited by Barghest and 11 x Goblin

Room Features

An altar of evil sits in the south side of the room, and the sound of drums can be heard in the north-west corner of the room

Room #363
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #369, inhabited by Orog and 7 x Orc

Empty 
Room #364
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #345, inhabited by Kuo-toa Archpriest and 1 x Kuo-toa

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #344, inhabited by Orog and 11 x Orc

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #370, inhabited by Goblin Boss and 11 x Goblin

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #346

East Entry #2

Locked Iron Door (DC 20 to open)

→   Leads to room #371, inhabited by 7 x Svirfneblin and 1 x Xorn

Room Features

Several alcoves are cut into the west wall, and a tapestry of legendary monsters hangs from the north wall

Monster

Bugbear Chief (cr 3, mm 33) and 9 x Bugbear (cr 1, mm 33); hard, 2500 xp


Treasure: 12 sp; 13 cp; 20 cp; 13 gp; 17 sp; 21 cp; 11 gp; 13 ep; 11 gp; 23 cp

Trap

Guillotine Blade: DC 15 to find, DC 15 to disable; +6 to hit against one target, 4d10 slashing damage

Room #365
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #348

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #347, inhabited by Wight and 10 x Zombie

Room Features

A narrow pit covered by iron bars lies in the north-east corner of the room, and spirals of white stones cover the floor

Monster

Ogre Chain Brute (cr 3, motm 201, mtf 221) and 1 x Ogre (cr 2, mm 237); easy, 1150 xp


Treasure: 11 sp; 16 sp

Room #366
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #341

West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #360, inhabited by Orc Hand of Yurtrus and 7 x Orc

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #386

Monster

Drow House Captain (cr 9, motm 101, mtf 184) and 10 x Drow (cr 1/4, mm 128); hard, 5500 xp


Treasure: 700 cp, 7000 sp, 1800 gp, 70 pp, 2 x black onyx (150 gp), diamond (100 gp), amethyst (100 gp), chrysoberyl (100 gp), garnet (100 gp), jade (100 gp), 2 x jet (100 gp), spinel (100 gp)

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


300 cp, 8000 sp, 2500 gp, 160 pp, a bone medallion engraved with arcane runes (25 gp), a necklace of banded agate (25 gp), a set of ivory dice with copper pips (25 gp), a stoneware salt cellar painted with a distinguished coat of arms (25 gp), a wooden coffer engraved with elven script (25 gp), an earthenware chalice embossed with arcane runes (25 gp), an earthenware tureen painted with woodland imagery (25 gp), Spell Scroll (Detect Magic) (common, dmg 200), 2 x Potion of Climbing (common, dmg 187), Potion of Healing (common, dmg 187)

Room #367
North Entry

Archway

→   Leads to room #343, inhabited by Wight and 12 x Zombie

West Entry

Locked Iron Door (DC 10 to open)

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #388, inhabited by 4 x Duergar Soulblade and 7 x Duergar

Monster

Spectator (cr 3, mm 30) and 1 x Nothic (cr 2, mm 236); easy, 1150 xp


Treasure: 16 sp; 14 sp

Room #368
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Archway

→   Leads to room #369, inhabited by Orog and 7 x Orc

Room Features

Someone has scrawled "Shuda fell here" on the west wall, and several pieces of blood-soaked clothing are scattered throughout the room

Monster

Orc Claw of Luthic (cr 2, vgm 183) and 3 x Orc (cr 1/2, mm 246); easy, 750 xp


Treasure: 10 gp; 15 gp; 16 sp; 17 cp

Room #369
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #351, inhabited by 2 x Duergar Xarrorn and 3 x Duergar Stone Guard

West Entry

Archway

→   Leads to room #368, inhabited by Orc Claw of Luthic and 3 x Orc

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #363

East Entry #2

Locked Iron Door (DC 10 to open)

→   Leads to room #380

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

A carved stone statue stands in the east side of the room, and rusting iron spikes line the east and west walls

Monster

Orog (cr 2, mm 247) and 7 x Orc (cr 1/2, mm 246); easy, 1150 xp


Treasure: 17 cp; 13 sp; 11 gp; 15 sp; 11 cp; 7 gp; 11 gp; 23 cp

Room #370
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #344, inhabited by Orog and 11 x Orc

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #364, inhabited by Bugbear Chief and 9 x Bugbear

East Entry #2

Unlocked Stone Door (60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #397

Room Features

A group of draconic faces have been carved into the south wall, and someone has scrawled a diagram of a mechanical trap on the west wall

Monster

Goblin Boss (cr 1, mm 166) and 11 x Goblin (cr 1/4, mm 166); easy, 750 xp


Treasure: 9 ep; 20 cp; 17 cp; 15 gp; 15 gp; 13 cp; 13 sp; 14 sp; 6 gp; 2 pp; 15 sp; 13 ep

Room #371
North Entry

Archway

→   Leads to room #346

West Entry #1

Locked Iron Door (DC 20 to open)

→   Leads to room #364, inhabited by Bugbear Chief and 9 x Bugbear

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #399

Room Features

A narrow pit covered by iron bars lies in the south-west corner of the room, and several pieces of rotten bread are scattered throughout the room

Monster

7 x Svirfneblin (cr 1/2, mm 164) and 1 x Xorn (cr 5, mm 304); hard, 2500 xp


Treasure: 17 sp; 15 gp; 14 gp; 16 cp; 15 cp; 23 sp; 18 cp; 1200 cp, 50 ep

Room #372
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #354, inhabited by Kuo-toa Archpriest and 6 x Kuo-toa

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #353, inhabited by Hobgoblin Devastator and 3 x Hobgoblin

West Entry #2

Locked Stone Door (DC 15 to open)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #390, inhabited by Female Steeder and 10 x Male Steeder

Monster

3 x Adult Kruthik (cr 2, motm 169, mtf 212); easy, 1350 xp


Treasure: 14 cp; 15 ep; 12 sp

Room #373
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #354, inhabited by Kuo-toa Archpriest and 6 x Kuo-toa

East Entry

Archway

→   Leads to room #374

South Entry

Unlocked Stone Door (60 hp)

Room Features

The floor is covered in perfect hexagonal tiles, and someone has scrawled "Stay low" on the south wall

Room #374
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #347, inhabited by Wight and 10 x Zombie

West Entry

Archway

→   Leads to room #373

South Entry

Archway

→   Leads to room #391

Room Features

A wooden ladder rests against the east wall, and someone has scrawled "Glinan was here" in dwarvish runes on the north wall

Room #375
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #357

East Entry

Unlocked Iron Door (60 hp)

Room Features

Part of the ceiling has collapsed into the room, and a group of draconic faces have been carved into the east wall

Monster

Barghest (cr 4, motm 60, vgm 123) and 9 x Goblin (cr 1/4, mm 166); medium, 1550 xp


Treasure: 13 cp; 1 pp; 16 sp; 11 sp; 14 ep; 11 gp; 18 cp; 5 pp; 7 gp; 9 ep

Room #376
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #359

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #401, inhabited by Firenewt Warlock of Imix and 11 x Firenewt Warrior

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #402

Empty 
Room #377
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #361

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #395, inhabited by 14 x Goblin

Room Features

A narrow ledge runs along the walls, and the scent of urine fills the center of the room

Room #378
West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #395, inhabited by 14 x Goblin

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #379, inhabited by Barghest and 11 x Goblin

Empty 
Room #379
North Entry #1

Archway

→   Leads to room #350, inhabited by 3 x Duergar Stone Guard and 1 x Adult Oblex

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #362

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #378

South Entry

Archway

→   Leads to room #405

Room Features

A faded and torn tapestry hangs from the west wall, and someone has scrawled "They ate Duri" in dwarvish runes on the south wall

Monster

Barghest (cr 4, motm 60, vgm 123) and 11 x Goblin (cr 1/4, mm 166); hard, 1650 xp


Treasure: 20 cp; 16 gp; 22 cp; 20 sp; 13 gp; 17 cp; 13 sp; 16 cp; 15 sp; 14 ep; 12 gp; 15 gp

Room #380
West Entry #1

Locked Iron Door (DC 10 to open)

→   Leads to room #369, inhabited by Orog and 7 x Orc

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #408

Room Features

Spirals of blue stones cover the floor, and a simple fireplace sits against the west wall

Room #381
East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #382, inhabited by Xvart Warlock of Raxivort and 15 x Giant Rat

Room Features

The floor is covered in square tiles, alternating white and black, and a pile of blood-soaked clothing lies in the south-east corner of the room

Room #382
North Entry

Archway

→   Leads to room #353, inhabited by Hobgoblin Devastator and 3 x Hobgoblin

West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #381

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #400, inhabited by Hobgoblin Devastator and 3 x Hobgoblin

Room Features

A wooden ladder rests against the west wall, and the north and west walls are covered with mould

Monster

Xvart Warlock of Raxivort (cr 1, motm 267, vgm 200) and 15 x Giant Rat (cr 1/8, mm 327); easy, 575 xp


Treasure: 18 cp; 13 sp; 7 ep; 12 ep; 12 gp; 11 sp; 13 ep; 15 cp; 17 sp; 12 ep; 8 gp; 20 cp; 12 gp; 19 cp; 11 sp; 16 sp

Room #383
South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #411, inhabited by Hobgoblin Warlord and 4 x Hobgoblin

Empty 
Room #384
North Entry

Archway

→   Leads to room #356, inhabited by Duergar Mind Master and 6 x Duergar Stone Guard

South Entry #1

Archway

→   Leads to room #412

South Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #413

Room Features

A carved stone statue stands in the north side of the room, and a foul odor fills the room

Monster

5 x Orc (cr 1/2, mm 246) and 1 x Ettin (cr 4, mm 132); medium, 1600 xp


Treasure: 4 pp; 9 cp; 11 sp; 6 gp; 12 cp; 17 sp

Room #385
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #360, inhabited by Orc Hand of Yurtrus and 7 x Orc

South Entry #1

Archway

→   Leads to room #402

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #403

Monster

11 x Drow (cr 1/4, mm 128); easy, 550 xp


Treasure: 25 cp; 13 ep; 10 gp; 19 sp; 9 ep; 16 sp; 11 gp; 12 gp; 10 gp; 13 sp; 9 sp

Room #386
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #366, inhabited by Drow House Captain and 10 x Drow

South Entry #1

Archway

→   Leads to room #403

South Entry #2

Archway

Empty 
Room #387
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry

Archway

→   Leads to room #388, inhabited by 4 x Duergar Soulblade and 7 x Duergar

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #414, inhabited by 15 x Derro

Monster

Female Steeder (cr 1, motm 231, mtf 238) and 11 x Male Steeder (cr 1/4, motm 231, mtf 238); easy, 750 xp


Treasure: 15 cp; 10 sp; 11 sp; 9 gp; 5 pp; 10 sp; 17 cp; 15 gp; 6 sp; 13 sp; 11 cp; 2 pp

Room #388
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #367, inhabited by Spectator and 1 x Nothic

West Entry

Archway

→   Leads to room #387, inhabited by Female Steeder and 11 x Male Steeder

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Archway

→   Leads to room #406, inhabited by Duergar Warlord and 2 x Duergar Stone Guard

Monster

4 x Duergar Soulblade (cr 1, motm 109, mtf 190) and 7 x Duergar (cr 1, mm 122); hard, 2200 xp


Treasure: 13 sp; 12 gp; 14 ep; 2 pp; 11 ep; 5 pp; 11 sp; 10 gp; 18 cp; 11 gp; 14 cp

Room #389
South Entry #1

Archway

South Entry #2

Archway

→   Leads to room #407, inhabited by Duergar Warlord and 6 x Duergar Soulblade

Room Features

Someone has scrawled "The Demon Queen cannot be slain until the moon is crowned and light becomes shadow" on the east wall, and the north and west walls are covered with slime

Monster

Quaggoth Thonot (cr 3, mm 256) and 4 x Quaggoth (cr 2, mm 256); hard, 2500 xp


Treasure: 3 gp; 8 gp; 10 gp; 6 gp; 14 gp

Room #390
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #372, inhabited by 3 x Adult Kruthik

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #400, inhabited by Hobgoblin Devastator and 3 x Hobgoblin

East Entry #1

Locked Stone Door (DC 25 to open)

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #410, inhabited by Ogre Bolt Launcher and 6 x Ogre

Monster

Female Steeder (cr 1, motm 231, mtf 238) and 10 x Male Steeder (cr 1/4, motm 231, mtf 238); easy, 700 xp


Treasure: 18 cp; 7 gp; 18 cp; 16 sp; 21 cp; 15 cp; 14 sp; 21 cp; 21 sp; 17 cp; 19 sp

Hidden Treasure

Hidden (DC 25 to find) Trapped and Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)

Fire Spray: DC 15 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 10 save or take 2d10 fire damage


500 cp, 5000 sp, 2200 gp, 140 pp, 3 x black onyx (150 gp), pearl (100 gp), chrysoberyl (100 gp), jade (100 gp), 2 x tourmaline (100 gp), Potion of Invisibility (very rare, dmg 188)

Room #391
North Entry

Archway

→   Leads to room #374

East Entry

Archway

→   Leads to room #411, inhabited by Hobgoblin Warlord and 4 x Hobgoblin

Room Features

Spirals of gray stones cover the floor, and several pieces of broken glass are scattered throughout the room

Room #392
East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #393, inhabited by Hobgoblin Captain and 10 x Hobgoblin

South Entry

Archway

→   Leads to room #413

Room Features

A group of draconic faces have been carved into the south wall, and a rusted sword lies in the north side of the room

Room #393
West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #392

East Entry #1

Locked Stone Door (DC 25 to open)

→   Leads to room #394

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Monster

Hobgoblin Captain (cr 3, mm 186) and 10 x Hobgoblin (cr 1/2, mm 186); hard, 1700 xp


Treasure: 16 ep; 15 sp; 17 sp; 18 cp; 14 sp; 12 sp; 14 cp; 8 ep; 21 cp; 9 gp; 16 sp

Room #394
North Entry

Archway

West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #393, inhabited by Hobgoblin Captain and 10 x Hobgoblin

Room Features

Spirals of red stones cover the floor, and the floor is covered with slime

Room #395
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #377

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #378

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #422

Monster

14 x Goblin (cr 1/4, mm 166); easy, 700 xp


Treasure: 12 gp; 15 gp; 14 sp; 15 sp; 23 cp; 16 sp; 21 cp; 12 sp; 6 gp; 12 gp; 11 sp; 8 gp; 16 cp; 19 cp

Room #396
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #408

Monster

Gloom Weaver (cr 9, motm 213, mtf 224); hard, 5000 xp


Treasure: 1200 cp, 7000 sp, 2000 gp, 130 pp

Room #397
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #370, inhabited by Goblin Boss and 11 x Goblin

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #398, inhabited by 4 x Orc Red Fang of Shargaas and 4 x Giant Bat

South Entry #1

Archway

→   Leads to room #426, inhabited by Barghest and 9 x Goblin

South Entry #2

Archway

→   Leads to room #427

Trap

Symbol of Panic: DC 15 to find, DC 15 to disable; affects all targets within 10 ft., DC 11 save or become frightened for 1d4 rounds

Room #398
West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #397

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #399

East Entry #2

Archway

→   Leads to room #415, inhabited by Drow House Captain and 10 x Drow

Monster

4 x Orc Red Fang of Shargaas (cr 3, vgm 185) and 4 x Giant Bat (cr 1/4, mm 323); hard, 3000 xp


Treasure: 16 cp; 3 pp; 12 gp; 8 gp; 21 sp; 19 cp; 13 ep; 16 sp

Room #399
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #371, inhabited by 7 x Svirfneblin and 1 x Xorn

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #398, inhabited by 4 x Orc Red Fang of Shargaas and 4 x Giant Bat

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #409

Empty 
Room #400
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #382, inhabited by Xvart Warlock of Raxivort and 15 x Giant Rat

West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #409

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #390, inhabited by Female Steeder and 10 x Male Steeder

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #416, inhabited by 2 x Drow and 4 x Quaggoth

Monster

Hobgoblin Devastator (cr 4, motm 153, vgm 161) and 3 x Hobgoblin (cr 1/2, mm 186); easy, 1400 xp


Treasure: 23 cp; 14 cp; 10 sp; 17 ep

Room #401
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #376

West Entry

Archway

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #402

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #429, inhabited by Drow Elite Warrior and 10 x Drow

Room Features

Several alcoves are cut into the south and west walls, and several pieces of spoiled meat are scattered throughout the room

Monster

Firenewt Warlock of Imix (cr 1, motm 125, vgm 143) and 11 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); medium, 1300 xp


Treasure: 14 sp; 11 ep; 10 ep; 10 sp; 14 sp; 5 pp; 11 gp; 18 cp; 11 gp; 11 gp; 18 cp; 27 cp

Room #402
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #376

North Entry #2

Archway

→   Leads to room #385, inhabited by 11 x Drow

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #401, inhabited by Firenewt Warlock of Imix and 11 x Firenewt Warrior

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #403

Room Features

A chute falls into the room from above, and a pile of barrel staves lies in the south-west corner of the room

Room #403
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #385, inhabited by 11 x Drow

North Entry #2

Archway

→   Leads to room #386

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #402

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry #2

Locked Iron Door (DC 20 to open)

→   Leads to room #421

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #431

Empty 
Room #404
East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #405

South Entry

Archway

→   Leads to room #422

Monster

Orc Eye of Gruumsh (cr 2, mm 247) and 14 x Orc (cr 1/2, mm 246); hard, 1850 xp


Treasure: 6 gp; 8 ep; 9 sp; 11 ep; 16 sp; 21 cp; 21 cp; 12 gp; 11 gp; 20 cp; 11 sp; 14 sp; 23 cp; 1 pp; 14 gp

Trap

Flamethrower: DC 15 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 14 save or take 4d10 fire damage

Room #405
North Entry

Archway

→   Leads to room #379, inhabited by Barghest and 11 x Goblin

West Entry #1

Locked Iron Door (DC 20 to open)

→   Leads to room #404, inhabited by Orc Eye of Gruumsh and 14 x Orc

West Entry #2

Locked Iron Door (DC 10 to open) (slides down)

→   Leads to room #422

Empty 
Room #406
North Entry

Archway

→   Leads to room #388, inhabited by 4 x Duergar Soulblade and 7 x Duergar

East Entry

Archway

Room Features

A chute falls into the room from above, and someone has scrawled "emerald, gray, sapphire, silver, gray" on the west wall

Monster

Duergar Warlord (cr 6, motm 111, mtf 192) and 2 x Duergar Stone Guard (cr 2, motm 110, mtf 191); hard, 3200 xp


Treasure: 1900 cp, 30 ep; 11 gp; 7 gp

Room #407
North Entry

Archway

→   Leads to room #389, inhabited by Quaggoth Thonot and 4 x Quaggoth

West Entry

Locked Iron Door (DC 10 to open)

East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #408

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #423

Room Features

A stone dais sits in the north-east corner of the room, and a tapestry of a legendary battle hangs from the south wall

Monster

Duergar Warlord (cr 6, motm 111, mtf 192) and 6 x Duergar Soulblade (cr 1, motm 109, mtf 190); deadly, 3500 xp


Treasure: 1000 cp, 8000 sp, 2300 gp, 140 pp, a brass orb etched with elven script (25 gp), a fine leather merchant's cap trimmed with squirrel fur (25 gp), a leather coat trimmed with rabbit fur (25 gp), a linen choker threaded with electrum (25 gp), a malachite puzzle box set with a rosette of citrine (25 gp), a marble brazier inlaid with silver (25 gp), an agateware tile painted with woodland imagery (25 gp), Cloak of the Manta Ray (uncommon, dmg 159), Keoghtom's Ointment (uncommon, dmg 179), Potion of Fire Breath (uncommon, dmg 187), Potion of Water Breathing (uncommon, dmg 188)

Room #408
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #380

West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #407, inhabited by Duergar Warlord and 6 x Duergar Soulblade

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #396, inhabited by Gloom Weaver

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #425, inhabited by Female Steeder and 13 x Male Steeder

Room Features

A mural of ghoulish carnage covers the ceiling, and someone has scrawled a demonic face on the south wall

Room #409
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #399

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #415, inhabited by Drow House Captain and 10 x Drow

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #400, inhabited by Hobgoblin Devastator and 3 x Hobgoblin

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #428, inhabited by Fomorian and 6 x Boggle

Empty 
Room #410
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #390, inhabited by Female Steeder and 10 x Male Steeder

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #417, inhabited by Wraith and 5 x Specter

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #418

Monster

Ogre Bolt Launcher (cr 2, motm 200, mtf 220) and 6 x Ogre (cr 2, mm 237); hard, 3150 xp


Treasure: 1000 cp, 3000 sp, 2300 gp, 70 pp, black onyx (150 gp), diamond (100 gp), 3 x pearl (100 gp), 2 x chrysoberyl (100 gp), 2 x jet (100 gp), spinel (100 gp), Dragon Scale Mail (black) (very rare, dmg 165)

Room #411
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #383

West Entry

Archway

→   Leads to room #391

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #412

Monster

Hobgoblin Warlord (cr 6, mm 187) and 4 x Hobgoblin (cr 1/2, mm 186); hard, 2700 xp


Treasure: 500 cp, 6000 sp, 2000 gp, 80 pp, a brass orb etched with draconic runes (25 gp), a fine leather merchant's cap tooled with elven script (25 gp), a marble bowl inlaid with a meandros of electrum (25 gp), Spell Scroll (Guardian of Faith) (rare, dmg 200), Oil of Etherealness (rare, dmg 183), Potion of Mind Reading (rare, dmg 188), Sending Stones (uncommon, dmg 199)

Room #412
North Entry

Archway

→   Leads to room #384, inhabited by 5 x Orc and 1 x Ettin

West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #411, inhabited by Hobgoblin Warlord and 4 x Hobgoblin

West Entry #2

Unlocked Stone Door (60 hp)

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #413

Room Features

A tapestry of ghoulish carnage hangs from the east wall, and an iron chandelier hangs from the ceiling in the north-west corner of the room

Room #413
North Entry #1

Locked Stone Door (DC 25 to open)

→   Leads to room #384, inhabited by 5 x Orc and 1 x Ettin

North Entry #2

Archway

→   Leads to room #392

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #412

South Entry

Unlocked Iron Door (60 hp)

Empty 
Room #414
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #387, inhabited by Female Steeder and 11 x Male Steeder

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #433, inhabited by 6 x Drow and 6 x Giant Spider

Monster

15 x Derro (cr 1/4, motm 91, mtf 158); medium, 750 xp


Treasure: 11 sp; 23 cp; 9 sp; 9 gp; 13 cp; 11 gp; 16 sp; 11 ep; 15 cp; 12 gp; 10 sp; 9 sp; 14 cp; 6 gp; 5 pp

Room #415
West Entry

Archway

→   Leads to room #398, inhabited by 4 x Orc Red Fang of Shargaas and 4 x Giant Bat

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #409

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #435

Room Features

Part of the ceiling has collapsed into the room, and several rotten apples are scattered throughout the room

Monster

Drow House Captain (cr 9, motm 101, mtf 184) and 10 x Drow (cr 1/4, mm 128); hard, 5500 xp


Treasure: 500 cp, 7000 sp, 2300 gp, 150 pp, 3 x diamond (50 gp), 2 x bloodstone (50 gp), citrine (50 gp), jasper (50 gp), onyx (50 gp), 2 x sardonyx (50 gp), Bag of Tricks (gray) (uncommon, dmg 154)

Room #416
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #400, inhabited by Hobgoblin Devastator and 3 x Hobgoblin

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #417, inhabited by Wraith and 5 x Specter

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #436, inhabited by Orc Blade of Ilneval and 5 x Orc

Room Features

Spirals of black stones cover the floor, and the scent of urine fills the room

Monster

2 x Drow (cr 1/4, mm 128) and 4 x Quaggoth (cr 2, mm 256); medium, 1900 xp


Treasure: 17 sp; 15 cp; 5 pp; 20 sp; 7 gp; 6 pp

Room #417
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #416, inhabited by 2 x Drow and 4 x Quaggoth

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #410, inhabited by Ogre Bolt Launcher and 6 x Ogre

Room Features

A narrow shaft descends from the room into a midden chamber below, and an altar of evil sits in the north side of the room

Monster

Wraith (cr 5, mm 302) and 5 x Specter (cr 1, mm 279); hard, 2800 xp


Treasure: 110 gp; 4 ep; 13 sp; 18 cp; 10 sp; 9 sp

Hidden Treasure

Hidden (DC 25 to find) Trapped and Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)

Ice Dart Trap: DC 10 to find, DC 15 to disable; +7 to hit against one target, 4d10 cold damage


900 cp, 2000 sp, 2000 gp, 90 pp, a dragon horn comb set with a single jacinth (250 gp), a gold cup inlaid with a meandros of platinum (250 gp), a set of a fine steel rapier and dagger engraved with dwarven axeheads (250 gp), a stoneware plate painted with a distinguished coat of arms (250 gp), Cloak of the Manta Ray (uncommon, dmg 159), Oil of Slipperiness (uncommon, dmg 184), Potion of Hill Giant Strength (uncommon, dmg 187)

Room #418
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #410, inhabited by Ogre Bolt Launcher and 6 x Ogre

West Entry #2

Unlocked Iron Door (60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #437

South Entry

Locked Stone Door (DC 15 to open)

Empty 
Room #419
East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #420

South Entry

Archway

→   Leads to room #446

Room Features

Skeletons hang from chains and manacles against the south and west walls, and a clanking sound can be faintly heard near the east wall

Room #420
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #419

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #429, inhabited by Drow Elite Warrior and 10 x Drow

South Entry

Archway

→   Leads to room #447, inhabited by Female Steeder and 12 x Male Steeder

Room Features

Someone has scrawled "Beneath the tomb" on the west wall, and several pieces of blood-soaked clothing are scattered throughout the room

Room #421
West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #403

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #439, inhabited by Kobold Dragonshield and 12 x Kobold

Room Features

A shallow pit lies in the north side of the room, and the floor is covered in perfect hexagonal tiles

Room #422
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #395, inhabited by 14 x Goblin

North Entry #2

Archway

→   Leads to room #404, inhabited by Orc Eye of Gruumsh and 14 x Orc

East Entry #1

Locked Iron Door (DC 10 to open) (slides down)

→   Leads to room #405

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #432

Room Features

A narrow shaft descends from the room into a midden chamber below, and someone has scrawled "Don't sleep" on the south wall

Room #423
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #407, inhabited by Duergar Warlord and 6 x Duergar Soulblade

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #441, inhabited by Adult Oblex

Empty 
Room #424
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #425, inhabited by Female Steeder and 13 x Male Steeder

Room Features

A shallow pit lies in the south-east corner of the room, and several broken arrows are scattered throughout the room

Room #425
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #408

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #424

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #426, inhabited by Barghest and 9 x Goblin

Room Features

A group of draconic faces have been carved into the north wall, and someone has scrawled "The Chosen of Sariel looted this place" on the south wall

Monster

Female Steeder (cr 1, motm 231, mtf 238) and 13 x Male Steeder (cr 1/4, motm 231, mtf 238); easy, 850 xp


Treasure: 14 gp; 9 gp; 9 sp; 4 gp; 9 sp; 20 cp; 15 cp; 13 gp; 14 cp; 18 cp; 15 sp; 20 sp; 8 gp; 7 ep

Room #426
North Entry

Archway

→   Leads to room #397

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #425, inhabited by Female Steeder and 13 x Male Steeder

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #442

Room Features

The floor is covered in perfect hexagonal tiles, and howling can be faintly heard near the north wall

Monster

Barghest (cr 4, motm 60, vgm 123) and 9 x Goblin (cr 1/4, mm 166); medium, 1550 xp


Treasure: 26 cp; 16 cp; 3 pp; 14 sp; 10 gp; 19 sp; 14 cp; 10 gp; 12 gp; 13 sp

Room #427
North Entry

Archway

→   Leads to room #397

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #434

South Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #443

Empty 
Room #428
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #409

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #436, inhabited by Orc Blade of Ilneval and 5 x Orc

Room Features

A stack of oil-filled barrels stands against the east wall, and the sound of footsteps can be faintly heard near the east wall

Monster

Fomorian (cr 8, mm 136) and 6 x Boggle (cr 1/8, motm 65, vgm 128); medium, 4050 xp


Treasure: 260 sp, 110 gp; 9 gp; 18 cp; 21 sp; 22 cp; 15 gp; 20 cp

Room #429
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #401, inhabited by Firenewt Warlock of Imix and 11 x Firenewt Warrior

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #420

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #430, inhabited by Ghast and 9 x Ghoul

South Entry

Locked Iron Door (DC 10 to open) (slides down)

→   Leads to room #447, inhabited by Female Steeder and 12 x Male Steeder

Monster

Drow Elite Warrior (cr 5, mm 128) and 10 x Drow (cr 1/4, mm 128); deadly, 2300 xp


Treasure: 200 sp, 60 gp; 22 cp; 6 gp; 19 cp; 17 gp; 18 cp; 12 gp; 15 cp; 13 ep; 12 gp; 12 sp

Room #430
West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #429, inhabited by Drow Elite Warrior and 10 x Drow

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #431

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #448

Room Features

A chute descends from the room into the next dungeon level down, and a pair of dice lies in the center of the room

Monster

Ghast (cr 2, mm 148) and 9 x Ghoul (cr 1, mm 148); hard, 2250 xp


Treasure: 1000 cp, 5000 sp, 2200 gp, 110 pp, 6 x diamond (50 gp), chalcedony (50 gp), citrine (50 gp), jasper (50 gp), moonstone (50 gp), 2 x sardonyx (50 gp), zircon (50 gp)

Trap

Barbed Net Trap: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 10 save or take 2d10 damage and become restrained

Room #431
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #403

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #430, inhabited by Ghast and 9 x Ghoul

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #439, inhabited by Kobold Dragonshield and 12 x Kobold

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #454

South Entry #2

Locked Iron Door (DC 15 to open)

South Entry #3

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 
Room #432
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #422

West Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #449, inhabited by Drow Elite Warrior and 1 x Giant Spider

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #440, inhabited by Orc Blade of Ilneval and 5 x Orc

Empty 
Room #433
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #414, inhabited by 15 x Derro

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #440, inhabited by Orc Blade of Ilneval and 5 x Orc

Monster

6 x Drow (cr 1/4, mm 128) and 6 x Giant Spider (cr 1, mm 328); medium, 1500 xp


Treasure: 18 cp; 7 ep; 13 ep; 15 cp; 21 sp; 20 sp; 9 gp; 8 ep; 17 sp; 12 cp; 15 sp; 14 ep

Room #434
West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #427

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #451

Room Features

A stair ascends to a catwalk hanging between the east and west walls, and a pile of blood-soaked clothing lies in the north-west corner of the room

Room #435
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #415, inhabited by Drow House Captain and 10 x Drow

South Entry #1

Archway

→   Leads to room #451

South Entry #2

Archway

→   Leads to room #452

Empty 
Room #436
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #416, inhabited by 2 x Drow and 4 x Quaggoth

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #428, inhabited by Fomorian and 6 x Boggle

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #444, inhabited by Wight and 12 x Zombie

Room Features

Blood drips from the ceiling in the north side of the room, and a pile of sundered shields lies in the center of the room

Monster

Orc Blade of Ilneval (cr 4, vgm 183) and 5 x Orc (cr 1/2, mm 246); medium, 1600 xp


Treasure: 24 cp; 16 cp; 17 cp; 18 cp; 15 cp; 14 sp

Room #437
North Entry

Locked Stone Door (DC 10 to open)

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #418

East Entry

Archway

→   Leads to room #438, inhabited by 6 x Yuan-ti Broodguard and 1 x Yuan-ti Malison

Room Features

Someone has scrawled "Don't sleep" on the east wall, and an overwhelming stench fills the center of the room

Room #438
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

West Entry

Archway

→   Leads to room #437

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #446

Monster

6 x Yuan-ti Broodguard (cr 2, motm 273, vgm 203) and 1 x Yuan-ti Malison (cr 3, mm 309); deadly, 3400 xp


Treasure: 500 cp, 9000 sp, 2800 gp, 90 pp, 2 x diamond (50 gp), chalcedony (50 gp), 2 x chrysoprase (50 gp), jasper (50 gp), 2 x onyx (50 gp), quartz (50 gp), star rose quartz (50 gp), Potion of Invisibility (very rare, dmg 188)

Room #439
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #421

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #431

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #464

Room Features

A tile mosaic of a legendary battle covers the floor, and several empty bottles are scattered throughout the room

Monster

Kobold Dragonshield (cr 1, motm 163, vgm 165) and 12 x Kobold (cr 1/8, mm 195); easy, 500 xp


Treasure: 16 sp; 17 cp; 14 sp; 17 cp; 5 pp; 10 sp; 13 cp; 17 cp; 11 gp; 24 cp; 12 gp; 8 ep; 11 sp

Room #440
West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #432

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #433, inhabited by 6 x Drow and 6 x Giant Spider

South Entry

Archway

→   Leads to room #455

Monster

Orc Blade of Ilneval (cr 4, vgm 183) and 5 x Orc (cr 1/2, mm 246); medium, 1600 xp


Treasure: 9 gp; 15 sp; 17 cp; 11 gp; 16 ep; 9 sp

Trap

Heavy Chain Flail: DC 10 to find, DC 15 to disable; initiative +3, 1 attack per round, +7 to hit against all targets within 5 ft., 4d10 bludgeoning damage and knocked prone

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


300 cp, 7000 sp, 2200 gp, 100 pp, pearl (100 gp), coral (100 gp), 2 x garnet (100 gp), spinel (100 gp), tourmaline (100 gp), Potion of Greater Healing (uncommon, dmg 187)

Room #441
West Entry #1

Locked Stone Door (DC 25 to open)

→   Leads to room #423

West Entry #2

Archway

→   Leads to room #458

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #450

Monster

Adult Oblex (cr 5, motm 198, mtf 218); easy, 1800 xp


Treasure: 1100 cp, 60 ep

Room #442
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #426, inhabited by Barghest and 9 x Goblin

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #467

South Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #468

Empty 
Room #443
North Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #427

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #469, inhabited by 2 x Duergar Soulblade and 3 x Duergar

Empty 
Room #444
West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #436, inhabited by Orc Blade of Ilneval and 5 x Orc

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #459

Monster

Wight (cr 3, mm 300) and 12 x Zombie (cr 1/4, mm 316); medium, 1300 xp


Treasure: 9 gp; 17 sp; 15 sp; 17 cp; 17 cp; 23 cp; 11 gp; 9 ep; 5 pp; 13 cp; 12 ep; 17 sp; 9 gp

Room #445
North Entry

Unlocked Stone Door (60 hp)

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #460

Monster

3 x Firenewt Warrior (cr 1/2, motm 125, vgm 142) and 3 x Giant Strider (cr 1, motm 137, vgm 143); easy, 900 xp


Treasure: 14 sp; 8 cp; 16 sp; 12 sp; 13 ep; 13 gp

Room #446
North Entry

Archway

→   Leads to room #419

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #438, inhabited by 6 x Yuan-ti Broodguard and 1 x Yuan-ti Malison

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #473, inhabited by Nilbog and 8 x Goblin

Empty 
Room #447
North Entry #1

Archway

→   Leads to room #420

North Entry #2

Locked Iron Door (DC 10 to open) (slides down)

→   Leads to room #429, inhabited by Drow Elite Warrior and 10 x Drow

East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #448

South Entry

Unlocked Stone Door (60 hp)

Monster

Female Steeder (cr 1, motm 231, mtf 238) and 12 x Male Steeder (cr 1/4, motm 231, mtf 238); easy, 800 xp


Treasure: 9 gp; 11 gp; 9 gp; 15 cp; 14 cp; 11 sp; 10 sp; 8 gp; 17 sp; 22 cp; 16 sp; 14 cp; 6 ep

Room #448
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #430, inhabited by Ghast and 9 x Ghoul

West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #447, inhabited by Female Steeder and 12 x Male Steeder

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #454

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #475, inhabited by Bugbear Chief and 8 x Bugbear

Trap

Rune of Paralyzation: DC 15 to find, DC 15 to disable; affects all targets within 10 ft., DC 11 save or become paralyzed for 1d4 rounds

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


300 cp, 3000 sp, 2400 gp, 120 pp, a brocade sash trimmed with genette (250 gp), a carved wooden staff with electrum studs (250 gp), a gold ring inlaid with ornate platinum scrollwork (250 gp), a jasper brazier inlaid with a filigree of electrum (250 gp), a lacquered wooden puzzle box engraved with arcane runes (250 gp), a set of a fine steel rapier and dagger set with a rosette of alexandrite (250 gp), a silk choker threaded with gold (250 gp), an ivory puzzle box inlaid with a filigree of platinum (250 gp), 3 x Potion of Healing (common, dmg 187)

Room #449
East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #432

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #464

South Entry #2

Locked Stone Door (DC 10 to open)

Room Features

A fountain of water sits against the north wall, and the north and west walls are covered with sword cuts

Monster

Drow Elite Warrior (cr 5, mm 128) and 1 x Giant Spider (cr 1, mm 328); easy, 2000 xp


Treasure: 2000 cp, 50 ep; 8 gp

Trap

Greater Acid Spray: DC 15 to find, DC 20 to disable; affects all targets within a 20 ft. cone, DC 14 save or take 2d10 acid damage for 1d4 rounds

Hidden Treasure

Hidden (DC 20 to find) Trapped and Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)

Rune of Confusion: DC 15 to find, DC 10 to disable; affects all targets within 10 ft., DC 14 save or become confused (phb 224) for 1d4 rounds


400 cp, 2000 sp, 2000 gp, 140 pp, a bone orb engraved with a labyrinth (250 gp), a fine leather vest trimmed with squirrel fur (250 gp), an electrum medallion set with aquamarine and peridot (250 gp), an ivory puzzle box inlaid with ornate gold scrollwork (250 gp), an ornate silver mirror (250 gp), Sword of Life Stealing (shortsword) (rare, dmg 206)

Room #450
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #441, inhabited by Adult Oblex

South Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #467

Empty 
Room #451
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #434

North Entry #2

Archway

→   Leads to room #435

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #452

Room Features

A magical statue in the south side of the room answers questions with lies and falsehoods, and someone has scrawled "There is no way out" on the west wall

Room #452
North Entry

Archway

→   Leads to room #435

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #451

East Entry

Archway

South Entry

Archway

→   Leads to room #481

Room Features

Someone has scrawled "The Wardens of Alquand killed five trolls here" on the south wall, and the ceiling is covered with cobwebs

Room #453
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #471, inhabited by 6 x Svirfneblin and 1 x Xorn

Room Features

Someone has scrawled "The Covenant of Aliah looted this place" on the south wall, and a pile of sundered shields lies in the north-east corner of the room

Monster

Drow Elite Warrior (cr 5, mm 128) and 8 x Drow (cr 1/4, mm 128); hard, 2200 xp


Treasure: 400 cp, 6000 sp, 3000 gp, 90 pp, a fine leather coinpurse trimmed with squirrel fur (25 gp), a rosewood miniature (of a tower) adorned with electrum (25 gp), a set of crystal dice (25 gp), an earthenware plate painted with pastoral imagery (25 gp), Spell Scroll (Sanctuary) (common, dmg 200), Spell Scroll (Rope Trick) (uncommon, dmg 200), 2 x Potion of Healing (common, dmg 187)

Room #454
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #431

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #448

East Entry

Archway

→   Leads to room #463

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #476

Room Features

A chute falls into the room from above, and a toppled statue lies in the north-east corner of the room

Room #455
North Entry

Archway

→   Leads to room #440, inhabited by Orc Blade of Ilneval and 5 x Orc

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #456

South Entry #1

Locked Stone Door (DC 10 to open) (slides to one side)

→   Leads to room #477

South Entry #2

Archway

→   Leads to room #478, inhabited by 5 x Orc Red Fang of Shargaas and 5 x Giant Bat

Room Features

Numerous pillars line the north wall, and someone has scrawled "It is awake" in goblin runes on the east wall

Room #456
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #455

East Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #457, inhabited by 5 x Bugbear and 1 x Half-ogre

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #479, inhabited by Tanarukk

Room Features

Someone has scrawled "Don't lose your head" on the south wall, and the ceiling is covered with scorch marks

Room #457
North Entry

Archway

West Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #456

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #480

Room Features

A magical pool in the north side of the room summons a water elemental to serve whomever drinks from it (but only once), and a corroded iron key hangs from a hook on the east wall

Monster

5 x Bugbear (cr 1, mm 33) and 1 x Half-ogre (cr 1, mm 238); easy, 1200 xp


Treasure: 13 cp; 12 cp; 14 cp; 19 cp; 14 sp; 9 ep

Room #458
East Entry #1

Archway

→   Leads to room #441, inhabited by Adult Oblex

East Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #465

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A sloped pit lined with iron spikes lies in the north-west corner of the room, and the scent of ozone fills the south-west corner of the room

Room #459
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #444, inhabited by Wight and 12 x Zombie

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #460

Empty 
Room #460
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #445, inhabited by 3 x Firenewt Warrior and 3 x Giant Strider

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #459

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #461, inhabited by Orc Claw of Luthic and 5 x Orc

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Empty 
Room #461
North Entry

Unlocked Stone Door (60 hp)

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #460

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #462, inhabited by Spectator and 2 x Gibbering Mouther

Monster

Orc Claw of Luthic (cr 2, vgm 183) and 5 x Orc (cr 1/2, mm 246); easy, 950 xp


Treasure: 22 cp; 15 sp; 20 sp; 10 sp; 15 gp; 8 gp

Room #462
West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #461, inhabited by Orc Claw of Luthic and 5 x Orc

East Entry

Archway

→   Leads to room #471, inhabited by 6 x Svirfneblin and 1 x Xorn

South Entry

Unlocked Stone Door (60 hp)

Room Features

A balcony hangs from the east wall, and someone has scrawled a monstrous face on the south wall

Monster

Spectator (cr 3, mm 30) and 2 x Gibbering Mouther (cr 2, mm 157); medium, 1600 xp


Treasure: 22 cp; 14 cp; 15 sp

Room #463
West Entry

Archway

→   Leads to room #454

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #483

Room Features

Part of the south wall has collapsed into the room, and a putrid odor fills the room

Trap

Scythe Blade: DC 15 to find, DC 15 to disable; +8 to hit against all targets within a 5 ft. arc, 4d10 slashing damage

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


1000 cp, 9000 sp, 2400 gp, 130 pp, a fine leather vest tooled with mythical creatures (250 gp), a gilded wooden cup engraved with arcane runes (250 gp), a pair of fine leather shoes with a gold buckle (250 gp), a silver plate engraved with dwarven axeheads (250 gp), a velvet merchant's cap trimmed with ermine (250 gp)

Room #464
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #439, inhabited by Kobold Dragonshield and 12 x Kobold

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #449, inhabited by Drow Elite Warrior and 1 x Giant Spider

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #483

Empty 
Room #465
West Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #458

West Entry #2

Unlocked Stone Door (60 hp)

East Entry

Archway

Empty 
Room #466
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #467

South Entry

Locked Stone Door (DC 10 to open)

Room Features

The ceiling is covered with cracks, and a pile of sundered shields lies in the south-east corner of the room

Room #467
North Entry #1

Locked Iron Door (DC 25 to open)

→   Leads to room #450

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #442

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #466

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #468

Room Features

A stair ascends to a wooden platform in the north-west corner of the room, and a toppled statue lies in the center of the room

Room #468
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #442

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #467

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #469, inhabited by 2 x Duergar Soulblade and 3 x Duergar

Room Features

The south and east walls have been engraved with geometric patterns, and the south and west walls are covered with claw marks

Room #469
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #443

West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #468

South Entry

Archway

Monster

2 x Duergar Soulblade (cr 1, motm 109, mtf 190) and 3 x Duergar (cr 1, mm 122); easy, 1000 xp


Treasure: 21 cp; 14 gp; 12 sp; 11 gp; 13 ep

Room #470
East Entry

Archway

→   Leads to room #481

Empty 
Room #471
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #453, inhabited by Drow Elite Warrior and 8 x Drow

West Entry

Archway

→   Leads to room #462, inhabited by Spectator and 2 x Gibbering Mouther

Monster

6 x Svirfneblin (cr 1/2, mm 164) and 1 x Xorn (cr 5, mm 304); hard, 2400 xp


Treasure: 500 cp, 12000 sp, 2400 gp, 70 pp, a brocade tabard threaded with gold (250 gp), a moonstone bowl engraved with draconic runes (250 gp), a silk merchant's cap threaded with gold (250 gp), a silver amulet engraved with an ancient coat of arms (250 gp), an electrum flower brooch inlaid with a meandros of gold (250 gp), an electrum ring engraved with mythical creatures (250 gp), an electrum shield brooch engraved with an ancient coat of arms (250 gp), +2 Ammunition (50 blowgun needles) (rare, dmg 150), 2 x Potion of Diminution (rare, dmg 187), Potion of Superior Healing (rare, dmg 187)

Room #472
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #473, inhabited by Nilbog and 8 x Goblin

East Entry #2

Archway

Room Features

Jagged steel blades project from cracks in the north wall, and a pile of broken arrows lies in the south-east corner of the room

Room #473
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #446

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #472

Room Features

A stream of quicksilver flows into the room through a hole in the ceiling, and a dagger hilt lies in the west side of the room

Monster

Nilbog (cr 1, motm 195, vgm 182) and 8 x Goblin (cr 1/4, mm 166); easy, 600 xp


Treasure: 16 sp; 3 gp; 16 sp; 17 cp; 17 cp; 14 gp; 4 pp; 14 sp; 14 sp

Room #474
North Entry

Archway

West Entry

Locked Stone Door (DC 25 to open)

East Entry

Unlocked Iron Door (60 hp) (slides up)

→   Leads to room #475, inhabited by Bugbear Chief and 8 x Bugbear

Room Features

A tile mosaic of vile acts covers the floor, and the scent of urine fills the south-west corner of the room

Monster

13 x Derro (cr 1/4, motm 91, mtf 158) and 1 x Oblex Spawn (cr 1/4, motm 197, mtf 217); easy, 700 xp


Treasure: 15 sp; 20 cp; 7 sp; 13 sp; 17 cp; 22 cp; 18 sp; 17 gp; 11 gp; 11 cp; 5 sp; 12 gp; 14 sp; 17 sp

Room #475
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #448

West Entry

Unlocked Iron Door (60 hp) (slides up)

→   Leads to room #474, inhabited by 13 x Derro and 1 x Oblex Spawn

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry #2

Unlocked Stone Door (60 hp)

Room Features

Someone has scrawled a demonic face on the east wall, and the north and east walls are covered with mould

Monster

Bugbear Chief (cr 3, mm 33) and 8 x Bugbear (cr 1, mm 33); hard, 2300 xp


Treasure: 10 gp; 17 cp; 6 ep; 13 cp; 17 sp; 14 sp; 7 ep; 9 sp; 6 pp

Room #476
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #454

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #483

South Entry

Locked Iron Door (DC 15 to open)

Trap

Scythe Blade: DC 15 to find, DC 10 to disable; +7 to hit against all targets within a 5 ft. arc, 4d10 slashing damage

Room #477
North Entry #1

Archway

North Entry #2

Locked Stone Door (DC 10 to open) (slides to one side)

→   Leads to room #455

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #478, inhabited by 5 x Orc Red Fang of Shargaas and 5 x Giant Bat

Room Features

A stone stair ascends towards the south wall, and a carved stone statue stands in the south-east corner of the room

Room #478
North Entry

Archway

→   Leads to room #455

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #477

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #479, inhabited by Tanarukk

Room Features

An enchanted pool in the north-west corner of the room petrifies whomever drinks from it, and a tile mosaic of a legendary battle covers the floor

Monster

5 x Orc Red Fang of Shargaas (cr 3, vgm 185) and 5 x Giant Bat (cr 1/4, mm 323); deadly, 3750 xp


Treasure: 15 ep; 17 sp; 6 pp; 2 pp; 12 cp; 11 gp; 10 gp; 12 gp; 20 sp; 11 ep

Trap

Rune of Dread: DC 15 to find, DC 10 to disable; affects all targets within 10 ft., DC 10 save or become frightened for 1d4 rounds

Room #479
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #456

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #478, inhabited by 5 x Orc Red Fang of Shargaas and 5 x Giant Bat

East Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #480

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

Monster

Tanarukk (cr 5, motm 240, vgm 186); easy, 1800 xp


Treasure: 120 gp

Trap

Large Electrified Floortile: DC 15 to find, DC 15 to disable; affects all targets within a 20 ft. square area, DC 12 save or take 4d10 lightning damage

Room #480
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #457, inhabited by 5 x Bugbear and 1 x Half-ogre

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #479, inhabited by Tanarukk

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry #2

Archway

Empty 
Room #481
North Entry

Archway

→   Leads to room #452

West Entry #1

Archway

→   Leads to room #470

West Entry #2

Archway

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #482

Empty 
Room #482
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #481

East Entry

Unlocked Stone Door (60 hp) (slides to one side)

Room Features

A group of draconic faces have been carved into the east wall, and several empty bottles are scattered throughout the room

Room #483
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #463

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #464

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #476

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

Empty 

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